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NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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Member Comments
# 401 Ramminyou @ 09/07/10 11:12 PM
Quote:
Originally Posted by SecretAgentManCU
Oh yeah, about Robo QB. It's still there but it's better. QB's WILL hit open WR's, but I have seen some overthrows again which is nice. Even as a user i'm overthrowing some of my passes. I'm glad i'm seeing that again.
Really? I'm seeing it in full force. Every QB I play against has a completion % right around 80 until the 4th Qtr, when it drops due to desperation pass plays. Even then they almost always end up around 70 and most of the incomplete pass are swats or ducks caused by getting hit. I'm on AA with CPU Accuracy at 15.
 
# 402 mjarz02 @ 09/07/10 11:12 PM
I just simed one year and looked for progression on two teams,Alabama and Rutgers and did not see any changes during the season. If its there its hidden. Any thoughts?

Going to delete LTP and patch see what happens.
 
# 403 Buckeyes_Doc @ 09/07/10 11:16 PM
Quote:
Originally Posted by Block-O
Wish I was. Teams on the same level as FAU are like this. They had 5-8 3 star players. The highest rated guy was a 61. Everyone else was in the 50s. They had a few 1 star players who were rated higher than a lot of their 3 star guys. So I blieve that 1-2 star guys have better ratings, which still doesnt matter. But why are recruiting powerhouses like Ohio State, Texas, Florida, Oklahoma getting these guys???

Im kinda ticked at the fact that top level teams have 40s and 50s on their rosters. Florida had a 47 overall freshman LT. Oklahoma had a DT in the 40s.

Its still very bland. Teams like Arizona will never have any 90s on their roster in the future. Unless they jump out and get a 4 star recruit. Im thinking that recruits overalls have been dumbed down based on what team they sign with. Arizonas 3 stars were better than FAUs 3 stars. And some of the FAU guys were higher in the position ranking. Im simming some more to look.
If this true, where recruits are dumbed down depending on where they sign, I'm probably done with this game. Why would EA do that, horrible decision and logic if true.

Looking forward to your sim results man.
 
# 404 Ramminyou @ 09/07/10 11:17 PM
After playing more games, it appears that overblitzing is still an issue, but I've noticed fewer sell-out blitzes. The problem is, as others have mentioned, the zone D is just unreliable. The safeties in deep coverage drop back 100 yards and the rest of the guys in zone just kind of do whatever. This causes gaping holes of open field in between. Receivers still refuse to drop many balls when hit, but maybe I can fix that with the catch slider. The CPU running game is vastly improved, but passing is still too easy for both sides, which I guess is the silver lining, because I end up having competitive games that way.
 
# 405 mgoblue678 @ 09/07/10 11:18 PM
Quote:
Originally Posted by Block-O
What I want to know is .... Has the tuned pass defense, both zone and man, made this game unplayable??? Is the combo of pass rush and pass d been killed and allow the robo QBs for every team to come back. The pass D was good when the game first came out. So whats it like now?

If so, im not going to waste my time simming anymore, and ill just sit and wait for the madden roster update on Thurs.

EDIT: just simmed another season with FAU. All my 3* commits were rated in the mid 50s this time. All 4 of them. Highest was a 58.
Well that doesn't sound good. I thought the recruits were supposed to be higher not lower. Do the 1* and 2* recruits look any higher?
 
# 406 NoDakHusker @ 09/07/10 11:19 PM
Yeah...I think I'll avoid this patch. I like how it plays as of now(360 user here) and don't want to mess it up...especially with some of the awesome games I've been having as of late.
 
# 407 canes21 @ 09/07/10 11:19 PM
I thought the change in man coverage was so you could raise your sliders to get man and zone on a closer level of effectiveness. I am probably wrong though.
 
# 408 SecretAgentManCU @ 09/07/10 11:21 PM
Quote:
Originally Posted by canes21
I thought the change in man coverage was so you could raise your sliders to get man and zone on a closer level of effectiveness. I am probably wrong though.
I'm about to go test Pass Coverage sliders at 100 and see how drastic the change is from default AA at 50. I may also mess around with QB Accuracy as well.
 
# 409 buckeye02 @ 09/07/10 11:22 PM
The way the CPU recruits is disgusting.
-Why is Ohio State signing 2* JUCO players?? They will never play.
-Why do powerhouses have 40s and 50s on their rosters?
-Mid level teams never reach out and get 5* star players that could start for their program. they always get 60s. Illinois got no 4 or 5 stars for example.
-THERE ARE WAY TOO MANY JUCOS!!
-Top schools sign too many Jucos
-Teams are too basic. Teams like Ohio State will always have 90s. Teams like Arizona will never have 90s on their team bc of how they recruit. They have a few on their default rosters, but will never get them again.
-Freshman always go to teams where they cant play. This makes ALMOST EVERY freshman get redshirted in their first year. This logic is so bad. Because when you get to years 4-5, 97% of all players have been redshirted.

This is bad. All in a year where they claimed recruiting was great. Recruiting logic is a mess.
 
# 410 OCC2USC @ 09/07/10 11:25 PM
Man EA is dropping the ball with these patches. Why did they mess with gameplay? Patch #1 was perfect!
 
# 411 DiSaStAx94 @ 09/07/10 11:26 PM
I think that the passing game will still play fine with sliders, but online may be sketchy.

