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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

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Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 601 coolcras7 @ 09/21/10 10:29 PM
Quote:
Originally Posted by bigballa21
I think the NBA Jam they're giving the code for isn't even the full game just 3 modes....can someone confirm?
It is not the full game only the Wii is getting the full game since Elite is not coming to the Wii.
 
# 602 cavsfan2 @ 09/21/10 10:32 PM
rEAnimator: for free throws, if you put max power on the last free throw and it bounces of the backboard without touching the rim it is not a violation. just a heads up if you didnt know.

overall i liked it. at first i was a bit turned off by the graphics but the gameplay really turned my feelings around on the game. Ive now played it for three straight hours switching from practice, become legendary, and a quick game. The commentary was alot better in the demo than it was in the gameplay videos to me.
 
# 603 RayRay34 @ 09/21/10 10:33 PM
In my opinion, If you can get by some of the jerky animations this game has a lot to offer as far as total ball control. It is a more accurate representation of what you are capable of doing on the court in real life BALL HANDLING WISE!! We all cant turbo fly to the hoop like in this game, I know I wish I could have even in my prime! But its no more of just throwing in a juke move into a spin and then hitting turbo to blow past a guy, you have to work for your supper, so to say.
I got more joy out of throwing together a string of juke's with Rondo and watching D-Fish fall on his *** as I busted his ankles and then blew by him for a layup, then I have in any other B-ball game before...and why? because I had to work for it, I had to set him up, then take advantage when I had him in position, JUST LIKE IN REAL BASKETBALL. Thats why this game is good now and in three years could be what we all want in a basketball game. thats just my opinion though.
 
# 604 MiNiDiTkA @ 09/21/10 10:38 PM
Quote:
Originally Posted by coolcras7
It is not the full game only the Wii is getting the full game since Elite is not coming to the Wii.
Wii isn't getting the full game either since it doesn't include the online mode.
 
# 605 RubenDouglas @ 09/21/10 10:38 PM
stepsix, I don't believe that ICON passing is instantaneous. I've turned my system on and off 5 times over the course of the day thinking its me or my controller. Each time on my 360, in ELITE 11, there is a noticeable delay in the button mechanics of ICON passing.

Edit:But I'll take your suggestion and get some practice.

No Joke, I'll get a video of me playing showing my controller as I press the buttons.

Thats about the only hurdle I need to overcome to get some enjoyment out of the game. I need that reliable responsive ICON passing.

Also, I mentioned this earlier, when using ALTERNATE control scheme and using X (xbox 360) to shoot, there is a noticeable delay in that as well
 
# 606 RayRay34 @ 09/21/10 10:38 PM
Quote:
Originally Posted by Pared
Even after spending time with the controls, you can't excuse the movement going on by the other CPU controlled players on the court.

That's where the gameplay fails bigtime. The game is trying to do everything it did well last year but it is struggling within the confines of the new tech. implemented.

They needed more time and more testing/feedback from guys that see this stuff. There's no excuse for the 5 on 5 gameplay to be where it is after last year.

I agree with you on the controls. Lots of guys are not taking the time. I see scenarios where they rush through and just go straight to the 5 on 5. But this is what people want - an NBA simulation.

The way players move now is just... horrid.
Once you run plays you get better player movement from your CPU players, I have even seen some screens, some high low posts and some backdoor cuts without even calling plays. Is that the kind of player movement your talking about Pared, or something all together different?
 
# 607 Pared @ 09/21/10 10:42 PM
Quote:
Originally Posted by RayRay34
Once you run plays you get better player movement from your CPU players, I have even seen some screens, some high low posts and some backdoor cuts without even calling plays. Is that the kind of player movement your talking about Pared, or something all together different?
Sort of. Players struggle to turn appropriately when moving. Instead of turning, they... "steer."

They go in and out of a defensive stance without reason... Offensive players don't avoid contact going through screens, they bounce back from it and stop.

I could go on... but the one thing tying them all in is that defensive stance. CPU offensive players have difficulty getting around their defenders off the ball... even when a play is running.
 
# 608 davis420 @ 09/21/10 10:43 PM
So far I played 2 games and the Jordan Rookie Game and while it isn't the greatest basketball game it is OK. I don't think this is gonna be a buy for me this year but I will rent it to see how the full game plays. This game should have been put on hold this year to get a full 2 years to be put together. I do like controlling the players and it does take some time to get use to the controls. Shooting seems like you could be hitting shot after shot if you get use to the release point. I shot 7 of 10 in my 2nd game. Like I said I can't see myself buying this game this year but maybe next year it will be on my radar!
 
# 609 coolcras7 @ 09/21/10 10:45 PM
Quote:
Originally Posted by MiNiDiTkA
Wii isn't getting the full game either since it doesn't include the online mode.
The game was created for the wii so how is it not the full game, having online has nothing to go with being a full game, Jam on the wii is the complete retail version, Jam that comes with Elite is not.
 
