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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 11:17 PM   #465
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

After playing more games, it appears that overblitzing is still an issue, but I've noticed fewer sell-out blitzes. The problem is, as others have mentioned, the zone D is just unreliable. The safeties in deep coverage drop back 100 yards and the rest of the guys in zone just kind of do whatever. This causes gaping holes of open field in between. Receivers still refuse to drop many balls when hit, but maybe I can fix that with the catch slider. The CPU running game is vastly improved, but passing is still too easy for both sides, which I guess is the silver lining, because I end up having competitive games that way.
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Old 09-07-2010, 11:18 PM   #466
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Block-O
What I want to know is .... Has the tuned pass defense, both zone and man, made this game unplayable??? Is the combo of pass rush and pass d been killed and allow the robo QBs for every team to come back. The pass D was good when the game first came out. So whats it like now?

If so, im not going to waste my time simming anymore, and ill just sit and wait for the madden roster update on Thurs.

EDIT: just simmed another season with FAU. All my 3* commits were rated in the mid 50s this time. All 4 of them. Highest was a 58.
Well that doesn't sound good. I thought the recruits were supposed to be higher not lower. Do the 1* and 2* recruits look any higher?
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Old 09-07-2010, 11:19 PM   #467
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Yeah...I think I'll avoid this patch. I like how it plays as of now(360 user here) and don't want to mess it up...especially with some of the awesome games I've been having as of late.
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Old 09-07-2010, 11:19 PM   #468
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I thought the change in man coverage was so you could raise your sliders to get man and zone on a closer level of effectiveness. I am probably wrong though.
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Old 09-07-2010, 11:21 PM   #469
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by canes21
I thought the change in man coverage was so you could raise your sliders to get man and zone on a closer level of effectiveness. I am probably wrong though.
I'm about to go test Pass Coverage sliders at 100 and see how drastic the change is from default AA at 50. I may also mess around with QB Accuracy as well.
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Old 09-07-2010, 11:22 PM   #470
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

The way the CPU recruits is disgusting.
-Why is Ohio State signing 2* JUCO players?? They will never play.
-Why do powerhouses have 40s and 50s on their rosters?
-Mid level teams never reach out and get 5* star players that could start for their program. they always get 60s. Illinois got no 4 or 5 stars for example.
-THERE ARE WAY TOO MANY JUCOS!!
-Top schools sign too many Jucos
-Teams are too basic. Teams like Ohio State will always have 90s. Teams like Arizona will never have 90s on their team bc of how they recruit. They have a few on their default rosters, but will never get them again.
-Freshman always go to teams where they cant play. This makes ALMOST EVERY freshman get redshirted in their first year. This logic is so bad. Because when you get to years 4-5, 97% of all players have been redshirted.

This is bad. All in a year where they claimed recruiting was great. Recruiting logic is a mess.
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Old 09-07-2010, 11:25 PM   #471
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Man EA is dropping the ball with these patches. Why did they mess with gameplay? Patch #1 was perfect!
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Old 09-07-2010, 11:26 PM   #472
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I think that the passing game will still play fine with sliders, but online may be sketchy.

I like how the game plays now, it feels... I can't really describe it. It's like the ratings have more of an effect, especially on the O-line/defense, which we often neglect to take into consideration. I feel like I can tell whether I'm playing a team on/below/above my level now, and the game changes with it. If I play against Alabama, I have to grind for every last yard and make every effort, or they can run over me at will. Against a similar team I feel like I just have to play better than them and not give them any breaks, and the results will come. Against a team below me I feel like I can just play and try a fun play or two and still keep the game in my command, but the other team still fights against me and if I give them enough chances they WILL beat me.

Before I just felt like I had to look at what kind of offense they ran, do my best to stop the robo QB, and go through the motions. The game feels more dynamic between games so to say.

And another game worth of stats now.

Mich (me) @ Purdue

Final Score
49-21
First Downs
19-16
3rd down
(5-10)(7-13)
Turnovers
2-3

Passing

Robinson (Mich) 10-20 108 yds 1 TD 1 INT

Henry (Purdue) 26-35 253 yds 1 TD 1 INT

Rushing

Bolden (Pur) 18 att 68 yds 2 TD (This guy was beasting in the second half, he had a TD where he broke at least 6 tackles. Most of his attempts were in the first half before I pulled ahead though)

Robinson & Shaw (Mich) 41 total att 249 yds 5 TD

10 more pancakes between the teams, once again they threw to 8 different WRs

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