I honestly don't like the video with Bynum losing the ball. This game is supposed to be about stick skills and control. They just took control away from me like last year when players automatically lost the ball in the paint.
It should be possible to do a really slow and bad behind the back dribble with a big man if you move the right stick slowly, but it should also be easy to steal on the defensive end. If I were to try to move the right stick quickly like when I am in control of a perimeter player, then I would be fine with losing the ball.
Here's and example with Kendrick Perkins-
Don't get me wrong, though. I don't want to go up and down the court performing advanced dribble moves with big men.
Yeah and if you notice by that bad choice of video Perkins dribble behind his back did cause him to have to pick up his dribble and pass to avoid the travel. I think the problem you see in the Bynum vid is he loses it completely. But i wonder sometimes if people don't read to much into this stuff..... this is one example captured. Remember what they are telling us and have a little faith. No canned animations so perhaps this isn't the norm.
My point exactly, Artest didn't lean into the dunk or get turned, the "physics system" treated sheed as if his weight and position didn't even matter.
In case you haven't read some of reanimators replies in the thread the offensive phsyics reactions hadn't been added to the game yet when that clip was taken. Now since Friday it has been worked on and more video showing this happening will fairly confidently released Monday.
In case you haven't read some of reanimators replies in the thread the offensive phsyics reactions hadn't been added to the game yet when that clip was taken. Now since Friday it has been worked on and more video showing this happening will fairly confidently released Monday.
I've read his threads and I'm thankful that he's hear replying at the rate he is. But you know what? I personally have no interest in seeing videos where the flaws are abundant and for that matter, outshine the point they were trying to make. I just wish someone over there would get a grip and say to themselves, "maybe we shouldn't show this just yet", "lets clean it up a bit before we show it".
This isn't the 1st time their gameplay videos were full of very noticeable errors. Some of you guys are blown away by what these videos show, but I'm not. Not buying into the hype either. This is year in and year out with this series. I will not be shocked one bit, IF this game (by way of public opinion) is another huge disappointment...Its the same thing every year: Hype by company, uncontrollable excitement by fan, then ultimately most agree the game didn't live up to the hype. I'm giving it a fair shake, as always, but I've been fooled once, twice, thrice, quatro times, and I keep coming back hoping for the best, and I'm over it...I can't even trust the demo, cuz last years demo was great, 1st few weeks of owning the actual game was great, then they dropped a patch and it drastically changed for the worse, IMO.
Its all work on prpgress stuff and why not show it the developers can great feedback from the community in the flaws and thats whats being done. We will get to see the end results with the demo/full game so why not see the behind the scenes stuff to see how its all done. We can also getting an understanding of what it takes to develop a game as well as see the direction the team is taking the game.
Umm how can that be real time physics when they have to add a seperate system for offense, shouldn't they act as one? I'm not buying into this until i see it.
Triggers/switches still have to be set to allow this to happen in this case players weight, height, hip height at point of contact in the jump and momentuem along with ratings. Its the x,y & z factors that go in to the physics that make it all happen.
I really hope that this year we will see more signature stuff for dunks, free throw routines etc. because the NBA Live series has been really running behind compared to 2K.
My fear is that this year again those signature elements will be pushed back because all the efforts have been on new controls and animations.
Every year we hear about the fundamentals being rebuild and so on, but when will we actually feel like we are playing as Kobe, Wade, James etc?
Nice video and all but on the 3rd clip why is #34 jumping up in the air to swat the ball and he is waaay out of position. Looks like he's swatting air!!! Come on EA let's get this right!!!
I still don't think it's actually real time, there just pre-dertermined animations if they have to be triggered by an event. I'll wait for the demo.
The Artest dunk looked like a real time animation to me. I feel like if it were pre-determined, Wallace's fall would have looked a lot smoother and more tied in to Artest's body. As it looked, a player went flying to the rack high above the rim and a defender came over and tried to intercept the play a little late, thus initiating the contact animation. I'm not very positive, but wouldn't a pre-rendered collision have to be determined before the Artest dunk began? I'll have to give it another look.
Edit: Also, am I the only one who got 2 really freaky advertisements before each vid (one for killer piranhas and one for a possessed little girl)? I'd be okay with like, a Starburst ad. . .or one for kittens.
I'm glad to see the 2player animations gone, but the replacement still needs some work. You guys might have a physics engine, but you need a kinesiology engine or something - rasheed wallace jumped straight up, then some how levitated backwards before showing any signs of impact. Plus he didn't show any localized impact (i.e. if someone gets hit in the sterum, their chest compresses, their shoulders go forward, and the upper body should be out of line with the lower limbs) - he just levatated backwards, and stumbled back once he got to the floor.
