IGN has posted a preview for Franchise Mode in Madden NFL 12.
Quote:
"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.
Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."
IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.
Ok, let me see if I can make this more clear. It is NOT a feature they are bringing back because it has NEVER been on a next gen game. They never developed this feature for these platforms. It has never been programed on this engine. If it had been in a previous version of an XBOX 360/PS3 game, taken out, and then brought back then there would be a reason to whine and complain. The only thing that they got from a previous version of the game was the idea and experience for how to implement the feature.
Don't know if this has been seen already but in this article http://xbox360.ign.com/articles/116/1168424p1.html it says we will be able to edit players in franchise mode! So we can maybe edit draft classes!
Ok, let me see if I can make this more clear. It is NOT a feature they are bringing back because it has NEVER been on a next gen game. They never developed this feature for these platforms. It has never been programed on this engine. If it had been in a previous version of an XBOX 360/PS3 game, taken out, and then brought back then there would be a reason to whine and complain. The only thing that they got from a previous version of the game was the idea and experience for how to implement the feature.
I disagree! The fact that they failed miserably with their scraped current-gen engine is not a valid excuse, IMO. Had they changed the name/IP on this generation, you'd been right, but Madden is one continuous series, so I do believe it's justifiable to compare across console generations.
When features were in Madden at one point, they do not become new features when they are relaunched. Just as people wouldn't think of the BigMac as a new burger if McDonalds decided to discontinue the BigMac and relaunch it 5 years later.
Also please stop using the term 'next-gen games' about games on a 6 year old console - and you're not the only one, many people still use the term 'next-gen' about the PS3 and 360 all the time Sounds like my parents, who still think DVDs are a new technology. "Have you seen those new DVDs - they have instant rewind!"
And I see that Adembroski didn't answer my questions about having overall rating based on the team's philosophy, so I guess they'll continue to stick with the old overall ratings... bummer!
Don't know if this has been seen already but in this article http://xbox360.ign.com/articles/116/1168424p1.html it says we will be able to edit players in franchise mode! So we can maybe edit draft classes!
Damn where did that article come from? Scouting in season, combine, pro day, and individual workouts are confirmed .I like the fixed IR and retirement logic news I haven't heard confirmed before. Even though it's doesn't affect me I know people have been begging for the ability to edit players in a franchise and switch teams in franchise which looks confirmed.
If online franchise matches offline franchise this will be a guaranteed day one purchase for me even with a lockout still on which I have been saying I wouldn't do up till now. I just want to be able to play an intriguing franchise with my friends like we did back in the middle/high school days when we had all the time we wanted to put into it.
Damn where did that article come from? Scouting in season, combine, pro day, and individual workouts are confirmed .I like the fixed IR and retirement logic news I haven't heard confirmed before. Even though it's doesn't affect me I know people have been begging for the ability to edit players in a franchise and switch teams in franchise which looks confirmed.
If online franchise matches offline franchise this will be a guaranteed day one purchase for me even with a lockout still on which I have been saying I wouldn't do up till now. I just want to be able to play an intriguing franchise with my friends like we did back in the middle/high school days when we had all the time we wanted to put into it.
And I see that Adembroski didn't answer my questions about having overall rating based on the team's philosophy, so I guess they'll continue to stick with the old overall ratings... bummer!
Can we cut the guy some slack?
Maybe he overlooked it, maybe he's putting in 14 hr days and doesn't have time to answer everyone's questions. He might need approval to answer questions.
Don't know if this has been seen already but in this article http://xbox360.ign.com/articles/116/1168424p1.html it says we will be able to edit players in franchise mode! So we can maybe edit draft classes!
You don't understand what's being stated here, not to mention, it's easy for you to say that because you probably don't play in online franchises. A lot of folks on OS do not realize how big the online league community really is. It's incredible how many leagues are out there, and many of them don't use the madden online franchise. There are separate tools and web applications out there that do all of the stat tracking, player management, salary caps, etc. etc. These tools were written by young folks who got tired of the incomplete features.
So to make the point clear, there should NOT be two separate modes for franchise. There should simply be a franchise mode, with all of the bells and whistles. If you play in it with just yourself, then the cpu controls all of the other teams, like you do today and what you "offline" folks are clamoring for. However, if you have friends who want to join in, then they simply can sign into and you have a league. That simple. There is no offline or online. This is software engineering 101. WHen you separate the online franchise from the offline franchise, you are doubling your work as a development team. The reason being because in order to maintain the integrity of the two modes, when you make code changes to one, you need to make all of the same code changes to the other. There should be one single franchise mode that is always "online".
I go into the game, start a franchise. It allows me to do all of the things you guys are seeing. However, if I want it to be a league, I simply invite players or have people sign into my franchise. I get 25 or so friends and I have an online franchise league. If people quit or whatever, the cpu controls everything just like your current "offline" mode does today. I'm not sure, but I believe this is how NCAA's dynasty works. Don't quote me on that though.
