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NBA Elite 11 News Post


NBA ELITE 11 is back with the first of two gameplay videos featuring 5 on 5 action. This video is a user vs. user matchup with NBA ELITE Gameplay Producer Novell Thomas taking on NBA Community Manager Yaw Obiri-Yeboah (also known as blackflash83 on the forums) . The game is being played on a Pre-final build with some tuning left to do but it provides a good representation of how the game will play once you developed your skills with the new Hands-On control.

Be sure to check out some of the quick plays being called during half court offensive sequences (press X on the 360 to begin a quick play or the Square button on PS3) and the importance of playing the passing lanes as balls can get deflected. You have complete control this year in NBA ELITE 11.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 161 P-Dub @ 09/02/10 04:00 AM
Real-time physics

1:10 - Felton is lightly bumped by Jennings. User control is still maintained, unlike previous versions.
2:18 - Salmons bumped by Stoudemire as he goes up for a layup forces a bad (and ugly)layup attempt. Live 10 would have been a long 2-man animation during which you would have no control, but looked better.
2:21 - Maggette slightly bumped by Gallinari or Stoudemire during close shot.
2:30 - Walker collides with Salmons.
2:56 - Chandler deflects pass, ball is loose.
3:00 - Felton physical defense on Jennings.
3:02 - Pass is deflected by Felton or Stoudemire.
3:15-3:17 - Gallinari and Maggette collision during post up scenario. Players are not locked into this position like previous games. Collision during layup.
3:25 - Salmons collision with Walker.
3:44 - Walker collision with Salmons.
4:22-4:27 - Felton is able to move around while protecting the ball from the tight defense of Jennings.
4:30 - Maggette deflects pass.
4:44-4:47 - Gallinari's tight defense stops Maggette's drive attempt.

There is more going on than what I pointed out, of course. Every shot, every player running in to each other while cutting, the collisions during screens, etc.

The real time physics has allowed for much more dynamic style of play. Notice how it looks more like a free flowing game of basketball where you can do what you want and you have the controls to make the decisions you want to make on the court. While in previous versions it was really limited to playing the version of basketball that they wanted you to play.

For what you guys say about last year "looking" better, I do agree. But the moment you picked up the controller, it got so much worse. This year it should be the opposite. It should feel better when you are playing.

I agree with many people that have said the collision animations are bad. Especially the in-air collisions. It just seems like they are too exaggerated.

I think one of the things the developers need to look at is the actual jumping physics. It still looks like they have animations that simulate jumping instead of actual jumping physics. I believe that causes things like the adjusted layup defying gravity, and players that don't bend their knees to jump or seem to get pulled into the air.

The learning curve is actually quite big this year. None of the videos that have been released show you what a skilled player can do. It's all random people who don't know how to play. That's why the videos look bad, except for this one.

I'm glad they slowed the game down.
 
# 162 jr2424 @ 09/02/10 04:02 AM
The only people on here who should "defend" their game should be the developers because their jobs depend on sales and the game's success. I never understood why we "defend" one game over another. It's like the PS3 vs. 360 debate. We really shouldn't care like that because it's not our product. I was a big Live fan but switched in 2007 because I just didn't like Live's gameplay anymore. But if 2k starts to slip, I would buy Elite if their game was better. Why be fanboys? Just be honest and impartial.
 
# 163 coolcras7 @ 09/02/10 04:02 AM
Quote:
Originally Posted by fatleg3
yes if anyone wants to talk about a game looking like its older versions 2k11 and 10 looks and plays the same. I can just look at the videos from elite and see how much different it plays from 10. Its not about hitting a button and letting it go on time anymore. Its gonna take skill to hit a shot now. Its gonna take skill to drive past a defender not. My little cousin cant just hop on the stick anymore and beat me by shooting 3s with mo williams anymore
lol, I am done the fanboys can have this thread now, enjoy guys.
 
# 164 2kfanatic @ 09/02/10 04:03 AM
Quote:
Originally Posted by P-Dub
Real-time physics

1:10 - Felton is lightly bumped by Jennings. User control is still maintained, unlike previous versions.
2:18 - Salmons bumped by Stoudemire as he goes up for a layup forces a bad (and ugly)layup attempt. Live 10 would have been a long 2-man animation during which you would have no control, but looked better.
2:21 - Maggette slightly bumped by Gallinari or Stoudemire during close shot.
2:30 - Walker collides with Salmons.
2:56 - Chandler deflects pass, ball is loose.
3:00 - Felton physical defense on Jennings.
3:02 - Pass is deflected by Felton or Stoudemire.
3:15-3:17 - Gallinari and Maggette collision during post up scenario. Players are not locked into this position like previous games. Collision during layup.
3:25 - Salmons collision with Walker.
3:44 - Walker collision with Salmons.
4:22-4:27 - Felton is able to move around while protecting the ball from the tight defense of Jennings.
4:30 - Maggette deflects pass.
4:44-4:47 - Gallinari's tight defense stops Maggette's drive attempt.

There is more going on than what I pointed out, of course. Every shot, every player running in to each other while cutting, the collisions during screens, etc.

