Home
NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 321 rhombic21 @ 09/07/10 08:03 PM
Pass defense is atrocious. Zero pressure unless you blitz. Zones are broken to the point of almost being worthless, and now man can get gashed for huge gains with relative consistency.

Really, the only people that you aren't going to be able to complete 80% of their passes, or at least pass with tremendous effectiveness, are those that aren't very good.

I just played Va Tech with Pittsburgh, who has 2 impact DEs. You'd think that I could be able to generate a decent pass rush and slow them down by sitting in zone and waiting for Taylor to make a mistake. But they got absolutely no rush at all. He'd drop back and wait 5+ seconds and then simply scramble around and either throw it away or take off for positive yards. So then I started bringing blitzes, but of course that opened up holes in coverage. I ended up winning on the back of a few interceptions, but it was clear that there's no way to consistently play good defense. It's more or less NCAA '09 with slightly better man to man defense (aka Madden).
 
# 322 Starfleeter @ 09/07/10 08:04 PM
Quote:
Originally Posted by youALREADYknow
I just read through 38 pages and have not seen a single person comment that they have seen in-season progression working.

What's the deal PS3 gamers?
You might want to read through them again since I remember seeing at least 4 posts claiming they saw small +1/2 changes on their players throughout the year. It's nothing major but it's there.
 
# 323 Spanky @ 09/07/10 08:05 PM
Quote:
Originally Posted by Bgrauf04
Does anyone know when this will be available for the XBOX 360?!
Good things come to those who wait.

Except in the case of the second patch and second tuner set.
 
# 324 J-Unit40 @ 09/07/10 08:06 PM
^ rhombic - I know you are an on-line only gamer, so that may be accurate. I'm almost all offline dynasty and online dynasty, so slider tweaks are a must (as always).

That would kind of stink for online gamer.
 
# 325 aTTckr @ 09/07/10 08:08 PM
Quote:
Originally Posted by youALREADYknow
I just read through 38 pages and have not seen a single person comment that they have seen in-season progression working.

What's the deal PS3 gamers?
I simmed one new dynasty season until bowl season and didn't see any progression at all.
 
# 326 Gotmadskillzson @ 09/07/10 08:09 PM
Quote:
4. Qb's will now scramble when receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take enough sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.
Scrambling QB's ?????? You serious ???????? OMG ! That just made my day. Now I really can't wait for the patch to come out for 360. Days like this I wish I still had both systems LOL.
 
# 327 youALREADYknow @ 09/07/10 08:10 PM
Quote:
Originally Posted by Starfleeter
You might want to read through them again since I remember seeing at least 4 posts claiming they saw small +1/2 changes on their players throughout the year. It's nothing major but it's there.
Link them because I'm obviously blind (no sarcasm intended). I just browsed 38 pages once again and did not see a single person describe in-season progression. I saw people comment on offseason progression (aka Training) and I saw Russ describe how it should work.
 
# 328 ChicagoChris @ 09/07/10 08:11 PM
I am going to assume that the patch was never released by MS today and I suppose we can blame it on Labor Day. Let's hope for tomorrow...
 
# 329 Chivs @ 09/07/10 08:13 PM
Quote:
Originally Posted by youALREADYknow
I just read through 38 pages and have not seen a single person comment that they have seen in-season progression working.

What's the deal PS3 gamers?
Well you missed a few posts then, because some people have seen it and said about it.
 
# 330 gatorfan81 @ 09/07/10 08:13 PM
can someone please elaborate on the depth chart issue?? some of us have still not had time to do any testing today yet. this has obviously been addressed by many before the update, and yet nobody has cared to answer though the question has been posed several times. enough of the 360 users flaming about how microsoft has not released their patch
 
# 331 crabcola @ 09/07/10 08:14 PM
Definitely deciding to give up hope on a 360 patch tonight. Oh well.
 
# 332 BroMontana82 @ 09/07/10 08:14 PM
Quote:
Originally Posted by Chivs
Well you missed a few posts then, because some people have seen it and said about it.
yeah this is legit. a few people checked it out. i think the latest post was a guy simming with FSU or something and seeing a little progression.
 
# 333 kkman187 @ 09/07/10 08:15 PM
Quote:
Originally Posted by Gotmadskillzson
Scrambling QB's ?????? You serious ???????? OMG ! That just made my day. Now I really can't wait for the patch to come out for 360. Days like this I wish I still had both systems LOL.
Yeah, I was in practice mode doing some slider tests and Jordan Jefferson just took off for a long gain. Again, it doesnt always happen, but blanket coverage does not mean a sack or pick anymore.
 
# 334 dalecooper @ 09/07/10 08:17 PM
Quote:
Originally Posted by SFNiners816
I am in year 6 of my FSU dynasty on the PS3. After my first game post patch/tuner, I had my Fr QB awareness got up "+ 1". So it looks like the patch does indeed work with in-progress dynasties.
Confirmation that in-season progression is working.
 
# 335 youALREADYknow @ 09/07/10 08:22 PM
Quote:
Originally Posted by dalecooper
Confirmation that in-season progression is working.
Thanks for that quote. I like the description that Russ gave of the feature, so I'm hoping that it works as intended.

Has anyone confirmed that progression is working for CPU controlled teams and/or simulated games though?

This game isn't played in a vacuum. There are 119 other teams that should progress as well.
 
# 336 ABR173rd @ 09/07/10 08:32 PM
Quote:
Originally Posted by crzytimes

The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.
In season progression, has anyone seen this and if so we do I check my guys ratings to see if there getting this boost? Thanks
 
# 337 wsboan11 @ 09/07/10 08:34 PM
so the patch could release on any day, not just on tuesdays?
 
# 338 BoomerSooner420 @ 09/07/10 08:34 PM
Once again, yes, in season progression is working.

And OMG! PANCAKES! My Sooners have 3 pancake blocks in the 1st half against Nebraska, as opposed to the 0-1 total for a game against cupcake teams before. I'm excited that my lineman might actually get nominated for an award! This was buggin me alot.

I haven't checked out the mass sub prob yet as i haven't been in a situation to use it. The games are so much more competitive now imo. CPU is able to run for 1st downs on 3rd or 4th and a yard or 2, no auto blitz stuffage. And they are scoring in the red zone, which was a problem for me before.

FYI: I play on AA, 10 min, normal speed, reset my sliders as there were too many changes, warranting a slider overhaul.
 
# 339 J-Unit40 @ 09/07/10 08:37 PM
Quote:
Originally Posted by AirborneRanger1
In season progression, has anyone seen this and if so we do I check my guys ratings to see if there getting this boost? Thanks
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
 
# 340 youALREADYknow @ 09/07/10 08:42 PM
Quote:
Originally Posted by J-Unit40
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".

I have yet to see any users who have simulated entire seasons comment that progression was working.

I have yet to see any users comment that CPU controlled teams have progression in-season.

These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.