# 610 misterupgrade @ 09/21/10 10:46 PM
I'm not impressed at all. I appreciate a step in a different direction, but it doesn't feel fluid. I spent time trying to learn the controls but the game still doesn't play authentically. There was a learning curve on 2K11, but it made me want to learn it. I couldn't wait to put this down.
 
# 611 RayRay34 @ 09/21/10 10:48 PM
Quote:
Originally Posted by Pared
Sort of. Players struggle to turn appropriately when moving. Instead of turning, they... "steer."

They go in and out of a defensive stance without reason... Offensive players don't avoid contact going through screens, they bounce back from it and stop.

I could go on... but the one thing tying them all in is that defensive stance. CPU offensive players have difficulty getting around their defenders off the ball... even when a play is running.
All issues that could be fixed with a patch possibly??? I did notice the going in and out of defensive stances myself..but this is EA they patch everything, except for NCAA 10 there best basketball game of the current gen systems IMO. I am not saying this game is going to be great out of the gates but if they take there time and do like natural motion did with Backbreaker and release a patch that equals the quality of backbreakers this could be a very good game...in year 1 of a three year plan for Elite.
 
# 612 Anakin19732001 @ 09/21/10 10:49 PM
Quote:
Originally Posted by coolcras7
The game was created for the wii so how is it not the full game, having online has nothing to go with being a full game, Jam on the wii is the complete retail version, Jam that comes with Elite is not.
While I agree that the wii is the real retail game... Let's be honest....the 3 modes they are giving us plus online plus HD graphics equals better version!
 
# 613 dirtypuppet @ 09/21/10 10:50 PM
Quote:
Originally Posted by Gmoney2002
Well...first off for those that are saying that the graphics are terrible and are comparable to the PS2 are dead wrong. I have the 360 version and the game looks good, slightly sharper than last year IMO. Debating whether the graphics are good or not is irrelevant to me because there are far deeper problems with this game than simply visual appeal.
Quote:
Originally Posted by Tomba
Graphically MUCH better than NBA Live 10 that's for sure.
Are you guys playing this on the 360? And is the 360 really that different from the PS3 (which I'm playing)? I have to disagree wholeheartedly with you here. Graphics is the sum of a lot of different things. Sure the player faces aren't bad, but the lighting is so dark and dull that it does them no justice.

The lighting combined with the SUPER SKINNY and non-individualised player models do not (IMO) equate to anything positive. Definitely regressed from last year if not the whole next-gen cycle.
 
# 614 Gmoney2002 @ 09/21/10 10:53 PM
Quote:
Originally Posted by dirtypuppet
Are you guys playing this on the 360? And is the 360 really that different from the PS3 (which I'm playing)? I have to disagree wholeheartedly with you here. Graphics is the sum of a lot of different things. Sure the player faces aren't bad, but the lighting is so dark and dull that it does them no justice.

The lighting combined with the SUPER SKINNY and non-individualised player models do not (IMO) equate to anything positive. Definitely regressed from last year if not the whole next-gen cycle.
The difference is not jaw-droppingly different but it's quite noticeable trust me...If you have the opportunity to see the 360 version for yourself please do so...
 
# 615 Tomba @ 09/21/10 10:56 PM
Quote:
Originally Posted by Pared
Even after spending time with the controls, you can't excuse the movement going on by the other CPU controlled players on the court.

That's where the gameplay fails bigtime. The game is trying to do everything it did well last year but it is struggling within the confines of the new tech. implemented.

They needed more time and more testing/feedback from guys that see this stuff. There's no excuse for the 5 on 5 gameplay to be where it is after last year.

I agree with you on the controls. Lots of guys are not taking the time. I see scenarios where they rush through and just go straight to the 5 on 5. But this is what people want - an NBA simulation.

The way players move now is just... horrid.
This. (in bold) On the mark Pared. Agree fully with you on this.

I also believe whereas the controls would maybe take time to get used to it's still made to be played from the north south camera to REALLY get a feel for the game. Even the tutorial felt good at first but then in broadcast it fell apart because your not going forward say..
 
