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NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

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Member Comments
# 341 ABR173rd @ 09/07/10 08:42 PM
Quote:
Originally Posted by J-Unit40
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
Common man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???
 
# 342 morieeel @ 09/07/10 08:43 PM
Quote:
Originally Posted by rhombic21
Pass defense is atrocious. Zero pressure unless you blitz. Zones are broken to the point of almost being worthless, and now man can get gashed for huge gains with relative consistency.

Really, the only people that you aren't going to be able to complete 80% of their passes, or at least pass with tremendous effectiveness, are those that aren't very good.

I just played Va Tech with Pittsburgh, who has 2 impact DEs. You'd think that I could be able to generate a decent pass rush and slow them down by sitting in zone and waiting for Taylor to make a mistake. But they got absolutely no rush at all. He'd drop back and wait 5+ seconds and then simply scramble around and either throw it away or take off for positive yards. So then I started bringing blitzes, but of course that opened up holes in coverage. I ended up winning on the back of a few interceptions, but it was clear that there's no way to consistently play good defense. It's more or less NCAA '09 with slightly better man to man defense (aka Madden).
This ^^^ No pass rush for the human d line. I play safety most of time.
 
# 343 J-Unit40 @ 09/07/10 08:48 PM
Quote:
Originally Posted by youALREADYknow
They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".

I have yet to see any users who have simulated entire seasons comment that progression was working.

I have yet to see any users comment that CPU controlled teams have progression in-season.

These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.
Honestly, I did not see any progression on any roster for any player while simming a season. I think it may be an "in-game" thing only. I thought that was established (sort of).

Anyway, sorry for coming at anyone in here. Not really my intention.
 
# 344 Senator Palmer @ 09/07/10 08:51 PM
This pass rush issue is exactly what I was worried about. I play the MLB and I thought the rush was damn near perfect on both sides before, something that I been pining for in EA's games for the past 4 years.
 
# 345 Solidice @ 09/07/10 08:52 PM
Quote:
Originally Posted by AirborneRanger1
Common man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???
you should be able to see it under Team Management > Edit Roster

Quote:
Originally Posted by J-Unit40
Honestly, I did not see any progression on any roster for any player while simming a season. I think it may be an "in-game" thing only. I thought that was established (sort of).

Anyway, sorry for coming at anyone in here. Not really my intention.
J-Unit, check the rosters in our OD on 360, there is a player that has in-season progress(even without patch 3). check FSU's WR Bret Reed. he has a +1 for awareness. a few others had some too. looks like all were from user controlled teams though. and by few, I mean less than 10 players most likely.

I guess it was always there, it was just basically so low that barely no one got any.
 
# 346 asch @ 09/07/10 08:53 PM
I got pressure from my d line in the game I played without blitzing, to bad I was playing against Michigan and Robinson kept scrambling away. That dude is quick!
 
# 347 Buckeyes_Doc @ 09/07/10 08:53 PM
Wow there is ZERO defense in this game right now. Just played me (Cincinnati) vs FCS Southeast and it's 21-21 after the 1st quarter.

The FCS QB has completed every pass. I'm getting zero pass rush on him. When I blitz I get near him but he releases the ball at the last second to the open reciever. Robo QB definitely.

This was on heisman by the way.I'm not the best player but I've never had a FCS light me up like this lol. I was able to score on them with ease also. I'm going to have to mess around with sliders for sure.
 
# 348 Palo20 @ 09/07/10 08:54 PM
Quote:
Originally Posted by jello1717
It was like this before the patch. I'm assuming that you're the guy who said you created 12 coaches to recruit and then removed them.

When you create a coach and then accept a job, you take the previous coach's job and he becomes unemployed. When you quit a job, one of the old coaches will take your vacate job, but not necessarily the guy that had it before. IE. if you create 2 coaches, it could look like this:

Before:
ND_coach coaches ND
BSU_coach coaches Boise State.

During:
You create 2 coaches, user1 and user2 and accept the ND and BSU jobs so it's now:
user1 coaches ND
user2 coaches Boise State

You do what you wanted to do (fixed schedules, adjusted recruiting priorities, what have you) and then you have use1 and user2 quit their jobs. Since it doesn't automatically put the previous coaches back on their previous teams you could end up with:
BSU_coach coaches Notre Dame
ND_coach coaches Boise State

I've seen that happen when I created coaches to try to adjust depth charts and scheduling.

The problem is that the recruiting pitches seem to be tied to the coach (which I'd certainly classify as a bug) so the ND_coach will take his good pitches to Boise State and the BSU_coach would take his not as good pitches to ND.

I think the only way to fix it (I didn't bother to fix it and just started over) would be to try to force the coaches back to their previous teams. This would include figuring out the pattern for which coach is chosen first and then probably removing the user coach for that team and repeating until you can get the correct coaches back on their teams.
You should press "delete" coach instead of having him quit the job. When a coach is deleted, the original coach and scheme takes over. The problem here though is that I think this only works after the season has started, not if you do it at the preseason screen. If this is done at the preseason screen, I'm pretty sure a random coach takes over.
 
# 349 ABR173rd @ 09/07/10 08:55 PM
Quote:
Originally Posted by Solidice
you should be able to see it under Team Management > Edit Roster



J-Unit, check the rosters in our OD on 360, there is a player that has in-season progress(even without patch 3). check FSU's WR Bret Reed. he has a +1 for awareness. a few others had some too. looks like all were from user controlled teams though.

