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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

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Old 09-07-2010, 08:37 PM   #393
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by AirborneRanger1
In season progression, has anyone seen this and if so we do I check my guys ratings to see if there getting this boost? Thanks
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
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Old 09-07-2010, 08:42 PM   #394
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by J-Unit40
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".

I have yet to see any users who have simulated entire seasons comment that progression was working.

I have yet to see any users comment that CPU controlled teams have progression in-season.

These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.
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Old 09-07-2010, 08:42 PM   #395
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by J-Unit40
C'mon man! Read the posts before you.

Seriously. Someone just posted it a few posts before you. It is that difficult?
Common man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???
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Old 09-07-2010, 08:43 PM   #396
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by rhombic21
Pass defense is atrocious. Zero pressure unless you blitz. Zones are broken to the point of almost being worthless, and now man can get gashed for huge gains with relative consistency.

Really, the only people that you aren't going to be able to complete 80% of their passes, or at least pass with tremendous effectiveness, are those that aren't very good.

I just played Va Tech with Pittsburgh, who has 2 impact DEs. You'd think that I could be able to generate a decent pass rush and slow them down by sitting in zone and waiting for Taylor to make a mistake. But they got absolutely no rush at all. He'd drop back and wait 5+ seconds and then simply scramble around and either throw it away or take off for positive yards. So then I started bringing blitzes, but of course that opened up holes in coverage. I ended up winning on the back of a few interceptions, but it was clear that there's no way to consistently play good defense. It's more or less NCAA '09 with slightly better man to man defense (aka Madden).
This ^^^ No pass rush for the human d line. I play safety most of time.
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Old 09-07-2010, 08:48 PM   #397
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Quote:
Originally Posted by youALREADYknow
They posted that a user played a game and saw a player progress +1. We know that some form of progression is in the game, but that doesn't mean that in-season progression is "working".

I have yet to see any users who have simulated entire seasons comment that progression was working.

I have yet to see any users comment that CPU controlled teams have progression in-season.

These are honest questions. I'm not trying to start a riot here, but looking for answers since I'm on 360 and can't access the patch. Any assistance would be appreciated.
Honestly, I did not see any progression on any roster for any player while simming a season. I think it may be an "in-game" thing only. I thought that was established (sort of).

Anyway, sorry for coming at anyone in here. Not really my intention.
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Old 09-07-2010, 08:51 PM   #398
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

This pass rush issue is exactly what I was worried about. I play the MLB and I thought the rush was damn near perfect on both sides before, something that I been pining for in EA's games for the past 4 years.
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Old 09-07-2010, 08:52 PM   #399
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

Quote:
Originally Posted by AirborneRanger1
Common man.....did you read my post WHERE DO YOU ACTUALLY HAVE EYES ON THIS PROGRESSION????? In older versions you could look at the depth chart and it would show the boost in parenthesis, I checked my depth chart and nothing so are you checking your guys ratings before one game and then re checking it the next week and the ratings have changed???
you should be able to see it under Team Management > Edit Roster

Quote:
Originally Posted by J-Unit40
Honestly, I did not see any progression on any roster for any player while simming a season. I think it may be an "in-game" thing only. I thought that was established (sort of).

Anyway, sorry for coming at anyone in here. Not really my intention.
J-Unit, check the rosters in our OD on 360, there is a player that has in-season progress(even without patch 3). check FSU's WR Bret Reed. he has a +1 for awareness. a few others had some too. looks like all were from user controlled teams though. and by few, I mean less than 10 players most likely.

I guess it was always there, it was just basically so low that barely no one got any.
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Last edited by Solidice; 09-07-2010 at 08:57 PM.
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Old 09-07-2010, 08:53 PM   #400
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

I got pressure from my d line in the game I played without blitzing, to bad I was playing against Michigan and Robinson kept scrambling away. That dude is quick!
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