# 616 only1ymd @ 09/21/10 10:59 PM
Quote:
Originally Posted by RayRay34
In my opinion, If you can get by some of the jerky animations this game has a lot to offer as far as total ball control. It is a more accurate representation of what you are capable of doing on the court in real life BALL HANDLING WISE!! We all cant turbo fly to the hoop like in this game, I know I wish I could have even in my prime! But its no more of just throwing in a juke move into a spin and then hitting turbo to blow past a guy, you have to work for your supper, so to say.
I got more joy out of throwing together a string of juke's with Rondo and watching D-Fish fall on his *** as I busted his ankles and then blew by him for a layup, then I have in any other B-ball game before...and why? because I had to work for it, I had to set him up, then take advantage when I had him in position, JUST LIKE IN REAL BASKETBALL. Thats why this game is good now and in three years could be what we all want in a basketball game. thats just my opinion though.
this guy right here knows what he is talking about! this game makes u work! this is a demo. if i'm not mistaken, alot of people were complaining about the visuals of live 10's demo last year. this year shouldnt be any different, they will fix the visuals. ea has always been great with jerseys and such. their jerseys always fit to the body and flow from the body, instead of looking like cardboard. so the stuff in the demo will be fixed. this game is for us teamplayers! we wanted control and we have it. i am psyched. there is no need for the cpu to be "life-like" now that we control every move.

i dont know if every1 noticed but u have to change the ball into the appropiate hand each time u go a different direction. if ur back is turned to the basket in the paint, u have to actually turn around or move ur guy towards the rim. u dont magically turn or animate towards it.

cant wait for some great competitive teamplay games. if people would be patient and get the controls down, it could be alot of fun.
 
# 617 scottyp180 @ 09/21/10 11:01 PM
Quote:
Originally Posted by RayRay34
In my opinion, If you can get by some of the jerky animations this game has a lot to offer as far as total ball control. It is a more accurate representation of what you are capable of doing on the court in real life BALL HANDLING WISE!! We all cant turbo fly to the hoop like in this game, I know I wish I could have even in my prime! But its no more of just throwing in a juke move into a spin and then hitting turbo to blow past a guy, you have to work for your supper, so to say.
I got more joy out of throwing together a string of juke's with Rondo and watching D-Fish fall on his *** as I busted his ankles and then blew by him for a layup, then I have in any other B-ball game before...and why? because I had to work for it, I had to set him up, then take advantage when I had him in position, JUST LIKE IN REAL BASKETBALL. Thats why this game is good now and in three years could be what we all want in a basketball game. thats just my opinion though.
Your are right in 3 years this game could be unbelievable, but right now its far from it. You can see where they are trying to go with it but right now it looks like an unfinished product and I am not going to pay $60 for a game that clearly needs more work, especially when the competition has a pretty good product coming out. I'm not trying to mimic what MMChirsS said in his blog but he hit the nail on the head. You can't fault the developers because they were trying to put out the best product they could with the time they had but there just wasn't enough time for everything they wanted to do. I think EA would have should have either stuck with what they had in Live 10 and just improved on that or just take a year off and just put work into really incorporating and polishing the physics and controls. With the right animations this game will feel and look great but there probably didn't have enough time this year to put a lot of work into the animations. I understand why some people are supporting this game because it shows a lot of potential but this year it is not the best basketball game on the market.
 
# 618 RayRay34 @ 09/21/10 11:01 PM
Quote:
Originally Posted by Tomba
I also believe whereas the controls would maybe take time to get used to it's still made to be played from the north south camera to REALLY get a feel for the game. Even the tutorial felt good at first but then in broadcast it fell apart because your not going forward say..
I thought the same at first Tomba, but just remember Left hand= left on the stick, Right hand = right on the stick, Once I got that implanted into my head while playing I was able to pull of some great moves while in broadcast view. I wish I had a video cam running so I could show the way I schooled D-Fish with Rondo, It was Sick!! and it was in Broadcast camera view.
 
# 619 Pokes404 @ 09/21/10 11:03 PM
I like the overall feel of this game. However, it's clear that there was just too much to do in a one-year development cycle. There's a lot of things lacking in the game, but I think they could be on to something here. The controls are robust, yet easy to learn. The shooting mechanics are great (although the default shot difficulty could use a little tuning as it's a bit too easy IMO). I actually had an instance where I pulled up with Pierce and intentionally missed the shot wide left and long, which resulted in a made bank shot off the window. It really does feel rewarding to be doing these things yourself, as opposed to pressing a button and watching an animation play out.

I think I'll buy 2K, but Elite is definitely going to get a couple rentals from me. And at the same time, I'd recommend anyone to at least give Elite a try. I could see online team play being very fun and there are a number of things to like here. In the end, Elite 11 is probably a little too buggy in places for most people, but I think the foundation is there and will be eagerly looking forward to Elite 12.
 
# 620 bmgoff11 @ 09/21/10 11:03 PM
Quote:
Originally Posted by airflight96
i might be going against the grain but i really like it and can this being my #1 over 2k if u dnt like this game its only because the control skeem (which you can get used 2) or the fact that its actually as complicated as real ball 2 a degree.. its really a thinking mans game now feels natural no lie u actually hav 2 do things like your really playing and that catches alot of u off gaurd cause your used 2 it in a different way..
im with u man since i learned the controls i cant put this game down and since i have a ps3 and 360 i see how much smoother and better the game runs on a 360 i'll be buying this fun really fun to play
 


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