Madden 12 News Post
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# 301
rangerrick012 @ 03/24/11 01:47 PM
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So to answer the question of what should be in, it's not too much to ask for Madden to be up to the standards which have been set by other franchises year after year, which it has not been in recent years.
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My main problem with the "should already have this" argument is that it allows one to completely dismiss any effort that a developer puts in to adding a feature into a game where, within that series, it did not previously exist. It's a ridiculous sense of entitlement, and one that enables the "will never be good enough" line of thought which is just as ridiculous.
# 303
jhogan3132 @ 03/24/11 02:44 PM
Dynamic Lighting ala NCAA custom playbooks, and Scoring updates, perhaps halftime show is what i got out of it
[quote=LiquorLogic;2042243514]I don't think it's a ridiculous standard. For one, custom play-books were in Madden 2004 along with the ability to create your own plays; we don't know if we'll have the ability to create our own plays in Madden 12 just yet. How is it ridiculous to expect something from Madden 12 that was in the game previously.[quote]
When have these features been in the game on this generation of consoles? We have to take EA's words that they started the codebase over for next-gen at face value, regardless of how true people want to guess that may or may not be. Thus these features haven't yet existed as far as EA is concerned with regard to the current code base.
Further, the custom playbooks feature in the PS2-era Madden games I never really used due to the severely limited capacity of the playbook (~80 plays) and the limited aspects of the play designer (could not include playaction in a play, for example).
This is not to say that I don't want to be able to draw up my own playbook. I do, and I've wanted this feature in Madden forever. Even if Madden only matches the playbook customization tool of All Pro Football 2K8 (which let the player pick formations and plays which were included in the game), I'd be fine with that for a starting point.
When have these features been in the game on this generation of consoles? We have to take EA's words that they started the codebase over for next-gen at face value, regardless of how true people want to guess that may or may not be. Thus these features haven't yet existed as far as EA is concerned with regard to the current code base.
Further, the custom playbooks feature in the PS2-era Madden games I never really used due to the severely limited capacity of the playbook (~80 plays) and the limited aspects of the play designer (could not include playaction in a play, for example).
This is not to say that I don't want to be able to draw up my own playbook. I do, and I've wanted this feature in Madden forever. Even if Madden only matches the playbook customization tool of All Pro Football 2K8 (which let the player pick formations and plays which were included in the game), I'd be fine with that for a starting point.
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We can either continue to call these things excuses and continue to get angry at EA and vent on these forums, which is what people have been doing for years, or we can accept the fact that little-to-nothing we say at this point in the way of rants is going to really control what EA Tiburon does, accept the company's stated reasons for the direction it goes with the Madden franchise and also with regard to what features it added / tweaked / didn't get around to implementing, give them constructive feedback when the opportunity exists and is appropriate, and finally speak with our wallets as to whether or not we agree with the direction of the game. All the while in that latter process we achieve much greater peace of mind.
Being an informed and shrewd customer is the only way one can really hold EA accountable if you don't like what it's doing with the franchise. If the lack of custom-drawn plays is that big a deal, don't buy the game and tell EA that is why you aren't buying it. That's the only way they will listen.
I don't mean for this post to have a rude tone if I come across that way; the arguments and continued bashing of EA, deserved or not, gets pretty tired, however.
# 307
countryboy @ 03/24/11 07:52 PM
Looking forward to April 28th to get more info(X-books/gameplay/presentation). At least I think thats the date.
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valid...but has bashing EA on this site or other sites worked? no....it hasn't and you know it. perhaps it's time to evaluate what makes you happy in life and realize that EA isn't going to be able to do that anymore. divorce from something you love is ugly & even painful but it is a fact of life.
"it is what it is"
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Some highlights with regard to what we know about each game so far:
Madden 12 | NCAA 12 |
Custom playbooks | New lighting and shading techniques (which likely will find their way into Madden) |
Surprise onside kicks | Dreadlocks (already in Madden) |
Player tendency ratings | Pylon physics |
Now I'm not saying NCAA 12 won't be great, there's still plenty of game left to reveal surely, but care to tell me what I missed up to this point that had led you to your opinion? What has NCAA shown of substance to this point?
# 312
Hailtodemskins @ 03/25/11 02:43 AM
i saw player tendencies hopefully for franchise mode....and i like the hot/cold streak....and custom playbook.......IM SOLD
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Player tendencies are in my opinion even more crucial to a quality NCAA game than for the NFL because of the larger variety in play styles and range in ability. In the NFL even a guy as talented as Michael Vick can't take off 10 times a game. In NCAA there are a bunch of QBs carrying the ball 20 times a game.
I'd be happy if they could just do QB related tendencies in NCAA.
Also, just reminded me of a question that I'm sure has been asked before but I could never find an answer to. Why is it possible for NCAA to have 70 roster spots for 120 teams but Madden can only have 55 for 32 teams? If Madden had 70 spots you could have a functional IR and room leftover for Practice Squad.
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Yeah unfortunately this is probably true. I'm still hold out tell it's confirmed or denied. Like it's been mentioned NCAA need tendencies more than Madden(which really they both are/were missing them badly.
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Ahh...I think I know what that icon is under NFL Players.
For anyone who played Fifa this year, certain players had these white symbols with images in them. All it means is that the game registers if certain stats are over a certain threshold and then brands the player accordingly. e.g. Poacher, tireless engine, etc. They don't influence play IIRC, they're just a quick reference guide when you're playing as a player so you know what to expect from their abilities and how to play as them to maximise their impact.
tl;dr - it's weapons, but without actually juicing up the weapons beyond their stats. No clue if it influences AI (the tendencies may also tie into these)
For anyone who played Fifa this year, certain players had these white symbols with images in them. All it means is that the game registers if certain stats are over a certain threshold and then brands the player accordingly. e.g. Poacher, tireless engine, etc. They don't influence play IIRC, they're just a quick reference guide when you're playing as a player so you know what to expect from their abilities and how to play as them to maximise their impact.
tl;dr - it's weapons, but without actually juicing up the weapons beyond their stats. No clue if it influences AI (the tendencies may also tie into these)
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