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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 11:26 PM   #473
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I have a 360 and was looking forward to starting a dynasty with a team like San Diego State or Hawaii to build them up. But it doesn't sound like it will even be possible.
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Old 09-07-2010, 11:28 PM   #474
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Ramminyou
Really? I'm seeing it in full force. Every QB I play against has a completion % right around 80 until the 4th Qtr, when it drops due to desperation pass plays. Even then they almost always end up around 70 and most of the incomplete pass are swats or ducks caused by getting hit. I'm on AA with CPU Accuracy at 15.
I had this happen to me in patch #2 as well. Granted I don't always play great defense, but insane completion percentages.
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Old 09-07-2010, 11:28 PM   #475
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Chief
Ok, PS3 guys. We need someone to answer this.

Is the play action pass blocking still broken?


Thanks
I asked this earlier... Still no answer...

Kellen Moore would like to know.
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Old 09-07-2010, 11:29 PM   #476
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Somebody PLEASE make sliders. I love defense and I would hope to not have to give up so many yards in my dynastys. I don't even play Online anymore. Just OD
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Old 09-07-2010, 11:29 PM   #477
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by mgoblue678
While that doesn't sound good. I thought the recruits were supposed to be higher not lower. Do the 1* and 2* recruits look any higher?
Yeah 1 & 2 stars were higher. Problem is that when i started this sim dynasty, I was FAU. I was getting results for a lot of low level teams where some of the 1 and 2 stars were higher rated than that teams 3 stars.

I saw a 1 star FB who was 60 overall. But mostly, 1 stars are all high 40s to mid 50s.

2 stars are low 50s to high 50s.

3 stars are high 50s to low 60s.

Im controlling Illinois now and their FR looked just like FAUs. A bunch of 1, 2, and few 3 stars all between high 40s to hig 50s. Maybe a few low 60s sprinkled in.

I have seen any 4 stars yet. But powerhouse schools are still getting the high 70s and low 80s guys.

But like I said. Arizona has two 90s on its default roster. By the way the CPU recruits for them, they will never pull any 4 or 5 stars like they possible could in real life. This leads to them never having 90s again.

I looked at Arizona State and they had some low to mid 70s. So its not all bad.

But the lower schools will just always be full of 60s and 70s. Always.

Im almost done and going to post what everything looks like at the beginning of 2015.

I dont like how almost everyone has been redshirted.
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Old 09-07-2010, 11:32 PM   #478
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by spit_bubble
I asked this earlier... Still no answer...

Kellen Moore would like to know.

I have more time for play action passes, yes. This is on default AA sliders. You still get hurried but I can atleast scan the field for a few seconds.
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Old 09-07-2010, 11:34 PM   #479
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Thanks for the updates on the post patch 3 game play fellas. Sounds like I'll be depending on NBA 2K for my sports videogame fix this year. NCAA has too many gameplay issues and lack of authenticity that takes place in college football, i.e., special teams plays, viable dual-threat passers, option teams, speed pass rushers, big plays in the run game, etc. I remember back in the day when I switched over from Madden to NCAA; back when Bush, Young, and Leinhart were demigods.

Anybody know what I'm talking about?
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Old 09-07-2010, 11:36 PM   #480
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Block-O
I dont like how almost everyone has been redshirted.
This contributes further to the depth chart problems experienced because teams are always trying to survive a full season with 60-65 man rosters instead of 70.
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