10:17 AM - April 21, 2011 by ChaseB
At this point in a console generation, it feels like sports games are at an advantage and disadvantage. On the one hand, developers should have an immense amount of understanding of the consoles they are working on now. This means adding those extra little elements of joy and polish can be more easily worked into the development of a game. However, it seems like it would be almost crazy to talk about installing an all-new physics engine or something else along those lines at this point in a console's life cycle. Changes like that just seem to happen more often than not at the start of a new console generation.
And NCAA Football 12 might epitomize that double-edged sword. Some of the tweaks that I was shown and was able to mess around with are immediately noticeable and mostly positive, but for folks wanting widespread change, a new engine or some masterful stroke of development genius that will create this all-new football game should probably reel in their expectations a bit.
Read More - NCAA Football 12 Preview


Good right up Chase. I love that NCAA 12 is getting Custom playbooks aswell. The updated defense and the new tackling system sounding good. It might not be perfect. But it is getting there. Presentation seems to be heading in the right direction again this year. But one thing kind of caught my eye about the defense part of the blog. Where it said the CBs will play a little more inside to make it much harder to complete a pass on the slant route. I'm all for that and all. But I really hope the AI does not mirror image the WRs routes like it does in madden 11. If so then I'm going to hate it. But overall great write by you ChaseB. Keep up the good work bro.
No Gameday
Custom Playbooks





