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F1 2010 Impressions (PS3, 360, PC)

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Old 09-24-2010, 02:26 PM   #193
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by ExtremeGamer
I'm still playing on easy level, and still not winning races, but that doesn't bother me at all. Having a blast with the game. Especially since turning on real damage. First race at Spa earlier, and the 2nd turn 2 CPU cars got in an accident and a caution came out. Loved watching it rain, then become dry and sunny.

Love it!
Thast awsome Scotty, you racing with a wheel or the controller bro?
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Old 09-24-2010, 02:27 PM   #194
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by Alistair
Would be interested to hear what angle everyone else likes driving from.
I am also the airbox/tv camera as opposed to the in-car. In-car is pretty realisic but just so darn hard to see from.

I use the 360 wheel and you cannot map look left/right to the d-pad. The d-pad is reserved for the in-car quick menu. There really isn't two other buttons on the wheel I'm not using unless I go to an auto gearbox, so no head checking for me. You do get a look back button on the default layout so the lack of a look left/right hasn't been a huge deal.
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Old 09-24-2010, 02:28 PM   #195
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Re: F1 2010 Impressions (PS3, 360, PC)

They really did nail weather. Tigers weather systems look amateurish compared to what codies did.

Finished 15 in Australia. Now on to Kuala Lampur, I think, and to relearning another track.

Here's what I've come to respect about F1 above other racing forms, it requires the precision to master the course and to outrace other drivers. It's not popular here because there aren't enough crashes or "racing" but I think F1 is probably the hardest racing form out there. IMHO.

And the pit bug is killer... I had to restart a race because I went from 17 to 24 after a pit stop where I was first in the pits too.
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Old 09-24-2010, 02:39 PM   #196
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Re: F1 2010 Impressions (PS3, 360, PC)

Here is a link to the Pit Bug workarounds. Uuuugh, that sounds disgusting.

http://community.codemasters.com/for...top-issue.html
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Old 09-24-2010, 03:07 PM   #197
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Re: F1 2010 Impressions (PS3, 360, PC)

Anyone with the 360 version know how you can see all three sector times on the garage TV during practice/qualifying? In my first GP I was seeing my best/recent S1 and S2 time but nothing for S3.

Also do you know where you can see splits or time behind/ahead for the two cars in front and behind you during the race? I see numbers flashing up in the left hand corner next to drivers names occassionally but not sure what they mean.
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Old 09-24-2010, 03:34 PM   #198
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Re: F1 2010 Impressions (PS3, 360, PC)

is it me being blind or isnīt there a seaon mode ? Not career, but season (1 season, free choice of team)

Definitely should be in there, ideally with an ability to choose which course to race and which not (so f.e. doing only a 10 track season)
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Old 09-24-2010, 03:44 PM   #199
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Re: F1 2010 Impressions (PS3, 360, PC)

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Originally Posted by Whoman
is it me being blind or isnīt there a seaon mode ? Not career, but season (1 season, free choice of team)

Definitely should be in there, ideally with an ability to choose which course to race and which not (so f.e. doing only a 10 track season)
Grand Prix mode-

You can add a whole season, add all the drivers, choose your difficulty, short weekend, long weekend. It will keep points over the course the season, and you can quit and come back....and the it will save your season where you left off. If you notice when you pick a track, you can add numerous tracks, the developers let you create your own season, or run a full season with all the 2010 cars, drivers and teams, and race at the correct venues.
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Old 09-24-2010, 03:47 PM   #200
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Re: F1 2010 Impressions (PS3, 360, PC)

Love it so far. Being both a huge motorsports fan (from F1 to BTCC, V8 Supercars and ALMS) and having played multiple sims including Rfactor and GTR 2 etc, this still stands up with them by having a great sense of the atmosphere of the real sport, and by having AI drivers that feel human.

It may not be the best technical 'driving' simulator out there, but it's one of the best 'racing' simulators because it captures the efforts, frustrations and rewards of trying to build a series of blindingly fast laps in an effort to catch the guy in front. Make one mistake, miss an apex or spin out, and you spend the next ten laps trying to build up to being close to him again.
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