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NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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Member Comments
# 301 aliefallstar @ 09/07/10 07:21 PM
Quote:
Originally Posted by HuskAir
Would love the patch...any second now...
tell me about it. ive been refreshing this thread ALL day, I've read EVERY post in this thread...
 
# 302 markprior22 @ 09/07/10 07:22 PM
Quote:
Originally Posted by Gotmadskillzson
Well I thought I read some where 360 users suppose to get theirs by 5pm PST. So thats a 2 hour window.
Boy, nothing like a really helpful post. What would be helpful and add to the thread would be a link to where you read this. This has only been an issue for a few hours...how did you read this and now can't remember if you actually read it somewhere....PLEASE!!!!
 
# 303 Darkeus @ 09/07/10 07:23 PM
Really? We are still waiting for the 360 patch? Really?


What the hell EA. It is 6:23 PM here on the East Coast. Will we even see the damn patch today?
 
# 304 HuskAir @ 09/07/10 07:23 PM
Quote:
Originally Posted by markprior22
Boy, nothing like a really helpful post. What would be helpful and add to the thread would be a link to where you read this. This has only been an issue for a few hours...how did you read this and now can't remember if you actually read it somewhere....PLEASE!!!!
Yeah, where the hell did that guy see that.
 
# 305 SSubliminal @ 09/07/10 07:23 PM
Quote:
Originally Posted by markprior22
Boy, nothing like a really helpful post. What would be helpful and add to the thread would be a link to where you read this. This has only been an issue for a few hours...how did you read this and now can't remember if you actually read it somewhere....PLEASE!!!!
Or you could go a few pages back earlier in the thread and read it yourself.
 
# 306 Deegeezy @ 09/07/10 07:26 PM
I'd hope if it is not coming out today that they'd announce it some time soon. Even if there is no ETA, at least let us know when they've given up for the day.
 
# 307 ucas005 @ 09/07/10 07:27 PM
Title of thread says PS3, right? Can we stop with all the "can't believe the 360 patch isn't out yet!" and "F M$" posts.

I'm looking for useful info and impressions.
 
# 308 markprior22 @ 09/07/10 07:30 PM
Quote:
Originally Posted by SSubliminal
Or you could go a few pages back earlier in the thread and read it yourself.
You know dude...I would if he had said that it was in this thread. All he said was blah, blah, I think I read somewhere that it would be out by 5 PST." How am I supposed to have any idea that it was in this thread when he couldn't say whether or not he even read it. Who are you...his mom?
 
# 309 havlen @ 09/07/10 07:32 PM
Quote:
Originally Posted by ucas005
Title of thread says PS3, right? Can we stop with all the "can't believe the 360 patch isn't out yet!" and "F M$" posts.

I'm looking for useful info and impressions.
Amen. Plus: I can't believe it's not out on the 360 yet. Grrr.
 
# 310 kkman187 @ 09/07/10 07:32 PM
My impression so far of patch 3:
1. Pocket during pass plays is looking much better. Again not sure why, but both the CPU and human line interaction are much better.

2. However, a better pocket means less of a pass rush. Bump up human and cpu pass rush and lower cpu and human pass blocking some. Offensive lineman look more dominant and block better according to ratings. Slow guys will get beat by speed rush, but behemoths will crush opposing d-linemen. CPU pass blocking hardly ever misses a block while human blocking misses more often.

3. The CPU Qb accuracy slider needs to be lowered considerable along with human Qb slider (a little less). RoboQB could still be an issue. Still not seeing as many overthrows and underthrows as I did pre-patch 2.

4. Qb's will now scramble when receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take enough sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.

5. CPU Run game is much improved. CPU Run blocking needs to be bumped up a couple notches, but the cpu can do some somes. Also, lower human rush defense. When you do, teams like Alabama or GT (well maybe not GT cause CPU cant run complicated offenses) can be dominant, forcing you to put 7 in the box.

6. Coverage mirroring and man coverage in general has been lowered. Zone is more of a viable option, but Robo Qb kinda hurts here someitmes. Both human and CPU coverage can be slightly increased.