I like how the game plays now, it feels... I can't really describe it. It's like the ratings have more of an effect, especially on the O-line/defense, which we often neglect to take into consideration. I feel like I can tell whether I'm playing a team on/below/above my level now, and the game changes with it. If I play against Alabama, I have to grind for every last yard and make every effort, or they can run over me at will. Against a similar team I feel like I just have to play better than them and not give them any breaks, and the results will come. Against a team below me I feel like I can just play and try a fun play or two and still keep the game in my command, but the other team still fights against me and if I give them enough chances they WILL beat me.

Before I just felt like I had to look at what kind of offense they ran, do my best to stop the robo QB, and go through the motions. The game feels more dynamic between games so to say.

And another game worth of stats now.

Mich (me) @ Purdue

Final Score
49-21
First Downs
19-16
3rd down
(5-10)(7-13)
Turnovers
2-3

Passing

Robinson (Mich) 10-20 108 yds 1 TD 1 INT

Henry (Purdue) 26-35 253 yds 1 TD 1 INT

Rushing

Bolden (Pur) 18 att 68 yds 2 TD (This guy was beasting in the second half, he had a TD where he broke at least 6 tackles. Most of his attempts were in the first half before I pulled ahead though)

Robinson & Shaw (Mich) 41 total att 249 yds 5 TD

10 more pancakes between the teams, once again they threw to 8 different WRs
 
# 412 LambertandHam @ 09/07/10 11:28 PM
Quote:
Originally Posted by Ramminyou
Really? I'm seeing it in full force. Every QB I play against has a completion % right around 80 until the 4th Qtr, when it drops due to desperation pass plays. Even then they almost always end up around 70 and most of the incomplete pass are swats or ducks caused by getting hit. I'm on AA with CPU Accuracy at 15.
I had this happen to me in patch #2 as well. Granted I don't always play great defense, but insane completion percentages.
 
# 413 spit_bubble @ 09/07/10 11:28 PM
Quote:
Originally Posted by Chief
Ok, PS3 guys. We need someone to answer this.

Is the play action pass blocking still broken?


Thanks
I asked this earlier... Still no answer...

Kellen Moore would like to know.
 
# 414 OCC2USC @ 09/07/10 11:29 PM
Somebody PLEASE make sliders. I love defense and I would hope to not have to give up so many yards in my dynastys. I don't even play Online anymore. Just OD
 
# 415 buckeye02 @ 09/07/10 11:29 PM
Quote:
Originally Posted by mgoblue678
While that doesn't sound good. I thought the recruits were supposed to be higher not lower. Do the 1* and 2* recruits look any higher?
Yeah 1 & 2 stars were higher. Problem is that when i started this sim dynasty, I was FAU. I was getting results for a lot of low level teams where some of the 1 and 2 stars were higher rated than that teams 3 stars.

I saw a 1 star FB who was 60 overall. But mostly, 1 stars are all high 40s to mid 50s.

2 stars are low 50s to high 50s.

3 stars are high 50s to low 60s.

Im controlling Illinois now and their FR looked just like FAUs. A bunch of 1, 2, and few 3 stars all between high 40s to hig 50s. Maybe a few low 60s sprinkled in.

I have seen any 4 stars yet. But powerhouse schools are still getting the high 70s and low 80s guys.

But like I said. Arizona has two 90s on its default roster. By the way the CPU recruits for them, they will never pull any 4 or 5 stars like they possible could in real life. This leads to them never having 90s again.

I looked at Arizona State and they had some low to mid 70s. So its not all bad.

But the lower schools will just always be full of 60s and 70s. Always.

Im almost done and going to post what everything looks like at the beginning of 2015.

I dont like how almost everyone has been redshirted.
 
# 416 SecretAgentManCU @ 09/07/10 11:32 PM
Quote:
Originally Posted by spit_bubble
I asked this earlier... Still no answer...

Kellen Moore would like to know.

I have more time for play action passes, yes. This is on default AA sliders. You still get hurried but I can atleast scan the field for a few seconds.
 
# 417 magic247 @ 09/07/10 11:34 PM
Thanks for the updates on the post patch 3 game play fellas. Sounds like I'll be depending on NBA 2K for my sports videogame fix this year. NCAA has too many gameplay issues and lack of authenticity that takes place in college football, i.e., special teams plays, viable dual-threat passers, option teams, speed pass rushers, big plays in the run game, etc. I remember back in the day when I switched over from Madden to NCAA; back when Bush, Young, and Leinhart were demigods.

Anybody know what I'm talking about?
 
# 418 youALREADYknow @ 09/07/10 11:36 PM
Quote:
Originally Posted by Block-O
I dont like how almost everyone has been redshirted.
This contributes further to the depth chart problems experienced because teams are always trying to survive a full season with 60-65 man rosters instead of 70.
 
# 419 buckeye02 @ 09/07/10 11:36 PM
Hey does anyone wanna help me out and post the following information for me. What the nation looks like at the beginning of the game in 2010. I need...

The number of teams that are A+, A, A-, B+, B, B-, etc, etc, etc

And how many 90s overall there is at each position.

And anything else that you may want to know the look of at the start of 2015.

If anyone wants to help, id apprecitate it. Im about to post what all that looks like at the start of 2015.
 
# 420 J-Unit40 @ 09/07/10 11:38 PM
Passing does seem to be a bit easy (after 3 games).

1st half using ND vs. Michigan in The Big House, I am up 28-0.

Crist 21-28-330-2-0

What is nice, is seeing Denard Robinson tote the rock a little bit.
 


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