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With today being the North American release date (and Steam ), lets use this topic for impressions for all 3 platforms. Please limit this to impressions and questions about the game.

UPDATE: Apparently the console version is not being released until tomorrow or even as late as Thursday for some. For those who purchased the PC version off of steam, it has been released and will be unlocked within 2.5 hours to play. I have the game already downloaded on my system, just waiting for the unlock. I will do my best with impressions as soon as the game is unlocked on my PC.

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 6 - View All
F1 2010 Videos
Member Comments
# 181 ExtremeGamer @ 09/24/10 02:00 PM
I'm still playing on easy level, and still not winning races, but that doesn't bother me at all. Having a blast with the game. Especially since turning on real damage. First race at Spa earlier, and the 2nd turn 2 CPU cars got in an accident and a caution came out. Loved watching it rain, then become dry and sunny.

Love it!
 
# 182 bluengold34_OS @ 09/24/10 02:26 PM
Quote:
Originally Posted by ExtremeGamer
I'm still playing on easy level, and still not winning races, but that doesn't bother me at all. Having a blast with the game. Especially since turning on real damage. First race at Spa earlier, and the 2nd turn 2 CPU cars got in an accident and a caution came out. Loved watching it rain, then become dry and sunny.

Love it!
Thast awsome Scotty, you racing with a wheel or the controller bro?
 
# 183 lnin0 @ 09/24/10 02:27 PM
Quote:
Originally Posted by Alistair
Would be interested to hear what angle everyone else likes driving from.
I am also the airbox/tv camera as opposed to the in-car. In-car is pretty realisic but just so darn hard to see from.

I use the 360 wheel and you cannot map look left/right to the d-pad. The d-pad is reserved for the in-car quick menu. There really isn't two other buttons on the wheel I'm not using unless I go to an auto gearbox, so no head checking for me. You do get a look back button on the default layout so the lack of a look left/right hasn't been a huge deal.
 
# 184 JRod @ 09/24/10 02:28 PM
They really did nail weather. Tigers weather systems look amateurish compared to what codies did.

Finished 15 in Australia. Now on to Kuala Lampur, I think, and to relearning another track.

Here's what I've come to respect about F1 above other racing forms, it requires the precision to master the course and to outrace other drivers. It's not popular here because there aren't enough crashes or "racing" but I think F1 is probably the hardest racing form out there. IMHO.

And the pit bug is killer... I had to restart a race because I went from 17 to 24 after a pit stop where I was first in the pits too.
 
# 185 LingeringRegime @ 09/24/10 02:39 PM
Here is a link to the Pit Bug workarounds. Uuuugh, that sounds disgusting.

http://community.codemasters.com/for...top-issue.html
 
# 186 lnin0 @ 09/24/10 03:07 PM
Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
 
# 187 bluengold34_OS @ 09/24/10 03:44 PM
Quote:
Originally Posted by Whoman
is it me being blind or isnīt there a seaon mode ? Not career, but season (1 season, free choice of team)

Definitely should be in there, ideally with an ability to choose which course to race and which not (so f.e. doing only a 10 track season)
Grand Prix mode-

You can add a whole season, add all the drivers, choose your difficulty, short weekend, long weekend. It will keep points over the course the season, and you can quit and come back....and the it will save your season where you left off. If you notice when you pick a track, you can add numerous tracks, the developers let you create your own season, or run a full season with all the 2010 cars, drivers and teams, and race at the correct venues.
 
# 188 BlackCats101 @ 09/24/10 03:47 PM
Love it so far. Being both a huge motorsports fan (from F1 to BTCC, V8 Supercars and ALMS) and having played multiple sims including Rfactor and GTR 2 etc, this still stands up with them by having a great sense of the atmosphere of the real sport, and by having AI drivers that feel human.

It may not be the best technical 'driving' simulator out there, but it's one of the best 'racing' simulators because it captures the efforts, frustrations and rewards of trying to build a series of blindingly fast laps in an effort to catch the guy in front. Make one mistake, miss an apex or spin out, and you spend the next ten laps trying to build up to being close to him again.
 
# 189 cbrigante2 @ 09/24/10 04:48 PM
Quote:
Originally Posted by lnin0
Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
First off, I love the game. I think there is a bug of sorts when it comes to S1, S2 and S3 times on the 360 version. I get the same thing...blank time on a certain sector. This also carries over to multiplayer qualifying...where I managed to break the land speed record at Spa with a 1:23 lap (I think it had a blank section and just added the S1/S2 and counted it as my time). I have seen this screwed up time now a few times in Multiplayer Qualifying (Spa, Monza). Hopefully they can patch it.
 
# 190 BIG CAROLINA @ 09/24/10 05:10 PM
Quote:
Originally Posted by lnin0
Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
Unless I am missing something you can't see the split times. Pretty hard to know when you have to push the car ( delta time) or know that you have no chance to catch the car ahead of you and just save your engine.

Without a Pit Board I do not see how you can't have split times? I just hope that I am missing something.

Edit: Looks like we have no split times (sometimes verbal though).

http://community.codemasters.com/for...ring-race.html
 
# 191 fool @ 09/24/10 05:14 PM
How much of a difference does it make which team you sign with? I signed with Virgin for 3 years. Are there some teams that are a LOT better, or what is the significance? Trying to decide if I made the right choice.
 
# 192 fool @ 09/24/10 05:18 PM
What team did you guys sign with, and how many year career?
 
# 193 Chaos81 @ 09/24/10 05:27 PM
Quote:
Originally Posted by bluengold34_OS
I realized that this game keeps getting better and better.
It's getting worse and worse for me. Hopefully a patch fixes some of the bigger issues.


