Control isn't that great; I expected more. Momentum is very, very heavy.
Audio missing was obviously going to happen. Detracts from the game, but it's a demo. Par for the course.
Can't call plays. Kills a lot of it for me.
I'm not going to state the obvious. There are some amazing things that shows the promise of the final. But all I read about was control... and I expected more.
I've only had a small sample but initial impressions weren't the best IMO.
Yes the momentum is extremely heavy. I got used to it after about the 10th demo game, but you hit it right on the head. It was heavy to the point of being stiff, but then I just realized that laying off turbo helped immensely with the heavy momentum.
Yes the momentum is extremely heavy. I got used to it after about the 10th demo game, but you hit it right on the head. It was heavy to the point of being stiff, but then I just realized that laying off turbo helped immensely with the heavy momentum.
Are you saying Pared is a turbo addict?
Seriously, I agree with you. Turbo should only be used when a defender is out of position and you want to explode to the hoop.
I so suck at this demo because I never play from the side cam. 1st play of the game Ray Allen drove baseline and dunked. Fake passes are so awesome, really can free up space for an open jumper just by doing a fake pass.
Need to find me some controls list. Few times I wanted to do an alley oop but couldn't because they changed the controls for it.
I'm glad everybody is enjoying the demo...looks like a good year for bball fans.
Too bad I can't dl the demo for some reason.
I live in Belgium, the demo is nowhere to be found on xbox marketplace, and when I try to download it through xbox.com, it asks for a prepaid code, even though I'm a gold member (since 2003 ffs)....So now I can't really figure out what to do....except read your impressions I guess :-(
Seriously, I agree with you. Turbo should only be used when a defender is out of position and you want to explode to the hoop.
I only played about 4 games this morning so I hope that is it. I don't use turbo except after making a move, but I will admit that getting used to the new controls could play a factor.
But the momentum still felt a bit overdone to me, even when just going a short distance across the court.
I'm loving every second of this ! You actually feel in control of the players! I just made a nice up and under layup with kobe and it felt good.
The crowd noise and atmosphere is great! feels like college basketball atmosphere!
There's players making explosive cuts around the court , guys running hard on fastbreaks...guys shooting with a sense of urgency
Control isn't that great; I expected more. Momentum is very, very heavy.
Audio missing was obviously going to happen. Detracts from the game, but it's a demo. Par for the course.
Can't call plays. Kills a lot of it for me.
That's fair. Not allowing you to call plays and other missing functions does water it down quite a bit. I think you have to adjust how you play to account for momentum. That's seems to be the common thread on that. I say give it some time and you'll see what others have been liking. It's like Czar said - use the feathering.
It comes down to this simply: Speed for quickness. If you want to change directions, you can't go top speed. If you want speed, you can't turn on a dime. It's like the human body exactly.
Da_Czar's tip right off the bat helped turn my dribbling game around.. FEATHER the stick. dont go all out everytime in any and all directions. Light fingers yields the best results.. Think back to video game football games when holes open up. Lay off the turbo until the time is right.. The 2k11 controls video shows almost NO use of the Right Trigger when pulling off the crossovers, hesitations, size ups, and spin moves. so why go back to old habits?
Played the demo about 5 times this morning before work. Had a heavy feel like Pared said, but I enjoyed the experience. Hard for me to judge the game without the 2K cam, but you can easily notice the new amount of detail added to every aspect of the game.
Can't wait to try out the CP3s and D Wills of the game, Rondo was much quicker than Fisher, so that showed me that quickness matters this time around. Rondo gave me fits. I loved the fact that Fisher couldn't catch up to Rondo on the fast break.
The double teams will be great to use now, I can choose where I want them to come. This will really pay off to stop the dominant scores!
(Ready to get off of work and give it a few more runs!)
Control isn't that great; I expected more. Momentum is very, very heavy.
Audio missing was obviously going to happen. Detracts from the game, but it's a demo. Par for the course.
Can't call plays. Kills a lot of it for me.
I'm not going to state the obvious. There are some amazing things that shows the promise of the final. But all I read about was control... and I expected more.
I've only had a small sample but initial impressions weren't the best IMO.
I actually feel the exact opposite . The control feels incredibly responsive to me. The overall movement of the game is just a lot better than last years game, and i liked last years game a lot.
Dude, where are you reading in Portuguese? Portuguese here as well
Zwame forum. But very few users there actually posted opinions, but they are very positive.
Do you play on PS3? If so I have to add you, since online in 2k is usually a problem and I better have some friends from the same country to play against...
The issue with the momentum is intrinsically linked to the new controls. Last year, Iso motion was heavily influenced by RT (turbo). You would need a a little running start to commence isomotion.
This year, iso motion has NOTHING to do with turbo (RT), it is almost exclusively linked to the LT. As soon as that clicked for me, the controls and momentum became instantly intuitive, especially when chaining the moves together.
I actually feel the exact opposite . The control feels incredibly responsive to me. The overall movement of the game is just a lot better than last years game, and i liked last years game a lot.
I cosign this ! I'm always critical of sports video games but i must admit the controls/responsiveness alone makes 2k11 a day 1 purchase for me.
All I can say is WOW...went home and played a couple of games at lunch. Its pretty much EVERYTHING I've wanted in a video BBALL ...If you gamble the pc wont dribble around and wait for you to recover...they will launch the 3 or drive. So many wow moments to comment on...but one in particular had a tip pass end up in Ron Ron's hand cutting to the basket, man oh man did Perk get posterized...and 1
Da_Czar's tip right off the bat helped turn my dribbling game around.. FEATHER the stick. dont go all out everytime in any and all directions. Light fingers yields the best results.. Think back to video game football games when holes open up. Lay off the turbo until the time is right.. The 2k11 controls video shows almost NO use of the Right Trigger when pulling off the crossovers, hesitations, size ups, and spin moves. so why go back to old habits?
This was a good tip, I'm not use to this in 2K basketball. When Czar said that I was like that won't be me but it was haha!
The problem for me is I don't see much of a visual difference when I'm pushing hard on the stick and when I'm not. That's what throwing me off b/c the animations make it seem like I'm moving the stick correctly most of the time.
I can tell when I'm just bringin the ball up the court but once you get in traffic its hard for me to tell. Now that I'm lightly pushing on it though I feel a lot more in control. I'm going to have to get in that practice mode asap because I'm not good at picking up these things during live games.
Its times like these I wish they included a tutorial or practice session along with the demo. But of course that just asking to much from a 2K demo lol!