IGN has posted a preview for Franchise Mode in Madden NFL 12.
Quote:
"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.
Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."
IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.
SOmething I would love to see is Mock Drafts coming back. IT can give the user a idea of where players might come out at. It can be just a Round 1 Mock Draft.
Looks like Madden has that portrait blending stuff from NFL 2K5 for Rookie portraits, maybe? I have no earthly idea who "Carter Wilson" and "Deangelo Washington" are, otherwise.
Hopefully THey have potrait blending. Would dislike seeing the same faces for a lot of faces.
One could guess that D. Dubobe was the Number 1 overall pick for the Browns in the pics since his name is not on the top pic. Which would be great for me because Browns made a Need Pick for the Top Pick
He only lost it one out of three times in that game and 12 man in the huddle plus Farve's INt cost the Vikings a trip to the Superbowl.. He's has two season of fumling 4 times or less.. I don't believe that should be consider a fumbler especially when some could exchange between him and the QB..
21 fumbles in 61 games(not including playoff games), Adrian Peterson is very much deserving of the role "fumble prone." Regardless of how many he's lost, or how it has affected his team, the man has fumbled the ball, a lot.
It took them 7 years to bring back all the old franchies mode features,to this gen.
That fact won't make one iota of difference in the quality of this game. Regardless of how long it took, it looks like EA is finally delivering; can't people enjoy a football video game's improvements for once and avoid this line of thinking?
I'm extremely pleased with the new additions. I was just thinking a few weeks ago about how they should change rookie progression, because some players (like LaGarrette Blount), start out not expected to do well, yet progress a ton during the season and do really well. I think the dynamic player ratings/player roles mimics football much closer than the previous, stagnant rating system, as it will create a much more dynamic atmosphere where certain players can suddenly become studs.
That fact won't make one iota of difference in the quality of this game. Regardless of how long it took, it looks like EA is finally delivering; can't people enjoy a football video game's improvements for once and avoid this line of thinking?
CHooe, people are frustrated bro. Some folks been waiting 7 years for player roles to return. Some folks been waiting 7 years for EA to finally deliver. They're tired of hype, broken promises, that 'wait till next year' feeling. You are an optimist bro, and hopefully you can rub off on the masses of frustrated people. But you gotta see why our fellow Madden gamers are a little frustrated....
CHooe, people are frustrated bro. Some folks been waiting 7 years for player roles to return. Some folks been waiting 7 years for EA to finally deliver. They're tired of hype, broken promises, that 'wait till next year' feeling. You are an optimist bro, and hopefully you can rub off on the masses of frustrated people. But you gotta see why our fellow Madden gamers are a little frustrated....
I tend to look at the glass half full too. I just don't understand it, though. Last year, Madden told everyone a few days before E3 not much was added to franchise mode and that next year FM would be improved. So, last year, there should have been low expectations regarding FM and having frustrations are alright.
However, with noticeable improvements with FM this year, why continue to look back instead of looking forward to the changes being made.
All I'm saying, regarding FM, is that I totally agree with the frustrations of FM from last year to LG, but this year should be something to look forward to. Give criticisms when they are due, but also give props when props are due as well.
(I won't give props until the game is delivered and in my hands, but I'm not looking back either until the game is delivered)
CHooe, people are frustrated bro. Some folks been waiting 7 years for player roles to return. Some folks been waiting 7 years for EA to finally deliver. They're tired of hype, broken promises, that 'wait till next year' feeling. You are an optimist bro, and hopefully you can rub off on the masses of frustrated people. But you gotta see why our fellow Madden gamers are a little frustrated....
I think he sees it. The problem is that the "it's taken so long" line of thinking is one that is inherently negative. These features come back and it's "Well, finally...! smh" ...if they don't, it's "Come on, it's been 7 years! smh" No developer can win against that line of thinking.
Should these have been in the next-gen Madden games by now? Yes. Does the fact that they weren't discredit the fact that they're in now? No.
