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F1 2010 Impressions (PS3, 360, PC)

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Old 09-24-2010, 04:04 PM   #201
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by bluengold34_OS
Grand Prix mode-

You can add a whole season, add all the drivers, choose your difficulty, short weekend, long weekend. It will keep points over the course the season, and you can quit and come back....and the it will save your season where you left off. If you notice when you pick a track, you can add numerous tracks, the developers let you create your own season, or run a full season with all the 2010 cars, drivers and teams, and race at the correct venues.
Glad it´s just me being blind will check it out tomorrow, thanks for the quick response

The game really is great and thanks to the nature of F1 (like Blackcats said, 1 mistake and you´re gone + the immense difference between top teams and bottom feeders) will be challenging for everyone, no matter how good on the virtual wheel
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Old 09-24-2010, 04:32 PM   #202
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by lnin0
Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
I have yet to play the game (won't be able to until tonight), but according to the Codies forums, it's apparently not there:

http://community.codemasters.com/for...ring-race.html

Kind of a bummer. Hope it doesn't take away too much from the experience.
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Old 09-24-2010, 04:48 PM   #203
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by lnin0
Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
First off, I love the game. I think there is a bug of sorts when it comes to S1, S2 and S3 times on the 360 version. I get the same thing...blank time on a certain sector. This also carries over to multiplayer qualifying...where I managed to break the land speed record at Spa with a 1:23 lap (I think it had a blank section and just added the S1/S2 and counted it as my time). I have seen this screwed up time now a few times in Multiplayer Qualifying (Spa, Monza). Hopefully they can patch it.
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Old 09-24-2010, 05:10 PM   #204
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by lnin0
Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
Unless I am missing something you can't see the split times. Pretty hard to know when you have to push the car ( delta time) or know that you have no chance to catch the car ahead of you and just save your engine.

Without a Pit Board I do not see how you can't have split times? I just hope that I am missing something.

Edit: Looks like we have no split times (sometimes verbal though).

http://community.codemasters.com/for...ring-race.html
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Last edited by BIG CAROLINA; 09-24-2010 at 05:23 PM.
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Old 09-24-2010, 05:14 PM   #205
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Re: F1 2010 Impressions (PS3, 360, PC)

How much of a difference does it make which team you sign with? I signed with Virgin for 3 years. Are there some teams that are a LOT better, or what is the significance? Trying to decide if I made the right choice.
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Old 09-24-2010, 05:18 PM   #206
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Re: F1 2010 Impressions (PS3, 360, PC)

What team did you guys sign with, and how many year career?
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Old 09-24-2010, 05:27 PM   #207
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by bluengold34_OS
I realized that this game keeps getting better and better.
It's getting worse and worse for me. Hopefully a patch fixes some of the bigger issues.


Quote:
Originally Posted by BIG CAROLINA
(sometimes verbal though).
Problem is those aren't always accurate. I've had my RE tell me that I was
behind someone when I was actually in front of them.


Quote:
Originally Posted by fool
What team did you guys sign with, and how many year career?
I signed with Force India in a three year career.
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Old 09-24-2010, 05:38 PM   #208
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Re: F1 2010 Impressions (PS3, 360, PC)

Quote:
Originally Posted by kennytomson
http://community.codemasters.com/for...nks-t4rg4.html



codemaster forum post, few questions answered; pace car, car failures, etc.


"During production of this game many people have asked me why we didn't include X, Y or Z features. I've been told so many times that X is a vital ingredient only for the person next to them to disagree. There is no ideal feature list that'll gain unreserved approval from everyone. We simply cannot include everything in our first game and tough decisions have to be made. We didn't include mechanical failures (for example) because I would like us to do this properly. For starters I don't like random failures so straight off it'll take us longer to implement a system whereby wear and tear on the car feeds into the likelihood of systems shutting down. I want the player to be able to work around them if spotted early enough. For the older gamers out there, think of the crack that'd appear at the top of the screen as your car took a pounding in Crammonds wonderful Stunt Car title. Why no Safety Car? That became quite a topic of conversation in the office! The SC issue is quite black and white, even amongst the community. Yes, it's quite cool in real life because it sparks a lot of activity, change of strategy and brings the cars closer together but I want all those elements in our game not just a car that trundles around the track when an accidents occurred. We want to include things that we have time to do justice to and that proved extremely tough with the game you'll soon have in your possession let alone anything on top of that. We built this game from the ground-up and everything took a great deal of planning and effort. We pushed the development period as far as we could... we're always very aware of what's being called for. Sometimes I feel as though the gap between F1 games has played against us because people have had so long to imagine all the features they'd love to have in their ideal F1 title."
Very honest and I respect that.
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