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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 12:01 AM   #497
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
Never. LOL.

It is a little ridiculous at times.
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Old 09-08-2010, 12:01 AM   #498
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

i started looking at all the big named teams who were still 5* and 6* programs.


Ohio State had 11 players rated below 60
Alabama had 8
Oklahoma had 7
Texas had 12



The biggest problem as I see it is AWARENESS still.

Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

Ohio State - 4
Alabama - 6
Texas - 3
Oklahoma - 7



I then started looking at attribute rankings and they looked just as ridiculous.

There are way too many skill positioned recruits with rankings that simply dont make sense

For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
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Old 09-08-2010, 12:07 AM   #499
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
I've not seen either word once. You're crazy.
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Old 09-08-2010, 12:08 AM   #500
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Gotmadskillzson
People use the words "broke" and "game killer" way too much on this forum.
Yeah the word is prob said too much. But do you know why people are like this now a days??

Its because the last few NCAA and Maddens for the old gen systems were great games. And on next gen, these games havent lived up to what the old games were, on cheaper, less technologically advanced systems. Call it because they had competition at the time or that they finally had that console mastered. But when you seen the top, you dont want to go back down the mountain.

I wont bash EA any, but I feel the frustration of a lot of people who complain. Gameplay aside, EAs next gen titles have alot of bugs and glitches, nothing to do with gameplay or features, just programming errors. And some of the stuff that makes it past EAs testing is just blatantly careless. To say that its not, is flat out insulting someones intelligence.
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Old 09-08-2010, 12:11 AM   #501
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by TXHusker25
Zac Lee throwing for 350 yards and 69% completion, pssssh, and I thought the game was unrealistic before lol
lmao that's funny as hell

But yeah, well, Helu Jr. was knocked out of the game about mid-way through the first quarter, so they went almost pure pass for 3 quarters, although the their backup still had 3.2 ypc. Oklahoma's weakness is their secondary as well, so it wasn't too suprising to me (Utah state's QB went over 300 against us IRL by the way). I just thought the completion % was a bit high.

I'm wondering if anyone else has seen an increase in severe injuries? In that game against nebraska I lost 2 players for the season, both with broken collarbone. I hadn't seen any of my players miss more than a few quarters before. It definetly needed to be adjusted, and I'm not sure it was or if it was just a fluke, but I sure hope I don't start having players breaking bones in every game.
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Old 09-08-2010, 12:12 AM   #502
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Block-O
Just overalls. For example:

A+ 4 teams
A 3 teams

90+ QBs 13 (2 99s)
90+ HB 10 (1 99)
A+-1
Aminus-
9
A-2
B+-
17
Bminus-
19
B-
14
C+-19
Cminus-
7
C-
12
D+-
7
Dminus-
1
D-
12


Players Over 90 OVR at Positions
QB-19
HB-28
FB-3
WR-31
TE-3
LT-18
LG-9
C-16
RG-6
RT-7
LE-14
RE-11
DT-20
LOLB-7
MLB-15
ROLB-7
CB-15
FS-5
SS-11
K-13
P-4
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Old 09-08-2010, 12:13 AM   #503
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by doriangray
I whole-heartedly concur about how ridiculous recruiting is....it has absolutely ruined dynasty mode.

after the downloads today, i simmed 5 years so that all the current players (including freshman who would redshirt) would be thru the system.

i started looking at all the big named teams who were still 5* and 6* programs.


Ohio State had 11 players rated below 60
Alabama had 8
Oklahoma had 7
Texas had 12



The biggest problem as I see it is AWARENESS still.

Not counting Kickers and Punters, below is a list of the # of players at each school who had an awareness of 80 or higher

Ohio State - 4
Alabama - 6
Texas - 3
Oklahoma - 7



I then started looking at attribute rankings and they looked just as ridiculous.

There are way too many skill positioned recruits with rankings that simply dont make sense

For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
Im sad to say, but im about to confirm all this. The team im controlling now is Illinois, and they have 0 players with 80+ awareness. Rbs have 90s speed with 70s acc, and 60s agility. Thats just illinois though a bad overall team.

So here we go folks, my next post will be the one
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Old 09-08-2010, 12:14 AM   #504
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Block-O
Honestly ive simmed 5 seasons and have seen no in-season progression. Unless im misreading. But im not seeing it from my controlled team or any others.

1 & 2 stars are higher rated. They didnt raise 3 stars any. A lot of 1 and 2 stars are rated higher than their 3 stars

For any BCS school to be recruiting players less than 60 overall is a complete failure to me. Thats the true game killer for me right now.

A guy in the mid 60s has to progress 4-5 points a year to see the 80s overall. The mid 70s have to do that to see the 90s

And that kind of progression isnt always guaranteed. There isnt enough diversity amongst player overalls on teams. Im preaching it, Arizona at this rate will always have 50-75 overall players at best. Its going to be a reach for them to have a player in the 80s, and impossible to see a 90s. And that contradicts the defualt ratings where Zona has a few in the 90s and several 80s.

Yes, teams like FAU, Baylor, Oregon State or Iowa State, should always be full of 80s and bunches of 90s. But its not impossible like it is in the game. Oregon State should have some 90s every now and then.

Im about to post what things look like at the beginning of 2015, waiting on my man to post what they look like at the beginning of 2010 when the game starts.
Man this is such a letdown. I'm actually having fun in my Indiana dynasty right now, but now that I know what lies ahead is disappointing.

What I find unbelievable is before the release of the game, one of the biggest things EA talked about was the recruiting. How much better it and improved it was. And it looks like it's the worst it has even been in any NCAA game. This tuner set/patch was suppose to fix all this and it looks like it made it worst. What the hell is going on.

I can deal with the lack of pass defense/ pass rush/ and other gameplay issues as sliders can fix this.

But with recruiting we are screwed.
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