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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 11:36 PM   #481
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Hey does anyone wanna help me out and post the following information for me. What the nation looks like at the beginning of the game in 2010. I need...

The number of teams that are A+, A, A-, B+, B, B-, etc, etc, etc

And how many 90s overall there is at each position.

And anything else that you may want to know the look of at the start of 2015.

If anyone wants to help, id apprecitate it. Im about to post what all that looks like at the start of 2015.
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Old 09-07-2010, 11:38 PM   #482
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Passing does seem to be a bit easy (after 3 games).

1st half using ND vs. Michigan in The Big House, I am up 28-0.

Crist 21-28-330-2-0

What is nice, is seeing Denard Robinson tote the rock a little bit.
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Old 09-07-2010, 11:39 PM   #483
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by youALREADYknow
This contributes further to the depth chart problems experienced because teams are always trying to survive a full season with 60-65 man rosters instead of 70.
Never thought of that. EA needs to be aware of this and stop redshirting everybody. Let the freshman play in light positions.

The atleast need to allow us to control all 120 teams. Thats the only way it will ever be right. It would be time consuming as heck, but us hardcore guys would still prob do it if you could find them time.
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Old 09-07-2010, 11:39 PM   #484
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

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Originally Posted by Block-O
Hey does anyone wanna help me out and post the following information for me. What the nation looks like at the beginning of the game in 2010. I need...

The number of teams that are A+, A, A-, B+, B, B-, etc, etc, etc

And how many 90s overall there is at each position.

And anything else that you may want to know the look of at the start of 2015.

If anyone wants to help, id apprecitate it. Im about to post what all that looks like at the start of 2015.
I'll help you out, but what do you mean? Is there an overall rating? Or do you want how many teams are A+ in defense, how many are A+ in offense, etc?
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Old 09-07-2010, 11:43 PM   #485
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by SecretAgentManCU
I have more time for play action passes, yes. This is on default AA sliders. You still get hurried but I can atleast scan the field for a few seconds.
That doesn't answer the question. The problem wasn't whether you had enough time, the problem was that DEs were getting by the tackles too easily approximately 1/3 of the time.

When the play action pass blocking works, it's fine, but that 1/3 of the time showed up at least 2-3 times a game.
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Old 09-07-2010, 11:43 PM   #486
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by magic247
Thanks for the updates on the post patch 3 game play fellas. Sounds like I'll be depending on NBA 2K for my sports videogame fix this year. NCAA has too many gameplay issues and lack of authenticity that takes place in college football, i.e., special teams plays, viable dual-threat passers, option teams, speed pass rushers, big plays in the run game, etc. I remember back in the day when I switched over from Madden to NCAA; back when Bush, Young, and Leinhart were demigods.

Anybody know what I'm talking about?
No not really......let me understand this you personally don't have the game and have no idea how the game feels to you, but you would rather listen to other people's opinion and thoughts without confirming it yourself ....so you gave up on one of the best sports game because of something you heard but not played........Hmmmmmmm go figure to each it's own...

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Old 09-07-2010, 11:45 PM   #487
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3

Quote:
Originally Posted by Block-O
Never thought of that. EA needs to be aware of this and stop redshirting everybody. Let the freshman play in light positions.

The atleast need to allow us to control all 120 teams. Thats the only way it will ever be right. It would be time consuming as heck, but us hardcore guys would still prob do it if you could find them time.
I wonder if the CPU isn't redshirting players at the beginning of the year, but when they're buried on the depth chart and not getting playing time, they are automatically redshirted at the end the season.

I took over a CPU team in a OD and was surprised to find that the CPU hadn't redshirted anyone and I had 7 QBs. But 5 of them will end up being redshirted because they aren't going to play a snap this year.
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Old 09-07-2010, 11:45 PM   #488
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by spit_bubble
That doesn't answer the question. The problem wasn't whether you had enough time, the problem was that DEs were getting by the tackles too easily approximately 1/3 of the time.

When the play action pass blocking works, it's fine, but that 1/3 of the time showed up at least 2-3 times a game.
Got you, sorry I didn't understand the question the first time. The blocking is much better all around. The tackles push the DEs out this time instead of letting them cut inside and get to you extremely fast.
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