Finally, a good tip for any slider set. Do you want see less fumbles and more organic tackling? Just lower both human and cpu tackling to 40 or 45. Now, it will mostly take 2 or more guys to bring a RB down. Good tacklers will still do good solo, and the pro-tak engine will activate more, which is much more realistic
 
# 311 BadAssHskr @ 09/07/10 07:34 PM
Quote:
Originally Posted by ucas005
Title of thread says PS3, right? Can we stop with all the "can't believe the 360 patch isn't out yet!" and "F M$" posts.

I'm looking for useful info and impressions.
just as soon as it's released.

generally i'm not one to complain, but i specifically came in to work yesterday when we were closed for the holiday to get caught up so i could sit back and enjoy everyone's impressions.

what do i find after almost a week of waiting? no patch for the 360, and 18 pages of people pissing and moaning about 1 thing or another, sprinkled in with 7 posts of any sort of a post patch impression.

the patch not being released is beginning to upset me this late in the day yes.
 
# 312 BadAssHskr @ 09/07/10 07:36 PM
Quote:
Originally Posted by kkman187
My impression so far:
1. Pocket during pass plays is looking much better. Again not sure why, but both the CPU and human line interaction are much better.

2. However, a better pocket means less of a pass rush. Bump up human and cpu pass rush and lower cpu and human pass blocking some. Offensive lineman look more dominant and block better according to ratings. Slow guys will get beat by speed rush, but behemoths will crush opposing d-linemen. CPU pass blocking hardly ever misses a block while human blocking misses more often.

3. The CPU Qb accuracy slider needs to be lowered considerable along with human Qb slider (a little less). RoboQB could still be an issue. Still not seeing as many overthrows and underthrows as I did pre-patch 2.

4. Qb's will now scramble when his receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.

5. CPU Run game is much improved. CPU Run blocking needs to be bumped up a couple notches, but the cpu can do some somes. Also, lower human rush defense.

6. Coverage mirroring and man coverage in general has been lowered. Zone is more of a viable option, but Robo Qb kinda hurts here someitmes. Both human and CPU coverage can be slightly increased.

Finally, a good tip for any slider set. Do you want see less fumbles and more organic tackling? Just lower both human and cpu tackling to 40 or 45. Now, it will mostly take 2 or more guys to bring a RB down. Good tacklers will still do good solo, and the pro-tak engine will activate more, which is much more realistic
thanks for your effort with your impression here, sounds like some good stuff!
 
# 313 JayD @ 09/07/10 07:37 PM
man people are very impatient on these boards!
 
# 314 BroMontana82 @ 09/07/10 07:37 PM
Quote:
Originally Posted by Bgrauf04
Does anyone know when this will be available for the XBOX 360?!
nope and it's a little annoying. i was hoping for it today. looking less likely at this point.
 
# 315 gigem @ 09/07/10 07:41 PM
How do the new 1 and 2* recruits in dynasty look?
 
# 316 Herky @ 09/07/10 07:42 PM
Quote:
Originally Posted by gigem
How do the new 1 and 2* recruits in dynasty look?
I was wondering the same thing. Any of them end up to be "gems" down the road? Was also wondering about the 4 and 5 star recruits. Any busts?
 
# 317 Starfleeter @ 09/07/10 07:46 PM
Quote:
Originally Posted by gigem
How do the new 1 and 2* recruits in dynasty look?
Quote:
Originally Posted by VikingFan4Ever
I was wondering the same thing. Any of them end up to be "gems" down the road? Was also wondering about the 4 and 5 star recruits. Any busts?
Too bad there is no pocket scout program that works with the PS3 or we could figure this out in a matter of minutes by just downloading a save file and running it through the program. Oh well, guess we'll have to wait for the 360 patch to see the true results of this.
 
# 318 SSubliminal @ 09/07/10 07:54 PM
Quote:
Originally Posted by markprior22
You know dude...I would if he had said that it was in this thread. All he said was blah, blah, I think I read somewhere that it would be out by 5 PST." How am I supposed to have any idea that it was in this thread when he couldn't say whether or not he even read it. Who are you...his mom?
His Aunt, actually.
 
# 319 Jenkins @ 09/07/10 07:55 PM
Any PS3 offline dynasty players noticing depth chart issues?
 
# 320 youALREADYknow @ 09/07/10 07:59 PM
I just read through 38 pages and have not seen a single person comment that they have seen in-season progression working.

What's the deal PS3 gamers?
 


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