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NCAA Football 12 News Post


At this point in a console generation, it feels like sports games are at an advantage and disadvantage. On the one hand, developers should have an immense amount of understanding of the consoles they are working on now. This means adding those extra little elements of joy and polish can be more easily worked into the development of a game. However, it seems like it would be almost crazy to talk about installing an all-new physics engine or something else along those lines at this point in a console's life cycle. Changes like that just seem to happen more often than not at the start of a new console generation.

And NCAA Football 12 might epitomize that double-edged sword. Some of the tweaks that I was shown and was able to mess around with are immediately noticeable and mostly positive, but for folks wanting widespread change, a new engine or some masterful stroke of development genius that will create this all-new football game should probably reel in their expectations a bit.

Read More - NCAA Football 12 Preview

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 101 sparkdawg777 @ 04/21/11 02:08 PM
So Chase, did you notice about how much longer the pre-game presentations were? Last year it showed pretty much showed the team entrance, and then a quick spotlight on 1 player. Also it seems like they may have added the away entrance, did you notice?
 
# 102 PVarck31 @ 04/21/11 02:12 PM
Chase,

Did you notice or were you told about any line play upgrades? In the trailer it looked like they formed a better pocket, but the animations looked the same as in the past. Thanks.
 
# 103 BenGerman @ 04/21/11 02:13 PM
Quote:
Originally Posted by Playmakers
zone coverage was not really a big issue in NCAA 11 IMO

just some people wanted perfect zone defense which isn't going to happen even in NCAA 12 no matter how much they hype it up as a big game improvement.

This preview basically confirmed my initial thoughts on NCAA 12 it's mostly a graphical facelift....

Most of the improvements came strictly on eye candy on the field which isn't a bad thing because i thought NCAA 11 was very good but NCAA 12 is not a huge upgrade of NCAA 11 based on what i've seen and read
Playmakers, I love your sliders, but I have to disagree with you big time here. For most of us zone-coverage was almost unusable last year, and Defense was never a real prominent part of the game. The only way to get a low scoring game last year was through an abundance of turnovers, LB leaping swats, or stupid CPU playcalling.

Not only do we have improved zone-coverage, but we have consecutive hit tackling which is what 90% of us here at OS have been chiming for. I'll take that ANY day, and this is only the first day of announced improvements. They still have at least a month until the game go gold, which is a lot of time to tweek and major gameplay issues (suction blocking). All of this on top of some new and improved presentation. I know last year I would use your suggestions for crown noise and such, and the game still sounded a little bland. I'd have to think you of all people would be ecstatic that they improved crowd noise.
 
# 104 fb121 @ 04/21/11 02:13 PM
you mentioned the floating feel of the players while running and moving around. In the video, i also noticed the sliding around and the running animations are HORRIBLE. did they mention anything about those fields or did you point this stuff out to them? because everything looks good except the running animations and the floating around!!!
 
# 105 gogators @ 04/21/11 02:51 PM
Quote:
Originally Posted by blkrptnt819
That was about to be my question?

Please answer first haha. I heard FGs were basically the same. I just want to know if there is any chance of actually blocking punts/FGs without "cheating" the game?
 
# 106 Gotmadskillzson @ 04/21/11 02:59 PM
Excellent video, some concerns I haven't seen answered yet though.

1. CPU QB scramble AI logic.

2. CPU running the option offense correctly.

3. Screen plays actually working.

4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
 
# 107 Gotmadskillzson @ 04/21/11 03:38 PM
Mainly for Chase can answer the questions......Since he was anwsering questions in this thread
 
# 108 Playmakers @ 04/21/11 03:46 PM
Quote:
Originally Posted by BenGerman
Playmakers, I love your sliders, but I have to disagree with you big time here. For most of us zone-coverage was almost unusable last year, and Defense was never a real prominent part of the game. The only way to get a low scoring game last year was through an abundance of turnovers, LB leaping swats, or stupid CPU playcalling.

Not only do we have improved zone-coverage, but we have consecutive hit tackling which is what 90% of us here at OS have been chiming for. I'll take that ANY day, and this is only the first day of announced improvements. They still have at least a month until the game go gold, which is a lot of time to tweek and major gameplay issues (suction blocking). All of this on top of some new and improved presentation. I know last year I would use your suggestions for crown noise and such, and the game still sounded a little bland. I'd have to think you of all people would be ecstatic that they improved crowd noise.

I'm not saying i'm not happy about the sound and graphics upgrades....

I'm just saying i wish more time would have went towards the actual gameplay in several area's

Tweaking the Zone coverage is great but if they just stopped there and didn't bother to fix AI QB logic or CPU being a threat to return a punt or kick off how much does zone coverage really being tweaked help the overall gameplay?