Now if you have this single "franchise" mode, if you make any changes or additions, you only make the code changes ONCE. You don't need to waste development cycles changing the code in BOTH places, which is a maintenance nightmare. We've already heard it from this dev team a bunch of times how things "take a long time", or that are "really hard to do". Ok, that's fine, but why not consolidate the "modes" then?
I used to play online franchise.....too time consuming...too many quitting of other guys...schedules NEVER lining up....it became a chore, really.
I think more folks playing offline than online franchise...EA has data to prove that opinion
I'm glad they focused offline.....sorry to hear your bummed...it is what it is
ALL i know is i cant stop reading the IGN blog on the way the new Franchise is gonna be like Any Given Sunday where ANYthing can happen week in and Out
it makes people actually think about using a Rookie out of the Gate especially a QB , RB or WR because if they Fumble , drop a Pass or throw a INT it will affect them from then on out , not like before where u didnt give a damn because there were NO consequences for playing Bad with a rook but now it can affect his whole build if you have some bad seasons
im glad they are bringing back the Roles from Madden 07 from the xbox and PS2 version of the game they are soo Fun and make it easier to see who u should go after in Trades and FA because u can fill your team with exactly what u need for any Situation , and i still play that game so im glad they are Fianlly putting it on a Nex Gen game for Madden
and yes i hope they Fix the OFFlinbe Franchise before going to Online , u gotta start at the beginning if you wanna have Success
21 fumbles in 61 games(not including playoff games), Adrian Peterson is very much deserving of the role "fumble prone." Regardless of how many he's lost, or how it has affected his team, the man has fumbled the ball, a lot.
IMO when the default 2012 Madden Roster come out AP shouldn't have the fumble role. He only fumble once all over last year..
I used to play online franchise.....too time consuming...too many quitting of other guys...schedules NEVER lining up....it became a chore, really.
I think more folks playing offline than online franchise...EA has data to prove that opinion
I'm glad they focused offline.....sorry to hear your bummed...it is what it is
VERY true i hate waiting for people to be Honest , i like playing anywhere from 2-6 games at a time in Franchise mode offline because i love to Build Franchise with almost all the teams whether its Rebuilding a team or taking a average or Playoff team and just building from what they already got
I disagree! The fact that they failed miserably with their scraped current-gen engine is not a valid excuse, IMO. Had they changed the name/IP on this generation, you'd been right, but Madden is one continuous series, so I do believe it's justifiable to compare across console generations.
When features were in Madden at one point, they do not become new features when they are relaunched. Just as people wouldn't think of the BigMac as a new burger if McDonalds decided to discontinue the BigMac and relaunch it 5 years later.
Also please stop using the term 'next-gen games' about games on a 6 year old console - and you're not the only one, many people still use the term 'next-gen' about the PS3 and 360 all the time Sounds like my parents, who still think DVDs are a new technology. "Have you seen those new DVDs - they have instant rewind!"
And I see that Adembroski didn't answer my questions about having overall rating based on the team's philosophy, so I guess they'll continue to stick with the old overall ratings... bummer!
First, I don't know why people continue asking AJ questions when he clearly stated he would not be answering any more questions in this thread.
What you are saying sounds great, but it doesn't make any sense at all in the real world. It took them years and years to develop the PS2 game to where it was. They can't just snap their fingers and make those features appear on a new engine. They didn't port the ps2 game over. Those features each have to be designed (this is the one step in the process that having the feature on a past gen game makes easier), developed, debugged and tested. Being a yearly title gives them an extremely limited development cycle and they have to pick and choose what features to spend a finite number of man hours on each cycle. This was the year player roles made it onto that list.
So, while just like you hate me saying next gen for current gen; I hate people saying they are bringing a feature back that has never been developed on this engine. It is wrong. The only thing they are bringing back is the idea of players having roles. That is it. So, if people want to complain about them not having original ideas, then that can been seen as a valid argument. I like seeing good ideas (old or new) developed for this game.
I just want to reiterate, a lot of the questions asked in this thread will be answered in the blog coming out tomorrow (I believe). I'm holding off addressing anything until that time.
But I do want to respond to Nza, simply because of the time and effort he's put in to make PC Madden's franchise so outstanding and he deserves the attention. I know him from FF, which was introduced to me by Spin16 and Bakersville when I helped design and test features for Gommo's MaddenAmp for Madden 06.
Quote:
Originally Posted by Nza
A multi year commitment to the mode would be great but obviously impossible to guarantee at this point I suppose.
I don't think they would have hired me if they hadn't made that committment.
I disagree! The fact that they failed miserably with their scraped current-gen engine is not a valid excuse, IMO. Had they changed the name/IP on this generation, you'd been right, but Madden is one continuous series, so I do believe it's justifiable to compare across console generations.
I just want to point out that this is the most arbitrary standard I've yet heard for justifying this line of criticism in Madden.
Quote:
When features were in Madden at one point, they do not become new features when they are relaunched. Just as people wouldn't think of the BigMac as a new burger if McDonalds decided to discontinue the BigMac and relaunch it 5 years later.