The real time physics has allowed for much more dynamic style of play. Notice how it looks more like a free flowing game of basketball where you can do what you want and you have the controls to make the decisions you want to make on the court. While in previous versions it was really limited to playing the version of basketball that they wanted you to play.

For what you guys say about last year "looking" better, I do agree. But the moment you picked up the controller, it got so much worse. This year it should be the opposite. It should feel better when you are playing.

I agree with many people that have said the collision animations are bad. Especially the in-air collisions. It just seems like they are too exaggerated.

I think one of the things the developers need to look at is the actual jumping physics. It still looks like they have animations that simulate jumping instead of actual jumping physics. I believe that causes things like the adjusted layup defying gravity, and players that don't bend their knees to jump or seem to get pulled into the air.

The learning curve is actually quite big this year. None of the videos that have been released show you what a skilled player can do. It's all random people who don't know how to play. That's why the videos look bad, except for this one.

I'm glad they slowed the game down.
The problem is that some animations that are nor collision related still looks bad (jumping, idle dribbling, passing, facing up....) and we cannot have the RTP as an excuse because these can be tweaked without having to worry about how it affects the physics of the game.
 
# 165 23 @ 09/02/10 04:06 AM
Quote:
Originally Posted by Dawgthem
Why do i need to do that when nba 2k has outsold Liive every year

Listen, either you post on the topic which is the video or be banned for trolling simple as that. No more warnings
 
# 166 23 @ 09/02/10 04:08 AM
Whoever continues with the off topic convo will be banned immediately
 
# 167 fatleg3 @ 09/02/10 04:11 AM
My bad 23. I was on topic but some of these poster got me off cause they think they are to smart for their on good. I was just trying to say EA sports as a whole company with every game they have made and add them up because that is how you become a multi-million dollar company, has made millions of dollars so nobody is going to buy their games just to support them.

Now back to the video.

I noticed no fouls was called but there was not alot of contact in the video either
 
# 168 bhl @ 09/02/10 04:12 AM
It looks better than the Live series; however, I am still concerned that you really have to move side to side to get past someone which doesn't have the real basketball feel to it. Also, where is the organ? JVG sounds pretty depressed as well.
 
# 169 dirtypuppet @ 09/02/10 04:12 AM
Quote:
Originally Posted by P-Dub
Real-time physics

1:10 - Felton is lightly bumped by Jennings. User control is still maintained, unlike previous versions.
2:18 - Salmons bumped by Stoudemire as he goes up for a layup forces a bad (and ugly)layup attempt. Live 10 would have been a long 2-man animation during which you would have no control, but looked better.
2:21 - Maggette slightly bumped by Gallinari or Stoudemire during close shot.
2:30 - Walker collides with Salmons.
2:56 - Chandler deflects pass, ball is loose.
3:00 - Felton physical defense on Jennings.
3:02 - Pass is deflected by Felton or Stoudemire.
3:15-3:17 - Gallinari and Maggette collision during post up scenario. Players are not locked into this position like previous games. Collision during layup.
3:25 - Salmons collision with Walker.
3:44 - Walker collision with Salmons.
4:22-4:27 - Felton is able to move around while protecting the ball from the tight defense of Jennings.
4:30 - Maggette deflects pass.
4:44-4:47 - Gallinari's tight defense stops Maggette's drive attempt.

There is more going on than what I pointed out, of course. Every shot, every player running in to each other while cutting, the collisions during screens, etc.

The real time physics has allowed for much more dynamic style of play. Notice how it looks more like a free flowing game of basketball where you can do what you want and you have the controls to make the decisions you want to make on the court. While in previous versions it was really limited to playing the version of basketball that they wanted you to play.

For what you guys say about last year "looking" better, I do agree. But the moment you picked up the controller, it got so much worse. This year it should be the opposite. It should feel better when you are playing.

I agree with many people that have said the collision animations are bad. Especially the in-air collisions. It just seems like they are too exaggerated.

I think one of the things the developers need to look at is the actual jumping physics. It still looks like they have animations that simulate jumping instead of actual jumping physics. I believe that causes things like the adjusted layup defying gravity, and players that don't bend their knees to jump or seem to get pulled into the air.

The learning curve is actually quite big this year. None of the videos that have been released show you what a skilled player can do. It's all random people who don't know how to play. That's why the videos look bad, except for this one.

I'm glad they slowed the game down.
Great Post
 
# 170 bhl @ 09/02/10 04:15 AM
Did they state whether ball trajectory would be in this game or not?
 
# 171 jr2424 @ 09/02/10 04:21 AM
I know there weren't a lot of rebounds, but the few that were present didn't look so hot. That's one place where I think 2k really does a good job (at least looks wise). I also found it odd how easy the shots were falling. In my limited hands-on at E3, it wasn't that easy to hit shots. I have to believe this was on a lower setting. I told the guys (Connor and Novell) how I loved how difficult it was to hit a shot. How it would be great to have online games where both teams shot in the 40s from the field. I hope they didn't go away from that.
 