I guess it was always there, it was just basically so low that barely no one got any.
Sweet appreciate it buddy.Spent 30 minutes going through various menus and nothing didn't check there though.
 
# 350 DiSaStAx94 @ 09/07/10 08:57 PM
Just played a game, Michigan (Me) @ Penn State. Here are a few stats for you 360 guys.

Mich-PSU

Final Score
14-10

First Downs
19-12

3rd Down
(5-12) (5-15)

Turnovers
2-1

T.O.P
14:44-13:16
Passing

Robinson (Mich)- 13-33 179 yds 0 TD 1 Int

(Ignore the Completion percentage, I've always been horrible at forcing the ball and not reading the D. Force of habit)

Newsome (PSU- 21-34 216 yds 0 TD 1 INT

Rushing

Shaw (Mich)- 16 att 69 yds TD

Robinson (Mich)- 13 att 98 yds TD (I may have overdone the scrambling, his speed is so tempting on rollouts)

Royster (PSU)- 16 att 53 yds TD

Both teams completed a pass to 8 different receivers

There were a total of 11 pancakes, a welcome change

Corners were still leading teams in tackles, I thought other users had said linebackers were leading now, apparently not, or I just had a fluke.

And finally, don't let the 14-10 score fool you, both teams missed a ton of opportunities, including going a combined 1-6 on field goals. I wouldn't chalk that one up to the patch though, I was just off a bit and hit the upright twice, and I doubt it will be consistent for the CPU. This game could have easily been 35-28.
 
# 351 CBizzle @ 09/07/10 08:59 PM
Quote:
Originally Posted by youALREADYknow
I just read through 38 pages and have not seen a single person comment that they have seen in-season progression working.

What's the deal PS3 gamers?
Hey, I haven't played NCAA in awhile. Do you know, or have you read anything in those 38 pages about the CPU running the option better, or the CPU blitzing too much still (I know you were one of the people helping with this issue, correct?). Also last time I played I noticed how WR's were always open down field especially on 3rd down, even on non blitzes. Do you know about any of this stuff being improved, or were those things fixed prior to this patch? Thanks.
 
# 352 rhombic21 @ 09/07/10 08:59 PM
This game online is basically going to be shootouts every time. No pass defense at all.

Zones need to be fixed and the pass rush needs to be upped significantly.
 
# 353 Emac @ 09/07/10 09:04 PM
I've heard numerous times in this thread about the CPU running the ball better. But can the AI run the ball out of the shotgun more effectively now with the update? Especially on the read option, and do they pitch it to the RB on the speed option when it is there?
 
# 354 Starfleeter @ 09/07/10 09:05 PM
And it's after 5pm PDT so I guess we're not getting a patch for the 360 today. Next time, EA needs to not announce a day when they are having issues with Microsoft getting a patch out.

I'm also refusing to do anything more with the game until our patch comes out. I haven't done anything with it today but turn it on and let the intro video play and then turn it right back off again, heh.
 
# 355 JohnDoe8865 @ 09/07/10 09:13 PM
It'd odd that MS released the fixed Madden patch here in the last hour but can't get the NCAA patch out...
 
# 356 wsboan11 @ 09/07/10 09:15 PM
Quote:
Originally Posted by Starfleeter
And it's after 5pm PDT so I guess we're not getting a patch for the 360 today. Next time, EA needs to not announce a day when they are having issues with Microsoft getting a patch out.

I'm also refusing to do anything more with the game until our patch comes out. I haven't done anything with it today but turn it on and let the intro video play and then turn it right back off again, heh.
same here now i definitely have the intro memorized. microsoft/ea let the 360 community know what happened please!
 
# 357 Pongsona @ 09/07/10 09:17 PM
Sigh. I guess it won't be tonight.
 
# 358 Solidice @ 09/07/10 09:22 PM
Quote:
Originally Posted by JohnDoe8865
It'd odd that MS released the fixed Madden patch here in the last hour but can't get the NCAA patch out...
well, Madden is the bigger game to them.
 
# 359 Herky @ 09/07/10 09:23 PM
Until tomorrow it seems......

Horsefeathers.
 
# 360 Buckeyes_Doc @ 09/07/10 09:24 PM
Quote:
Originally Posted by DiSaStAx94
Just played a game, Michigan (Me) @ Penn State. Here are a few stats for you 360 guys.

Mich-PSU

Final Score
14-10

First Downs
19-12

3rd Down
(5-12) (5-15)

Turnovers
2-1

T.O.P
14:44-13:16
Passing

Robinson (Mich)- 13-33 179 yds 0 TD 1 Int

(Ignore the Completion percentage, I've always been horrible at forcing the ball and not reading the D. Force of habit)

Newsome (PSU- 21-34 216 yds 0 TD 1 INT

Rushing

Shaw (Mich)- 16 att 69 yds TD

Robinson (Mich)- 13 att 98 yds TD (I may have overdone the scrambling, his speed is so tempting on rollouts)

Royster (PSU)- 16 att 53 yds TD

Both teams completed a pass to 8 different receivers

There were a total of 11 pancakes, a welcome change

Corners were still leading teams in tackles, I thought other users had said linebackers were leading now, apparently not, or I just had a fluke.

And finally, don't let the 14-10 score fool you, both teams missed a ton of opportunities, including going a combined 1-6 on field goals. I wouldn't chalk that one up to the patch though, I was just off a bit and hit the upright twice, and I doubt it will be consistent for the CPU. This game could have easily been 35-28.
What difficulty were you playing on?
 


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