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NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

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Member Comments
# 421 buckeye02 @ 09/07/10 11:39 PM
Quote:
Originally Posted by youALREADYknow
This contributes further to the depth chart problems experienced because teams are always trying to survive a full season with 60-65 man rosters instead of 70.
Never thought of that. EA needs to be aware of this and stop redshirting everybody. Let the freshman play in light positions.

The atleast need to allow us to control all 120 teams. Thats the only way it will ever be right. It would be time consuming as heck, but us hardcore guys would still prob do it if you could find them time.
 
# 422 SecretAgentManCU @ 09/07/10 11:39 PM
Quote:
Originally Posted by Block-O
Hey does anyone wanna help me out and post the following information for me. What the nation looks like at the beginning of the game in 2010. I need...

The number of teams that are A+, A, A-, B+, B, B-, etc, etc, etc

And how many 90s overall there is at each position.

And anything else that you may want to know the look of at the start of 2015.

If anyone wants to help, id apprecitate it. Im about to post what all that looks like at the start of 2015.
I'll help you out, but what do you mean? Is there an overall rating? Or do you want how many teams are A+ in defense, how many are A+ in offense, etc?
 
# 423 spit_bubble @ 09/07/10 11:43 PM
Quote:
Originally Posted by SecretAgentManCU
I have more time for play action passes, yes. This is on default AA sliders. You still get hurried but I can atleast scan the field for a few seconds.
That doesn't answer the question. The problem wasn't whether you had enough time, the problem was that DEs were getting by the tackles too easily approximately 1/3 of the time.

When the play action pass blocking works, it's fine, but that 1/3 of the time showed up at least 2-3 times a game.
 
# 424 rhinoceros @ 09/07/10 11:45 PM
Quote:
Originally Posted by Block-O
Never thought of that. EA needs to be aware of this and stop redshirting everybody. Let the freshman play in light positions.

The atleast need to allow us to control all 120 teams. Thats the only way it will ever be right. It would be time consuming as heck, but us hardcore guys would still prob do it if you could find them time.
I wonder if the CPU isn't redshirting players at the beginning of the year, but when they're buried on the depth chart and not getting playing time, they are automatically redshirted at the end the season.

I took over a CPU team in a OD and was surprised to find that the CPU hadn't redshirted anyone and I had 7 QBs. But 5 of them will end up being redshirted because they aren't going to play a snap this year.
 
# 425 SecretAgentManCU @ 09/07/10 11:45 PM
Quote:
Originally Posted by spit_bubble
That doesn't answer the question. The problem wasn't whether you had enough time, the problem was that DEs were getting by the tackles too easily approximately 1/3 of the time.

When the play action pass blocking works, it's fine, but that 1/3 of the time showed up at least 2-3 times a game.
Got you, sorry I didn't understand the question the first time. The blocking is much better all around. The tackles push the DEs out this time instead of letting them cut inside and get to you extremely fast.
 
# 426 buckeye02 @ 09/07/10 11:46 PM
Quote:
Originally Posted by SecretAgentManCU
I'll help you out, but what do you mean? Is there an overall rating? Or do you want how many teams are A+ in defense, how many are A+ in offense, etc?
Just overalls. For example:

A+ 4 teams
A 3 teams

90+ QBs 13 (2 99s)
90+ HB 10 (1 99)
 
# 427 SecretAgentManCU @ 09/07/10 11:47 PM
Quote:
Originally Posted by Block-O
Just overalls. For example:

A+ 4 teams
A 3 teams

90+ QBs 13 (2 99s)
90+ HB 10 (1 99)
Alright, i'll go do that now
 
# 428 buckeye02 @ 09/07/10 11:48 PM
Quote:
Originally Posted by rhinoceros
I wonder if the CPU isn't redshirting players at the beginning of the year, but when they're buried on the depth chart and not getting playing time, they are automatically redshirted at the end the season.

I took over a CPU team in a OD and was surprised to find that the CPU hadn't redshirted anyone and I had 7 QBs. But 5 of them will end up being redshirted because they aren't going to play a snap this year.
Thats another disaster. 7 QBs?? Really EA? I thought they tuned teams recruiting too much of one position?
 
# 429 DiSaStAx94 @ 09/07/10 11:48 PM
Quote:
Originally Posted by SecretAgentManCU
Alright, i'll go do that now
I'm also on it. So we'll have Block-O's and both of ours after all is said and done.
 
# 430 mjarz02 @ 09/07/10 11:52 PM
I just wanted to take a quick sample of recruiting classes for mid level squads in major confrences. Colorado, Arkansas,Rutgers, Oregon state and the highest rated recruit was a 71. LOTS of high 60s. OSU recruited 9 players rated below 60
 
# 431 Jenkins @ 09/07/10 11:53 PM
Quote:
Originally Posted by Block-O
Ive seen neither of these working. Ive simmed 2 seasons and have seen ABSOLUTELY NO in-season progression.

Freshman are not coming in higher. They are coming in lower. 1 and 2 stars may be slightly higher, but 3 stars are waaaaayyy lower. FAU had like 10 3* commits and only 1 was in the 60s and he was a 61, the rest were 50s.

Progression is good and big time teams do have better recruits. Teams like Ohio State are still signing too many JUCOs and have too many walk ons. I seen Florida and Oklahoma have like 4-5 players with overalls in the 40s and 50s.

Im not liking what I see so far on this front. Now im hearing the defense sucks too. Uggghhhhh, come on Madden roster update!!

