[quote=ParisB;2041438224] "Seriously, there's un precedented control"........
I don't mean to nitpick you, but let's at least wait until we play the demo before we firmly believe the control scheme is "unprecedented". It's one thing for the EA team to say it's "unprecedented" in these stages, it's a completely different thing for the consumer to have played and agree that this new control scheme is "cutting edge" and works as well as the EA team says it will.
The 3rd video with the collision dunk is not right. i'm not fooled by EA's claims. The defender gets knocked out of the way, but the dunker is not affcted by the collision. if a defender slams into the dunker in mid air like that, the dunker's momentum should stop and he should lose his handle on the ball and he should not be able to make it all the way to the hoop...in this animation, the dunker is able to continue the dunk animation completely uninterrupted. if there were real physics going on here, then both players would've slammed into eachothter and both players wouldn't tumbled to the ground. once again EA makes a false claim on a new feature. the physics affect the defender, but the physics do not affect the dunker. not sim. if the physics are only going to affect one player (the defender) then you can't claim to have real physics...what you have is HALF-real physics. 2-player animations are better than this, because at least a 2-player collision animation would yield a realistic result in which both players take a tumble.
I am not buying into the hype. If these devs want to show clips dont the show flawed ones. How can the Artest-Wallace clip be a demonstration of real physics when Artest's dunk animation was not affected? The only animation that changed was Wallace as he animated around the actual play. Artest kept plowing forward as if he was never touched. Silly dev doesnt realize that is not true physics and they should go back tot he lab and work on thier collision engine. Artest dunk animation should have adjusted when contacted, and Wallace should not have floated backwards when contacted in the air. There should have been an in air collision, and the player with the most momentum depending on weight on speed of movement should win. Allowing Artest to continue to amimate forward with his dunk is the same garbage that 2K basketball patched last year. Plus, why did the blocked layup look so cheap and scripted. Any ball player knows that you are taught to use the backboard in the instance. It appears he just through it up to the rim to get blocked. Not realistic at all devs.
well, you beat me to it. after i posted my comment, i realized that you basically said the same thing already.
you are absolutely right. in a true physics-based collision, both players would be affected as they slam into eachother, and both players would lose control. from this video it is clear that EA is only allowing the phyics to affect the defenders in order to have unrealistic "exciting highlight dunks" in which a dunker can slam right through a defender and complete the dunk every time...this is not real physics. this is pandering to casual fans who want to see 60 dunks per game. if EA were truly committed to real physics, they would've had artest lose the ball and tumble to the ground....but that wouldn't please the teenagers who want to see a completed dunk on every play. it's clear that EA is trying to only appeal to the casual gamer by making it way too easy to complete highlight dunks...while 2k is trying to please both sim gamers as well as casual gamers (with their multiple "game styles")
this "collision" dunk video only confirms what i already susptected (i put "collision" in quotes because it's not a real collision. Rasheed is colliding, but Artest is not colliding...rather, Artest is plowing through Rasheed like a 2000 pound wrecking ball, which is not realistic). EA's claim of "real physics" was not true. they may fool some people with these superman dunks where dunkers can power through defenders like a snow plow, but EA is not fooling me. it's insulting to my intelligence that they would put up that video thinking everyone would be fooled by their fake enthusiasm. I can tell that's not a real collision. i'm not stupid, EA.
I'm really intrigued. These are just samples of what EA is going to allow us to do the DEMO is not even out yet. I do believe we need more constructive criticism because of the simple fact that we are getting a chance to share our feedback through the actual developers of the game. In my Sega Genesis (Lakers vs. Celtics) days I never even thought this could be a possibility.
I don't believe that Bynum would lose the ball every time he attempts a fancy dribble and I'm pretty certain that's not EA's intention. We just have to wait and see.
As far as the dunk collision goes, I remember a crazy dunk D-wade threw down on Verajao last year. D-wade was able to finish his dunk, stopped in mid-air, and sent verajao into next week. I think what happened was feasible but it should in the end affect the offensive and defensive player in some way.
If this new physics system actually works the way it's supposed to then I think we can have ourselves a winner.
I'm more concerned on the passing game, as far as setting picks and getting the ball in between players for some nice team play. Is the ball going to bounce off peoples bodies or is going to warp through the player?
