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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 07:32 PM   #361
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

My impression so far of patch 3:
1. Pocket during pass plays is looking much better. Again not sure why, but both the CPU and human line interaction are much better.

2. However, a better pocket means less of a pass rush. Bump up human and cpu pass rush and lower cpu and human pass blocking some. Offensive lineman look more dominant and block better according to ratings. Slow guys will get beat by speed rush, but behemoths will crush opposing d-linemen. CPU pass blocking hardly ever misses a block while human blocking misses more often.

3. The CPU Qb accuracy slider needs to be lowered considerable along with human Qb slider (a little less). RoboQB could still be an issue. Still not seeing as many overthrows and underthrows as I did pre-patch 2.

4. Qb's will now scramble when receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take enough sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.

5. CPU Run game is much improved. CPU Run blocking needs to be bumped up a couple notches, but the cpu can do some somes. Also, lower human rush defense. When you do, teams like Alabama or GT (well maybe not GT cause CPU cant run complicated offenses) can be dominant, forcing you to put 7 in the box.

6. Coverage mirroring and man coverage in general has been lowered. Zone is more of a viable option, but Robo Qb kinda hurts here someitmes. Both human and CPU coverage can be slightly increased.

Finally, a good tip for any slider set. Do you want see less fumbles and more organic tackling? Just lower both human and cpu tackling to 40 or 45. Now, it will mostly take 2 or more guys to bring a RB down. Good tacklers will still do good solo, and the pro-tak engine will activate more, which is much more realistic
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Old 09-07-2010, 07:34 PM   #362
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Quote:
Originally Posted by ucas005
Title of thread says PS3, right? Can we stop with all the "can't believe the 360 patch isn't out yet!" and "F M$" posts.

I'm looking for useful info and impressions.
just as soon as it's released.

generally i'm not one to complain, but i specifically came in to work yesterday when we were closed for the holiday to get caught up so i could sit back and enjoy everyone's impressions.

what do i find after almost a week of waiting? no patch for the 360, and 18 pages of people pissing and moaning about 1 thing or another, sprinkled in with 7 posts of any sort of a post patch impression.

the patch not being released is beginning to upset me this late in the day yes.
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Old 09-07-2010, 07:35 PM   #363
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Does anyone know when this will be available for the XBOX 360?!
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Old 09-07-2010, 07:36 PM   #364
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Quote:
Originally Posted by kkman187
My impression so far:
1. Pocket during pass plays is looking much better. Again not sure why, but both the CPU and human line interaction are much better.

2. However, a better pocket means less of a pass rush. Bump up human and cpu pass rush and lower cpu and human pass blocking some. Offensive lineman look more dominant and block better according to ratings. Slow guys will get beat by speed rush, but behemoths will crush opposing d-linemen. CPU pass blocking hardly ever misses a block while human blocking misses more often.

3. The CPU Qb accuracy slider needs to be lowered considerable along with human Qb slider (a little less). RoboQB could still be an issue. Still not seeing as many overthrows and underthrows as I did pre-patch 2.

4. Qb's will now scramble when his receivers are covered, which is a welcomed change. Doesn't happed every time, but definitely more often. However, CPU Qb still does not take sacks, and tends to make really crazy throws that are either picked off or magically perfect and completed.

5. CPU Run game is much improved. CPU Run blocking needs to be bumped up a couple notches, but the cpu can do some somes. Also, lower human rush defense.

6. Coverage mirroring and man coverage in general has been lowered. Zone is more of a viable option, but Robo Qb kinda hurts here someitmes. Both human and CPU coverage can be slightly increased.

Finally, a good tip for any slider set. Do you want see less fumbles and more organic tackling? Just lower both human and cpu tackling to 40 or 45. Now, it will mostly take 2 or more guys to bring a RB down. Good tacklers will still do good solo, and the pro-tak engine will activate more, which is much more realistic
thanks for your effort with your impression here, sounds like some good stuff!
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Old 09-07-2010, 07:37 PM   #365
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

man people are very impatient on these boards!
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Old 09-07-2010, 07:37 PM   #366
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Bgrauf04
Does anyone know when this will be available for the XBOX 360?!
nope and it's a little annoying. i was hoping for it today. looking less likely at this point.
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Old 09-07-2010, 07:41 PM   #367
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

How do the new 1 and 2* recruits in dynasty look?
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Old 09-07-2010, 07:41 PM   #368
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Maybe itll be released for the 360 at 5pm Pacific
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