So the patch and tuner pretty much broke the game right? These reports about dynasty are frightening.
 
# 432 Gotmadskillzson @ 09/07/10 11:57 PM
People use the words "broke" and "game killer" way too much on this forum.
 
# 433 buckeye02 @ 09/08/10 12:01 AM
Quote:
Originally Posted by Jenkins
So the patch and tuner pretty much broke the game right? These reports about dynasty are frightening.
Honestly ive simmed 5 seasons and have seen no in-season progression. Unless im misreading. But im not seeing it from my controlled team or any others.

1 & 2 stars are higher rated. They didnt raise 3 stars any. A lot of 1 and 2 stars are rated higher than their 3 stars

For any BCS school to be recruiting players less than 60 overall is a complete failure to me. Thats the true game killer for me right now.

A guy in the mid 60s has to progress 4-5 points a year to see the 80s overall. The mid 70s have to do that to see the 90s

And that kind of progression isnt always guaranteed. There isnt enough diversity amongst player overalls on teams. Im preaching it, Arizona at this rate will always have 50-75 overall players at best. Its going to be a reach for them to have a player in the 80s, and impossible to see a 90s. And that contradicts the defualt ratings where Zona has a few in the 90s and several 80s.

Yes, teams like FAU, Baylor, Oregon State or Iowa State, should always be full of 80s and bunches of 90s. But its not impossible like it is in the game. Oregon State should have some 90s every now and then.

Im about to post what things look like at the beginning of 2015, waiting on my man to post what they look like at the beginning of 2010 when the game starts.
 
# 434 J-Unit40 @ 09/08/10 12:01 AM
Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
Never. LOL.

It is a little ridiculous at times.
 
# 435 doriangray @ 09/08/10 12:01 AM
I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

i started looking at all the big named teams who were still 5* and 6* programs.


Ohio State had 11 players rated below 60
Alabama had 8
Oklahoma had 7
Texas had 12



The biggest problem as I see it is AWARENESS still.

Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

Ohio State - 4
Alabama - 6
Texas - 3
Oklahoma - 7



I then started looking at attribute rankings and they looked just as ridiculous.

There are way too many skill positioned recruits with rankings that simply dont make sense

For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
 
# 436 Buckeyes_Doc @ 09/08/10 12:07 AM
Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
I've not seen either word once. You're crazy.
 
# 437 buckeye02 @ 09/08/10 12:08 AM
Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
Yeah the word is prob said too much. But do you know why people are like this now a days??

Its because the last few NCAA and Maddens for the old gen systems were great games. And on next gen, these games havent lived up to what the old games were, on cheaper, less technologically advanced systems. Call it because they had competition at the time or that they finally had that console mastered. But when you seen the top, you dont want to go back down the mountain.

I wont bash EA any, but I feel the frustration of a lot of people who complain. Gameplay aside, EAs next gen titles have alot of bugs and glitches, nothing to do with gameplay or features, just programming errors. And some of the stuff that makes it past EAs testing is just blatantly careless. To say that its not, is flat out insulting someones intelligence.
 
# 438 BoomerSooner420 @ 09/08/10 12:11 AM
Quote:
Originally Posted by TXHusker25
Zac Lee throwing for 350 yards and 69% completion, pssssh, and I thought the game was unrealistic before lol
lmao that's funny as hell

But yeah, well, Helu Jr. was knocked out of the game about mid-way through the first quarter, so they went almost pure pass for 3 quarters, although the their backup still had 3.2 ypc. Oklahoma's weakness is their secondary as well, so it wasn't too suprising to me (Utah state's QB went over 300 against us IRL by the way). I just thought the completion % was a bit high.

I'm wondering if anyone else has seen an increase in severe injuries? In that game against nebraska I lost 2 players for the season, both with broken collarbone. I hadn't seen any of my players miss more than a few quarters before. It definetly needed to be adjusted, and I'm not sure it was or if it was just a fluke, but I sure hope I don't start having players breaking bones in every game.
 
# 439 SecretAgentManCU @ 09/08/10 12:12 AM
Quote:
Originally Posted by Block-O
Just overalls. For example:

A+ 4 teams
A 3 teams

90+ QBs 13 (2 99s)
90+ HB 10 (1 99)
A+-1
Aminus-
9
A-2
B+-
17
Bminus-
19
B-
14
C+-19
Cminus-
7
C-
12
D+-
7
Dminus-
1
D-
12


Players Over 90 OVR at Positions
QB-19
HB-28
FB-3
WR-31
TE-3
LT-18
LG-9
C-16
RG-6
RT-7
LE-14
RE-11
DT-20
LOLB-7
MLB-15
ROLB-7
CB-15
FS-5
SS-11
K-13
P-4
 
# 440 buckeye02 @ 09/08/10 12:13 AM
Quote:
Originally Posted by doriangray
I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

i started looking at all the big named teams who were still 5* and 6* programs.


Ohio State had 11 players rated below 60
Alabama had 8
Oklahoma had 7
Texas had 12



The biggest problem as I see it is AWARENESS still.

Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

Ohio State - 4
Alabama - 6
Texas - 3
Oklahoma - 7



I then started looking at attribute rankings and they looked just as ridiculous.

There are way too many skill positioned recruits with rankings that simply dont make sense

For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
Im sad to say, but im about to confirm all this. The team im controlling now is Illinois, and they have 0 players with 80+ awareness. Rbs have 90s speed with 70s acc, and 60s agility. Thats just illinois though a bad overall team.

So here we go folks, my next post will be the one
 


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