People need to realize that some of these videos are still in the developmental stages or do I just appreciate this because I'm much older.
Quick question. Is there any way to add a crouch animation in the game at this point? I loved Live 10 but one thing that really bothered me was the rocket jumps for dunks and rebounds. The players never bent their knees and it made the game feel stiff.
I've seen a couple of guys express concerns about Artest not being affected by the collision. reAnimator said that the code version at that point had NOT had the logic implemented for Artest to affected. See his post here. He also said that some vids Monday should show the affects of that, so let's at least give that a chance and see the results before we start bringing the hammer down.
I've seen a couple of guys express concerns about Artest not being affected by the collision. reAnimator said that the code version at that point had NOT had the logic implemented for Artest to affected. See his post here. He also said that some vids Monday should show the affects of that, so let's at least give that a chance and see the results before we start bringing the hammer down.
yeah putting out that video was a mistake, hopefully the one that comes out tomorrow will better display there physics engine.
I'm working on that today actually. We don't have player ratings in yet for in air collisions so it's a very simple algorithm that decides if one, both or none get altered and by how much.
What you see in this video is extremely rare in the game right now, which was one of the reasons we captured it.
I'll see if I can get you guys some examples of dunk on attempts that do get altered for some of the next videos so you can see the difference.
What you see here should really only play for a very, very strong player dunking on a very, very weak player.
I normally only buy 2K (jumped ship after Live 06) but now I actually have an iota of interest in Elite this year. Looks decent so far...
To much over analyzing the video clips. The only part I didnt like was the high flying dunk. But im pretty sure that is a easy fix. I have no brand loyality but I like when a team is trying to make something happen vs adding to the same ol stuff.
NBA ELITE team keep up the good work, the video post had good intentions but some (fill in the blank) over react. I know you guys will bring something new because im tired of the sos. good luck fellas
This is Ron Artest 10 years later and his game simply doesn't make that dunk realistic because he can barley jump anymore
http://www.silverscreenandroll.com/2...ard-ron-artest
To make things worse, I think he had a bet with Derek Fisher to see whom was the worst finisher in the NBA. For Ron hit a three, finish a lay-up, and dunk the ball in the same game was miracle. It damn near guaranteed a win. I would then go play Powerball, because my odds of winning were the same. If Ron did all those things in one night, surely I could win $270 million. Unfortunately, I never won the money. But Ron did just enough at the right time to help the Lakers win their 16th O'Brien Trophy.
Please EA tell me you aren't still using those overated vertical ratings for the 5th straight year?
I know Artest is only one guy but that 1st impression just reminds me of the things guys shouldn't be doing in the game.....which has been something that irks me since the series has gone to Next Gen.
EA needs a system like they have in Madden when a guy gets older his attributes change for his physical ability. Artest looked like he was back in his 1st or 2nd year in the league on that dunk.
if possible that would be real cool to have more than two teams this year for the demo, and i don't mean an nba team and a fiba team. Lakers vs Boston obviously, Clippers vs Raptors as the two lesser teams. IT would show the spectrum of the two top vs the two weaker teams in the league.
well from that video, you can see that rasheed can hold his own . Given that it was just a two step slam, and not a lot of momentum, maybe the results would be different if artest was running full force. Hopefully with the ratings being implemented, we'll be able to see more realisitic results.
ROTF@Sheed That Kinda Brought Back Live 95 Memories When You Dunk On Somebody And They Point At You And Bynum Losing The Rock Was Nice And The Block Animation Was Real Nice....Seriously Thinking About Buying Both.....
LOL!!! i remember those days! somebody HAS to have a clip of that!
totally agree with playmakers. hate to compare to 2k10 but ron should have the rimgrazer package. when people like him dunk they get high enough to dunk butits not always clean and they dont take off from that far. sorry best example i could think of
I see what u sayin But come on, how many times do things happen like that in the nba coming from a pf or c? Im sure u will have handles with some pf's and c's in elite......And look at the person in the vid...It's gasol not bynum....The vids dont add up bcuz these are completely different big men....The clipped showed bynum trying to dribble not gasol....no beef here though
thats basically what im sayin, but if they made that shannon brown nobody would have beef with that, looks sweet but wrong guy. ratings need to affect dunk packages and takeoffs