I don't understand the hate for bringing back a feature that was on last gen. What I really don't understand is the thought of "It was on ps2 so it should have been in the PS3 version". My understanding is that the PS3/360 version is not a port of the PS2/Xbox version... so... you cannot just say that they new version should have included all the features of the old version. What you have to look at is the development cycle of the old game. How long did it take them to get to the point where they could add player roles on the old gen? It took them many years of development and building on previous years to get things where they were. Starting on a new generation of console is in many ways like starting over. They can't just magically port something over that took years to build on last gen consoles with last gen technology.
Having a yearly contract and a yearly development cycle is tough. For the fans, it would be better for the game to come out every 2 to 3 years, but that just doesn't make financial sense for those involved. That would be like me coming to your job and say "you work 2 years and I will pay you one year's worth of wages". The NFL and EA just aren't going to lose revenue for an entire year to make a better game because they won't sell twice as many copies.
What it means is that developers have X amount of man hours to spend on developing a game and they have to choose what to spend those hours on. It took this long for player roles to make it onto that list. It sucks for us... I agree, but that is the reality of how the world works.
It is easy to sit back and say they should have put this in back in 2009, but if they would have, then you would still be complaining about the feature they left out to put in player roles. That is just the reality of a yearly development cycle.
This is a good link to look at how the series developed on last gen
I think some of the frustration comes from lack of competition. Without competition EA will push themselves as far as they want to go. With competition they would be forced to push themselves at least as hard as the competition and continue to innovate and improve.
I just think that if there were 2 NFL games on the market there is no way they would walk into E3 and basically say "well, we didn't touch Franchise mode, but we'll get it next year."
They wouldn't and couldn't do that b/c they would have to be looking over their shoulder at what the competition did to improve franchise mode.
With that being said, I just skipped Madden last year - and I didn't miss it. This year with new Franchise Mode features I'm going to have to get it. I really like what the team did for this year's game - I just want to see that type of franchise advancement from year to year.
I think some of the frustration comes from lack of competition. Without competition EA will push themselves as far as they want to go. With competition they would be forced to push themselves at least as hard as the competition and continue to innovate and improve.
I just think that if there were 2 NFL games on the market there is no way they would walk into E3 and basically say "well, we didn't touch Franchise mode, but we'll get it next year."
They wouldn't and couldn't do that b/c they would have to be looking over their shoulder at what the competition did to improve franchise mode.
With that being said, I just skipped Madden last year - and I didn't miss it. This year with new Franchise Mode features I'm going to have to get it. I really like what the team did for this year's game - I just want to see that type of franchise advancement from year to year.
When I saw that blog any excitement for Madden 11 went down the toilet. I tried to play Madden 11 but never got into it at all.
Like you said, Franchise and Superstar looks very playable this year. Definitely rent it. Monday will decide if I am gonna think about buying it.
I don't know how many times on this forum I've read "BRING *Insert old feature here* BACK, EA!", so they're finally starting to do that and they're met with "Well it took too long, so I can't be happy about it."
This place makes my head hurt sometimes. They're listening to you guys, they're doing what you guys have asked, and it still isn't good enough. And you know what? It'll probably never be good enough for some of you.
I don't know how many times on this forum I've read "BRING *Insert old feature here* BACK, EA!", so they're finally starting to do that and they're met with "Well it took too long, so I can't be happy about it."
This place makes my head hurt sometimes. They're listening to you guys, they're doing what you guys have asked, and it still isn't good enough. And you know what? It'll probably never be good enough for some of you.
Fully agree.
If Player Roles havent been added this year, I bet alot of the "has been 5-7 years it shouldve been in" guys would be asking for it next year.
I for 1 am glad it is back. It is a "little thing" that adds depth and realism to the game.
I don't know how many times on this forum I've read "BRING *Insert old feature here* BACK, EA!", so they're finally starting to do that and they're met with "Well it took too long, so I can't be happy about it."
This place makes my head hurt sometimes. They're listening to you guys, they're doing what you guys have asked, and it still isn't good enough. And you know what? It'll probably never be good enough for some of you.
I don't know how many times on this forum I've read "BRING *Insert old feature here* BACK, EA!", so they're finally starting to do that and they're met with "Well it took too long, so I can't be happy about it."