Quote:
Originally Posted by BIG CAROLINA
(sometimes verbal though).
Problem is those aren't always accurate. I've had my RE tell me that I was
behind someone when I was actually in front of them.


Quote:
Originally Posted by fool
What team did you guys sign with, and how many year career?
I signed with Force India in a three year career.
 
# 194 Rules @ 09/24/10 05:38 PM
Quote:
Originally Posted by kennytomson
http://community.codemasters.com/for...nks-t4rg4.html



codemaster forum post, few questions answered; pace car, car failures, etc.


"During production of this game many people have asked me why we didn't include X, Y or Z features. I've been told so many times that X is a vital ingredient only for the person next to them to disagree. There is no ideal feature list that'll gain unreserved approval from everyone. We simply cannot include everything in our first game and tough decisions have to be made. We didn't include mechanical failures (for example) because I would like us to do this properly. For starters I don't like random failures so straight off it'll take us longer to implement a system whereby wear and tear on the car feeds into the likelihood of systems shutting down. I want the player to be able to work around them if spotted early enough. For the older gamers out there, think of the crack that'd appear at the top of the screen as your car took a pounding in Crammonds wonderful Stunt Car title. Why no Safety Car? That became quite a topic of conversation in the office! The SC issue is quite black and white, even amongst the community. Yes, it's quite cool in real life because it sparks a lot of activity, change of strategy and brings the cars closer together but I want all those elements in our game not just a car that trundles around the track when an accidents occurred. We want to include things that we have time to do justice to and that proved extremely tough with the game you'll soon have in your possession let alone anything on top of that. We built this game from the ground-up and everything took a great deal of planning and effort. We pushed the development period as far as we could... we're always very aware of what's being called for. Sometimes I feel as though the gap between F1 games has played against us because people have had so long to imagine all the features they'd love to have in their ideal F1 title."
Very honest and I respect that.
 
# 195 BIG CAROLINA @ 09/24/10 05:38 PM
I hate to be Mr.Negative but here are the bugs that CM is aware of as of now:

BUGS & ERRORS OFFLINE

-Pitstop exiting hesitation (see targa thread for temporary solution) (ALL FORMATS)

-Race results not portraying actual results (ALL FORMATS)

-Tyre punctures occur far too frequent (ALL FORMATS)

-AI blue flag issue, they get disqualified (ALL FORMATS)

-AI Fuel: AI qualifying slower then race start (ALL FORMATS)

-AI ghosting cars (ALL FORMATS)

-AI erratic swerving (in race when heating tyres isnt necessary)(ALL FORMATS)

-AI drivers not pitting at all in a race. (ALL FORMATS)

-Sound delay on shifting (ALL FORMATS)

-Split timing would be Usefull on screen. (ALL FORMATS)

-Sector 3 times don't stay up, you can't ever see your sector 3 (ALL FORMATS)

-Slight lag on controls of car (ALL FORMATS)

-Camera bug in time trial when exiting and rentering session head/hands disaapears TBC (ALL FORMATS)

-Tyre availability bug in practice sessions, e.g., no Primes available in P2 image (ALL FORMATS)

-Cars not being serviced in the pits and just sitting there, causing user to reset race if teammate is stuck. TBC (ALL FORMATS)

-Pit limiter auto on regardless of setting. (ALL FORMATS)

-wet times too fast , almost identical to dry times !??! (ALL FORMATS)

- too much grip in the rain (ALL FORMATS)

- too much grip with Intermediate/full wets (ALL FORMATS)

- live timer doesn't show personal best sector times (ALL FORMATS)

- third soft/hard tyre set not available in qualifying (ALL FORMATS)

- penalties given to player when ai hit you and also far too sensitive in certain forced situations (ALL FORMATS)

-Freezing and locking up often (XBOX360)

-Sustaining damage has no effect on performance on user or AI cars (ALL FORMATS)

-Remove hidden anti spin mechanic car doesnt feel right (or give option on/off) (ALL FORMATS)

-IN/OUT laps not counted in lap count for sessions (ALL FORMATS)

-Users reporting Corrupt Save Data (ALL FORMATS)

--THESE HAVE BEEN REPORTED THE MOST--

This should answer some questions that guys are having. Hopefully CM will get most of these taken care of.
 
# 196 LingeringRegime @ 09/24/10 06:23 PM
I really hope they can patch this soon. I may just hold off on career mode for now, and just focus on multiplayer.
 
# 197 bluengold34_OS @ 09/24/10 06:46 PM
Quote:
Originally Posted by DEFTFUNDAMENTALZ
I really hope they can patch this soon. I may just hold off on career mode for now, and just focus on multiplayer.
I think thats why we are enjoying this so much, as we are just doing MP right now. Have not even touched Career or season mode really. I am having enough fun to hold me over until the pacth comes out though!.
 
# 198 NINJAK2 @ 09/24/10 06:55 PM
Wow that's a huge bug list BC. Just got it for 360. Now I'm debating if i should even open it.
 
# 199 Lakers 24 7 @ 09/24/10 07:44 PM
Interesting that they've compiled such a long list, but no mention of FFB. IMO I hope those issues get fixed, but none of them are game killers. This game just won't last with sim racers unless the FFB is improved upon.
 
# 200 fool @ 09/24/10 07:45 PM
^^ What does FFB mean?



I have a few questions. I hope someone can answer them.

1. What is the best team you can sign with initially?
2. Is there a way to turn OFF tire punctures? I'd hate to lose a good finish due to a BS flat tire from that glitch.


Thanks!
 


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