# 172 Jano @ 09/02/10 04:22 AM
Quote:
Originally Posted by bhl
Did they state whether ball trajectory would be in this game or not?
Yea that definitely looks off. A lot of it has to do with how badly the user releases the shot.

Those really ugly clankers were due to horrible releases, along with some weird ball physics. But most of it I think comes from the way the user released the shot.

In this game you control whether or not the shot is long, short, to the left, etc.
 
# 173 blingballa333 @ 09/02/10 04:23 AM
Quote:
Originally Posted by jr2424
I know there weren't a lot of rebounds, but the few that were present didn't look so hot. That's one place where I think 2k really does a good job (at least looks wise). I also found it odd how easy the shots were falling. In my limited hands-on at E3, it wasn't that easy to hit shots. I have to believe this was on a lower setting. I told the guys (Connor and Novell) how I loved how difficult it was to hit a shot. How it would be great to have online games where both teams shot in the 40s from the field. I hope they didn't go away from that.
Did you ever think that maybe because they play the game all the time is why they are good at shooting?
 
# 174 fatleg3 @ 09/02/10 04:23 AM
Quote:
Originally Posted by kmart2180
Why do people go ape over videos? I mean 2k9/10 looked beautiful in videos until I actually played it and then the prettyness was not so pretty. The lack of controls made that game terrible IMO. You couldnt even do a simple crossover without your players moving his body 360. I think its insane how a game with so many fundemental flaws can throw a insane amount of animations to the game and make people overlook the fundemetal problems for some pretty animations. Fast breaking/help defense/court spacing/ lack of down low defensive presence/passing are few of the tip of my head.

Live may not have 1/3 of the amount of animations that makes people buy 2k but when I get on a fast break it will play out correctly. Or when i cross left,right,left my guys wont be spinning in circles, when I drive the middle against Dwight Howard his presence is felt. Passing the ball around will result in good looks from mid-range and long range do to correct spacing.

Im sure theres more but why do people overlook these things? 2k10 I can have a 3 on 1 fast break and my 2 players decide they wanna go shoot the 3 instead of cutting to the hoop.......but hey atleast that 3 will be the coolest looking animation of that player lol.

IMO the animations and the look are damm sexy in 2k but for lack of controls no thank you. Get the fundementals down then add the animations. Not cover the bad with alot of prettyness

Although this game does not look pretty in videos Id bet the farm it controls better than you can imagine. Im gonna have to play it before I can say anything.
I like. With 2k you have to do so much just to do a crossover. Half the time im running side to side in some jerky motion or running in half circles.

With elite you dont have to do all that. And after looking at the video the moves are more fluid.

One thing the live series and it looks like elite will do the same is that if its a player that is not a big name player or is a scrub then they will have some generic face. Raymond felton face was screwed up lol
 
# 175 Jano @ 09/02/10 04:24 AM
It was the devs playing jr2424 so that's most likely the reason so many shots were going down.
 
# 176 2kfanatic @ 09/02/10 04:26 AM
Quote:
Originally Posted by fatleg3
I like. With 2k you have to do so much just to do a crossover. Half the time im running side to side in some jerky motion or running in half circles.

With elite you dont have to do all that. And after looking at the video the moves are more fluid.

One thing the live series and it looks like elite will do the same is that if its a player that is not a big name player or is a scrub then they will have some generic face. Raymond felton face was screwed up lol
Yeah live has been like this I remember correctly turkoglu and manu looked like an average white guy back in 2005 lol.
 
# 177 blingballa333 @ 09/02/10 04:28 AM
Quote:
Originally Posted by fatleg3
I like. With 2k you have to do so much just to do a crossover. Half the time im running side to side in some jerky motion or running in half circles.

With elite you dont have to do all that. And after looking at the video the moves are more fluid.

One thing the live series and it looks like elite will do the same is that if its a player that is not a big name player or is a scrub then they will have some generic face. Raymond felton face was screwed up lol
You don't know how 2K11 controls (or Elite for that matter) so your argument doesn't carry any weight. Wait for the demos.
 
# 178 jr2424 @ 09/02/10 04:29 AM
Quote:
Originally Posted by blingballa333
Did you ever think that maybe because they play the game all the time is why they are good at shooting?
Thought had crossed my mind but when you are shooting with defenders on you it really decreases your chances of hitting the shot. I wasn't trying to take a shot at the game, just pointing out something that stuck out to me. When the demo comes out, I think people who haven't tried it will see that it's not easy to hit even an open jumper (at least from the E3 demo I saw).
 
# 179 blingballa333 @ 09/02/10 04:30 AM
Quote:
Originally Posted by corleone89bkk
what are you talking about? just kidding... wahehehe... convert to NBA 2K guys! sad but true but NBA Elite is the worst basketball game... NBA Live 08 was much better. wahehehe.... peace guys!
Ban this fool.
 
# 180 fatleg3 @ 09/02/10 04:33 AM
It seems like good d will really stop an offense. Every time somebody was bodied up in the video they were stopped and had to change direction.
 


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