This place makes my head hurt sometimes. They're listening to you guys, they're doing what you guys have asked, and it still isn't good enough. And you know what? It'll probably never be good enough for some of you.
I don't know how many times on this forum I've read "BRING *Insert old feature here* BACK, EA!", so they're finally starting to do that and they're met with "Well it took too long, so I can't be happy about it."
This place makes my head hurt sometimes. They're listening to you guys, they're doing what you guys have asked, and it still isn't good enough. And you know what? It'll probably never be good enough for some of you.
Truer words were never spoken Dayman. And like an earlier poster said, the fact that it took them a while to put these "old" features back in doesn't discredit the fact that they are in now. Can't we just enjoy the fact that Franchise Mode will likely be playable and enjoyable, and quit all this Negative Nancy nonsense?
As for the actual features, I'm very excited about what's been released for info so far and I can't wait to hear what other stuff is in store for us come Monday.
I tend to look at the glass half full too. I just don't understand it, though. Last year, Madden told everyone a few days before E3 not much was added to franchise mode and that next year FM would be improved. So, last year, there should have been low expectations regarding FM and having frustrations are alright.
However, with noticeable improvements with FM this year, why continue to look back instead of looking forward to the changes being made.
All I'm saying, regarding FM, is that I totally agree with the frustrations of FM from last year to LG, but this year should be something to look forward to. Give criticisms when they are due, but also give props when props are due as well.
(I won't give props until the game is delivered and in my hands, but I'm not looking back either until the game is delivered)
Well said. I've been playing Madden for years and have enjoyed my football experience from year to year very much, and yes at times i have been disappointed that the game doesn't seem to take that evolutionary step from cycle to cycle like I think it should. But, I am on the outside looking in and have no clue about the underlying structure of code in place and what complexities that may present to the developers.
With that said, you win some you lose some. And I believe EA is starting to realize that you can have great yearly sales figures while catering your product to a hardcore audience (like NBA 2K11 did) than creating a game experience aimed at the casual base.
I'm very excited to hear about the dynamic player performance and player roles. I know player roles is a feature they are bringing back, but it seems they have approached this in a much better and thought out way.
So far EA Sports is getting props from me for their effort this year. All we can do is look forward from this point on and take comfort in the thought that at least the communities ideas are being heard and taken into consideration. I can't think of another game that has this type of interaction between fans and the development staff.
Our concerns are being heard and I'm very excited for Madden 12 and beyond.
I don't understand the hate for bringing back a feature that was on last gen. What I really don't understand is the thought of "It was on ps2 so it should have been in the PS3 version". My understanding is that the PS3/360 version is not a port of the PS2/Xbox version... so... you cannot just say that they new version should have included all the features of the old version. What you have to look at is the development cycle of the old game. How long did it take them to get to the point where they could add player roles on the old gen? It took them many years of development and building on previous years to get things where they were. Starting on a new generation of console is in many ways like starting over. They can't just magically port something over that took years to build on last gen consoles with last gen technology.
Having a yearly contract and a yearly development cycle is tough. For the fans, it would be better for the game to come out every 2 to 3 years, but that just doesn't make financial sense for those involved. That would be like me coming to your job and say "you work 2 years and I will pay you one year's worth of wages". The NFL and EA just aren't going to lose revenue for an entire year to make a better game because they won't sell twice as many copies.
What it means is that developers have X amount of man hours to spend on developing a game and they have to choose what to spend those hours on. It took this long for player roles to make it onto that list. It sucks for us... I agree, but that is the reality of how the world works.
It is easy to sit back and say they should have put this in back in 2009, but if they would have, then you would still be complaining about the feature they left out to put in player roles. That is just the reality of a yearly development cycle.
This is a good link to look at how the series developed on last gen
The beef is with removing a feature, then reintroducing it and marketing it a new improvement. Something they've become notorious for. Not something I've personally done in this thread, but I understand where those ppl are coming from. In the most basic sense, Madden 12 should not be chasing Madden 7's feature set.
Also end of the day this is a results orientated situation. No one cares about the hardships of dealing with a one year dev cycle or how many man hours they have.