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NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Old 09-02-2010, 04:00 AM   #233
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Real-time physics

1:10 - Felton is lightly bumped by Jennings. User control is still maintained, unlike previous versions.
2:18 - Salmons bumped by Stoudemire as he goes up for a layup forces a bad (and ugly)layup attempt. Live 10 would have been a long 2-man animation during which you would have no control, but looked better.
2:21 - Maggette slightly bumped by Gallinari or Stoudemire during close shot.
2:30 - Walker collides with Salmons.
2:56 - Chandler deflects pass, ball is loose.
3:00 - Felton physical defense on Jennings.
3:02 - Pass is deflected by Felton or Stoudemire.
3:15-3:17 - Gallinari and Maggette collision during post up scenario. Players are not locked into this position like previous games. Collision during layup.
3:25 - Salmons collision with Walker.
3:44 - Walker collision with Salmons.
4:22-4:27 - Felton is able to move around while protecting the ball from the tight defense of Jennings.
4:30 - Maggette deflects pass.
4:44-4:47 - Gallinari's tight defense stops Maggette's drive attempt.

There is more going on than what I pointed out, of course. Every shot, every player running in to each other while cutting, the collisions during screens, etc.

The real time physics has allowed for much more dynamic style of play. Notice how it looks more like a free flowing game of basketball where you can do what you want and you have the controls to make the decisions you want to make on the court. While in previous versions it was really limited to playing the version of basketball that they wanted you to play.

For what you guys say about last year "looking" better, I do agree. But the moment you picked up the controller, it got so much worse. This year it should be the opposite. It should feel better when you are playing.

I agree with many people that have said the collision animations are bad. Especially the in-air collisions. It just seems like they are too exaggerated.

I think one of the things the developers need to look at is the actual jumping physics. It still looks like they have animations that simulate jumping instead of actual jumping physics. I believe that causes things like the adjusted layup defying gravity, and players that don't bend their knees to jump or seem to get pulled into the air.

The learning curve is actually quite big this year. None of the videos that have been released show you what a skilled player can do. It's all random people who don't know how to play. That's why the videos look bad, except for this one.

I'm glad they slowed the game down.
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Old 09-02-2010, 04:02 AM   #234
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

The only people on here who should "defend" their game should be the developers because their jobs depend on sales and the game's success. I never understood why we "defend" one game over another. It's like the PS3 vs. 360 debate. We really shouldn't care like that because it's not our product. I was a big Live fan but switched in 2007 because I just didn't like Live's gameplay anymore. But if 2k starts to slip, I would buy Elite if their game was better. Why be fanboys? Just be honest and impartial.
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Old 09-02-2010, 04:02 AM   #235
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by fatleg3
yes if anyone wants to talk about a game looking like its older versions 2k11 and 10 looks and plays the same. I can just look at the videos from elite and see how much different it plays from 10. Its not about hitting a button and letting it go on time anymore. Its gonna take skill to hit a shot now. Its gonna take skill to drive past a defender not. My little cousin cant just hop on the stick anymore and beat me by shooting 3s with mo williams anymore
lol, I am done the fanboys can have this thread now, enjoy guys.
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Old 09-02-2010, 04:03 AM   #236
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by P-Dub
Real-time physics

1:10 - Felton is lightly bumped by Jennings. User control is still maintained, unlike previous versions.
2:18 - Salmons bumped by Stoudemire as he goes up for a layup forces a bad (and ugly)layup attempt. Live 10 would have been a long 2-man animation during which you would have no control, but looked better.
2:21 - Maggette slightly bumped by Gallinari or Stoudemire during close shot.
2:30 - Walker collides with Salmons.
2:56 - Chandler deflects pass, ball is loose.
3:00 - Felton physical defense on Jennings.
3:02 - Pass is deflected by Felton or Stoudemire.
3:15-3:17 - Gallinari and Maggette collision during post up scenario. Players are not locked into this position like previous games. Collision during layup.
3:25 - Salmons collision with Walker.
3:44 - Walker collision with Salmons.
4:22-4:27 - Felton is able to move around while protecting the ball from the tight defense of Jennings.
4:30 - Maggette deflects pass.
4:44-4:47 - Gallinari's tight defense stops Maggette's drive attempt.

There is more going on than what I pointed out, of course. Every shot, every player running in to each other while cutting, the collisions during screens, etc.

The real time physics has allowed for much more dynamic style of play. Notice how it looks more like a free flowing game of basketball where you can do what you want and you have the controls to make the decisions you want to make on the court. While in previous versions it was really limited to playing the version of basketball that they wanted you to play.

For what you guys say about last year "looking" better, I do agree. But the moment you picked up the controller, it got so much worse. This year it should be the opposite. It should feel better when you are playing.

I agree with many people that have said the collision animations are bad. Especially the in-air collisions. It just seems like they are too exaggerated.

I think one of the things the developers need to look at is the actual jumping physics. It still looks like they have animations that simulate jumping instead of actual jumping physics. I believe that causes things like the adjusted layup defying gravity, and players that don't bend their knees to jump or seem to get pulled into the air.

The learning curve is actually quite big this year. None of the videos that have been released show you what a skilled player can do. It's all random people who don't know how to play. That's why the videos look bad, except for this one.

I'm glad they slowed the game down.
The problem is that some animations that are nor collision related still looks bad (jumping, idle dribbling, passing, facing up....) and we cannot have the RTP as an excuse because these can be tweaked without having to worry about how it affects the physics of the game.
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Old 09-02-2010, 04:06 AM   #237
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by Dawgthem
Why do i need to do that when nba 2k has outsold Liive every year

Listen, either you post on the topic which is the video or be banned for trolling simple as that. No more warnings
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Old 09-02-2010, 04:08 AM   #238
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Whoever continues with the off topic convo will be banned immediately
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Old 09-02-2010, 04:09 AM   #239
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by 23
Listen, either you post on the topic which is the video or be banned for trolling simple as that. No more warnings

Yessir............Back on topic i think one thing...as the one who posted about real time physics if this is put in the game for presentation then shouldn't the animations for the physics be smooth and look good sense teh layups and dunks within the collisions are predetermined anyway...why if RTP is such a megan feature within the game the animations and transition of animations within behind it don't back it up
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Old 09-02-2010, 04:11 AM   #240
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

My bad 23. I was on topic but some of these poster got me off cause they think they are to smart for their on good. I was just trying to say EA sports as a whole company with every game they have made and add them up because that is how you become a multi-million dollar company, has made millions of dollars so nobody is going to buy their games just to support them.

Now back to the video.

I noticed no fouls was called but there was not alot of contact in the video either

Last edited by fatleg3; 09-02-2010 at 04:15 AM.
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