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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-08-2010, 12:39 AM   #521
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Special27K
360 User

So what I'm gathering is that the patch absolutely helps gameplay but, virtually does nothing to help dynasty mode and the recruits? The speed to acceleration ratio on players is just absolutely awful it still seems, 90 speed and 74 acceleration? Really?
It does help some thing on gameplay like QB's scrambling, improved running game, and pass block. But it hurts things like pass defense.

Now with recruiting, it's even more of a mess then before.

I really do not know what happened with this patch/tuner set in the dynasty aspect.

I'm confused, we got a blog about it, and graphs showing the progression and rating improvements. Yet, nothing has changed.
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Old 09-08-2010, 12:43 AM   #522
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

HERE WE GO. At the beginning of 2015, this is what it looks like.

A+ Teams = 0
A Teams = 3
A- Teams = 1
B+ Teams = 3
B Teams = 9
B- Teams = 12
C+ Teams = 15
C Teams = 27
C- Teams = 13
D+ Teams = 7
D Teams = 19
D- Teams = 10
F Teams = 0

Total # of 99 overalls in the game: 10
QBs 90+: 7
HBs 90+: 12
FBs 90+: 4
WRs 90+: 13
TEs 90+: 1
Ts 90+: 13
Gs 90+: 10
Cs 90+: 11

DEs 90+: 9
DTs 90+: 8
OLBs 90+: 13
MLBs 90+: 10
CBs 90+: 4
FSs 90+: 8 (on a wierd note, #3 FS is a transfer to KY)
SSs 90+: 8

Ks 90+: 2
Ps 90+: 7

Id say atleast 90% or better of all players have been redshirted.

Only 23 teams have atleast 1 90+ overall on their roster. 5 of those only have 1.

No shift in no BCS schools. Boise and TCU are loaded.

Overall, awareness progression is still a monumental problem. Players still come in with low awareness and awareness progression isnt much better. There are 41 players with 90+ in awareness.
#1 Alabama has only 6 players with 80+ awareness
#1 Alabama's top RB is 5'8, 194 lbs and has an 85 speed, 83 agility, and 87 accel.

A lot of running backs still have high 80s and 90s speed, with 70s and 60s agilty, and bad acceleration too.

Anything else, anyone wants to know???

HERE IS THE DEFAULT 2010 LOOK
Quote:
Originally Posted by SecretAgentManCU
A+-1
Aminus-9
A-2
B+-17
Bminus-19
B-14
C+-19
Cminus-7
C-12
D+-7
Dminus-1
D-12


Players Over 90 OVR at Positions
QB-19
HB-28
FB-3
WR-31
TE-3
LT-18
LG-9
C-16
RG-6
RT-7
LE-14
RE-11
DT-20
LOLB-7
MLB-15
ROLB-7
CB-15
FS-5
SS-11
K-13
P-4
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Old 09-08-2010, 12:45 AM   #523
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by DiSaStAx94
The team ratings don't actually look that bad there. A few dominant teams, a wide a middle, and a few lower tams. Though I'd prefer those 12 D's be spread into 9 D+es 7 D's and 5 D-es, it looks alright,

the players over 90 however looks like it could be a little on the low side.
Yeah thats default. Compare those with my post above.
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Old 09-08-2010, 12:45 AM   #524
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Wow, compared to the ones I posted Block-O it looks like there is a massive massive shift downward in talent as the years go by from the default rosters.
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Old 09-08-2010, 12:45 AM   #525
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Well I hope we hear something tomorrow.
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Old 09-08-2010, 12:46 AM   #526
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by doriangray
For example, HBs, CBs, WRs with 97 speed and 68 acceleration. OSU had a HB that was 81 overall but had 78 speed and 65 agility. That is just stupid. Even the HBs on the worst teams when you start in year 1 arent like that. I saw some WRs with agilities in the high 50s
Maybe that 81 running back was recruited as an athlete and thrust into the role of RB out of necessity? Check his other attributes maybe he has high defensive ratings and the CPU logic was to assign him a position that badly needed a body.
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Old 09-08-2010, 12:47 AM   #527
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Block-O

Anything else, anyone wants to know???
Just this:
http://www.operationsports.com/forum...asty-mode.html

Seeing all this makes me hope they delay the 360 patch/tuner until they actually FIX THE GAME.
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Old 09-08-2010, 12:47 AM   #528
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

another thing i would like to point out. I went back to read the blog on EA to make sure i didnt miss anything. Something i found very interesting is that EA chose to reduce the number of B+ through B- rated teams and increase the A teams (lol) and increase the C teams with this new patch. I thought to myself, wait WHAT THE ****. Why on earth would you want to add more good great teams reduce the good teams and increase the average teams. That doesnt make any sense. If this past weekend showed us anything its that more than ever in the history of college football there is massive parity. More good teams less great teams and less average teams. Examples, Texas vs. Rice closer than it should be, Florida vs. Miami (ohio) closer than it should be.....and my SOONERS puking down there leg, hanging on for dear life against UTAH freakin STATE. And the culmination of all this BOISE ST. (even though they are ranked higher) beating VA TECH. So like i said guys.......more good teams (B rated) Less average teams (C Rated) less ELITE teams (A rated).

ohhh yeah here is the EA blog
http://ncaafootball.easports.com/blo...?blogId=Patch3
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