I just think they (EA) are trying to sale the game this year more on cosmetics as opposed to actual gameplay fixes.....

I'll take a CPU QB scrambling or a CPU AI running the option correctly over team entrances any day of the week.....

The review mentions those who are expecting major gameplay improvements will be dissapointed......i wasn't expecting major gameplay improvements but i was expecting gameplay improvements in more area's than just Zone Coverage being TWEAKED!

We all know EA has a way of showing us FLUFF in their football and basketball games then on the field or court when actually start playing there are issues that make you scratch your head because the videos don't show that before release
 
# 109 fincane @ 04/21/11 03:55 PM
To fair to EA. Chase played one half of football. Who knows if he played with against an option team or a dual-threat QB?
 
# 110 Gotmadskillzson @ 04/21/11 04:19 PM
Quote:
Originally Posted by fincane
To fair to EA. Chase played one half of football. Who knows if he played with against an option team or a dual-threat QB?
Even if he only played one half of football. Surely he punted the ball a few times. I mean seriously one can learn a lot just from one half of football.

Don't take a full game to notice if the core basics of football is portrayed in the game or not.
 
# 111 JohnDoh @ 04/21/11 04:45 PM
ChaseB: Can you comment at all on any improvements to special teams play? Specifically, punt coverage and punt blocking. Thanks!
 
# 112 georgiafan @ 04/21/11 04:50 PM
So does everyone think we have seen the major new features this year like last year's locomotion? Are do yall think entrances& tackling are the new major features?
 
# 113 theharbinater @ 04/21/11 04:57 PM
Quote:
Originally Posted by Gotmadskillzson
Even if he only played one half of football. Surely he punted the ball a few times. I mean seriously one can learn a lot just from one half of football.

Don't take a full game to notice if the core basics of football is portrayed in the game or not.
he played against a human, so even if he played 3 full games, he wouldn't know if the cpu could return punts better, scramble at the right time, use a dual threat qb properly, etc.
 
# 114 PVarck31 @ 04/21/11 05:00 PM
Quote:
Originally Posted by georgiafan
So does everyone think we have seen the major new features this year like last year's locomotion? Are do yall think entrances& tackling are the new major features?
I am sure they haven't put all their cards on the table. They wouldn't spill the beans about everything they have done on the first day info was allowed to be put out.
 
# 115 Solidice @ 04/21/11 05:13 PM
Quote:
Originally Posted by georgiafan
So does everyone think we have seen the major new features this year like last year's locomotion? Are do yall think entrances& tackling are the new major features?
Doubtful. They still have E3 to release big info at. That is likely when info on Dynasty and Road to Glory will be announced.
 
# 116 schumj @ 04/21/11 05:17 PM
Quote:
Originally Posted by Solidice
Doubtful. They still have E3 to release big info at. That is likely when info on Dynasty and Road to Glory will be announced.
See I think their "big" feature last year was meant to be the online dynasty page. It just was not up to par as far as problems with transfering to xbox, stories passing "Screening test", etc. I think that news came out right at time of E3.
 
# 117 Solidice @ 04/21/11 05:29 PM
Quote:
Originally Posted by schumj
See I think their "big" feature last year was meant to be the online dynasty page. It just was not up to par as far as problems with transfering to xbox, stories passing "Screening test", etc. I think that news came out right at time of E3.
by screening test, do you mean the language filter?

EA doesn't have much control on that(for 360 anyway). that was mostly Microsoft's filters I believe.

I still think it was a pretty big feature. It had some issues obviously, but overall it was a great addition, IMO.
 
# 118 huskeraddict @ 04/21/11 05:29 PM
Apologies if this has been asked, but with the new presentation details and how it looked in the trailer with team celebrations, does this mean that 'Celebrate with the Mascot' is dead?
 
# 119 statum71 @ 04/21/11 05:37 PM
Awww. A little disappointed about no Halftime Report. But at least it sounds like there's something there besides just aplain ole pause menu.

Still looking good.
 
# 120 schumj @ 04/21/11 05:57 PM
Quote:
Originally Posted by Solidice
by screening test, do you mean the language filter?

EA doesn't have much control on that(for 360 anyway). that was mostly Microsoft's filters I believe.

I still think it was a pretty big feature. It had some issues obviously, but overall it was a great addition, IMO.
Yes language filter. No matter if they had any control, it still failed for me anytime I tried using it, and couldn't for the life of me figure out what to change. Spent an entire Saturday messing with it taking out words, etc.

Plus I had times when I would make changes to roster online or recruit online and then when I went into the game wouldn't accept them. Not a lot.

I agree that it was a great addition. I was more or less stating that more is to come and usually their big addition is announced around E3.
 


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