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NBA Elite 11 Videos: 3 Quick Clips

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Old 08-08-2010, 03:21 PM   #153
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Re: NBA Elite 11 Videos: 3 Quick Clips

Seriously can't wait for this game. Those clips are great.
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Old 08-08-2010, 03:25 PM   #154
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Re: NBA Elite 11 Videos: 3 Quick Clips

Quote:
Originally Posted by VDusen04
The Artest dunk looked like a real time animation to me. I feel like if it were pre-determined, Wallace's fall would have looked a lot smoother and more tied in to Artest's body. As it looked, a player went flying to the rack high above the rim and a defender came over and tried to intercept the play a little late, thus initiating the contact animation. I'm not very positive, but wouldn't a pre-rendered collision have to be determined before the Artest dunk began? I'll have to give it another look.

Edit: Also, am I the only one who got 2 really freaky advertisements before each vid (one for killer piranhas and one for a possessed little girl)? I'd be okay with like, a Starburst ad. . .or one for kittens.

By pre-determined i mean that animation will probably always happen in that situation. I would like to see them actually test this physics in clips to see mutiple outcomes doing a dunk like that.

Last edited by Forever_Young83; 08-08-2010 at 03:28 PM.
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Old 08-08-2010, 04:08 PM   #155
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Re: NBA Elite 11 Videos: 3 Quick Clips

Quote:
Originally Posted by Saviour
I am not buying into the hype. If these devs want to show clips dont the show flawed ones. How can the Artest-Wallace clip be a demonstration of real physics when Artest's dunk animation was not affected? The only animation that changed was Wallace as he animated around the actual play. Artest kept plowing forward as if he was never touched. Silly dev doesnt realize that is not true physics and they should go back tot he lab and work on thier collision engine. Artest dunk animation should have adjusted when contacted, and Wallace should not have floated backwards when contacted in the air. There should have been an in air collision, and the player with the most momentum depending on weight on speed of movement should win. Allowing Artest to continue to amimate forward with his dunk is the same garbage that 2K basketball patched last year. Plus, why did the blocked layup look so cheap and scripted. Any ball player knows that you are taught to use the backboard in the instance. It appears he just through it up to the rim to get blocked. Not realistic at all devs.
Hey guys...I'm going to say this once. Most of the things in the post strike me as legitimate feedback, as far one person's opinion goes. I've bolded 3 things:
1) If all they showed were perfect clips, then the "liar, spin dr., hype machine" posts show up. They can't win.
2) Don't call the devs silly. Find a way to make this point without calling names.
3)If you take "devs" out , this opinion is fine.

No warnings this time...this will be the only time. Again, constructive criticism is fine...calling out the devs is not. I hope you guys see what I'm getting at. Carry on ...
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Old 08-08-2010, 06:54 PM   #156
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Re: NBA Elite 11 Videos: 3 Quick Clips

[quote=ParisB;2041438224] "Seriously, there's un precedented control"........

I don't mean to nitpick you, but let's at least wait until we play the demo before we firmly believe the control scheme is "unprecedented". It's one thing for the EA team to say it's "unprecedented" in these stages, it's a completely different thing for the consumer to have played and agree that this new control scheme is "cutting edge" and works as well as the EA team says it will.
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Old 08-08-2010, 07:08 PM   #157
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Re: NBA Elite 11 Videos: 3 Quick Clips

The 3rd video with the collision dunk is not right. i'm not fooled by EA's claims. The defender gets knocked out of the way, but the dunker is not affcted by the collision. if a defender slams into the dunker in mid air like that, the dunker's momentum should stop and he should lose his handle on the ball and he should not be able to make it all the way to the hoop...in this animation, the dunker is able to continue the dunk animation completely uninterrupted. if there were real physics going on here, then both players would've slammed into eachothter and both players wouldn't tumbled to the ground. once again EA makes a false claim on a new feature. the physics affect the defender, but the physics do not affect the dunker. not sim. if the physics are only going to affect one player (the defender) then you can't claim to have real physics...what you have is HALF-real physics. 2-player animations are better than this, because at least a 2-player collision animation would yield a realistic result in which both players take a tumble.

Last edited by blues rocker; 08-08-2010 at 07:27 PM.
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Old 08-08-2010, 07:15 PM   #158
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Re: NBA Elite 11 Videos: 3 Quick Clips

Quote:
Originally Posted by Saviour
I am not buying into the hype. If these devs want to show clips dont the show flawed ones. How can the Artest-Wallace clip be a demonstration of real physics when Artest's dunk animation was not affected? The only animation that changed was Wallace as he animated around the actual play. Artest kept plowing forward as if he was never touched. Silly dev doesnt realize that is not true physics and they should go back tot he lab and work on thier collision engine. Artest dunk animation should have adjusted when contacted, and Wallace should not have floated backwards when contacted in the air. There should have been an in air collision, and the player with the most momentum depending on weight on speed of movement should win. Allowing Artest to continue to amimate forward with his dunk is the same garbage that 2K basketball patched last year. Plus, why did the blocked layup look so cheap and scripted. Any ball player knows that you are taught to use the backboard in the instance. It appears he just through it up to the rim to get blocked. Not realistic at all devs.
well, you beat me to it. after i posted my comment, i realized that you basically said the same thing already.

you are absolutely right. in a true physics-based collision, both players would be affected as they slam into eachother, and both players would lose control. from this video it is clear that EA is only allowing the phyics to affect the defenders in order to have unrealistic "exciting highlight dunks" in which a dunker can slam right through a defender and complete the dunk every time...this is not real physics. this is pandering to casual fans who want to see 60 dunks per game. if EA were truly committed to real physics, they would've had artest lose the ball and tumble to the ground....but that wouldn't please the teenagers who want to see a completed dunk on every play. it's clear that EA is trying to only appeal to the casual gamer by making it way too easy to complete highlight dunks...while 2k is trying to please both sim gamers as well as casual gamers (with their multiple "game styles")

this "collision" dunk video only confirms what i already susptected (i put "collision" in quotes because it's not a real collision. Rasheed is colliding, but Artest is not colliding...rather, Artest is plowing through Rasheed like a 2000 pound wrecking ball, which is not realistic). EA's claim of "real physics" was not true. they may fool some people with these superman dunks where dunkers can power through defenders like a snow plow, but EA is not fooling me. it's insulting to my intelligence that they would put up that video thinking everyone would be fooled by their fake enthusiasm. I can tell that's not a real collision. i'm not stupid, EA.

Last edited by blues rocker; 08-08-2010 at 07:46 PM.
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Old 08-08-2010, 07:16 PM   #159
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Re: NBA Elite 11 Videos: 3 Quick Clips

Waiting on the demo. So far nothing has impressed me .
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Old 08-08-2010, 07:26 PM   #160
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Re: NBA Elite 11 Videos: 3 Quick Clips

I will just wait for the demo......
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