Edit: I'm sorry but after watching it a few more times, it does have localized impact, but it's after he levates backwards lol.
I'm glad to see the 2player animations gone, but the replacement still needs some work. You guys might have a physics engine, but you need a kinesiology engine or something - rasheed wallace jumped straight up, then some how levitated backwards before showing any signs of impact. Plus he didn't show any localized impact (i.e. if someone gets hit in the sterum, their chest compresses, their shoulders go forward, and the upper body should be out of line with the lower limbs) - he just levatated backwards, and stumbled back once he got to the floor.
Edit: I'm sorry but after watching it a few more times, it does have localized impact, but it's after he levates backwards lol.
I agree with you. I believe I read this is not what the final impact in an instance like this will look like but yes, it looked a bit unnatural and rough - as if Rasheed is defying physics a little. It's a starting point though.
Nice video and all but on the 3rd clip why is #34 jumping up in the air to swat the ball and he is waaay out of position. Looks like he's swatting air!!! Come on EA let's get this right!!!
To give a bit more context to the video, I was playing against the CPU and I was controlling the Celtics.
I had got beat off the dribble and was still recovering and I pressed up on the right stick in a desperate attempt to try and block the shot. But I hadn't finished turning to face the ball when I did which is why that particular jump looks a little akward.
The help from Rasheed was a cpu teammate.
I wish I could say I was the one who did the dunk, but I wasn't
The game was slowed down considerably last week I believe. The player differentiation and ratings are being added to the game right now.
Some ratings are in, some ratings still have to be added.
As I said in an earlier post, the ratings that influence in air collisions on dunks were added today, and there should be a video released on Monday showing off the results.
YES! Something I've been preaching to Connor and other devs since I left community day.
I'm glad to see the 2player animations gone, but the replacement still needs some work. You guys might have a physics engine, but you need a kinesiology engine or something - rasheed wallace jumped straight up, then some how levitated backwards before showing any signs of impact. Plus he didn't show any localized impact (i.e. if someone gets hit in the sterum, their chest compresses, their shoulders go forward, and the upper body should be out of line with the lower limbs) - he just levatated backwards, and stumbled back once he got to the floor.
Edit: I'm sorry but after watching it a few more times, it does have localized impact, but it's after he levates backwards lol.
I think if we watch all our favorite games in slow motion and zoomed in with a critical eye, we would be miserable unhappy people, lol.
Seriously, there's un precedented control, real time physics, and the guy got dunked on without a canned animation sequence. We should be happy because that hasn't happened in any video game bball game before. Let's not start complaining about the bench's reaction or how Sheed's wrist muscles or shoelaces reacted to the impact.
I think Artest doing a Lebron dunk is the only thing worth complaining from that, but I can live with it for now if the focus is on controls, physics, and core gameplay.
I think if we watch all our favorite games in slow motion and zoomed in with a critical eye, we would be miserable unhappy people, lol.
Seriously, there's un precedented control, real time physics, and the guy got dunked on without a canned animation sequence. We should be happy because that hasn't happened in any video game bball game before. Let's not start complaining about the bench's reaction or how Sheed's wrist muscles or shoelaces reacted to the impact.
I think Artest doing a Lebron dunk is the only thing worth complaining from that, but I can live with it for now if the focus is on controls, physics, and core gameplay.
The Shoelaces part was Hilarious. But yea I think people are overreacting rEAnimatior already said he did some tuning to sequences like that , and that we'll get a glimpse on Monday.
I am not buying into the hype. If these devs want to show clips dont the show flawed ones. How can the Artest-Wallace clip be a demonstration of real physics when Artest's dunk animation was not affected? The only animation that changed was Wallace as he animated around the actual play. Artest kept plowing forward as if he was never touched. Silly dev doesnt realize that is not true physics and they should go back tot he lab and work on thier collision engine. Artest dunk animation should have adjusted when contacted, and Wallace should not have floated backwards when contacted in the air. There should have been an in air collision, and the player with the most momentum depending on weight on speed of movement should win. Allowing Artest to continue to amimate forward with his dunk is the same garbage that 2K basketball patched last year. Plus, why did the blocked layup look so cheap and scripted. Any ball player knows that you are taught to use the backboard in the instance. It appears he just through it up to the rim to get blocked. Not realistic at all devs.
Hey guys...I'm going to say this once. Most of the things in the post strike me as legitimate feedback, as far one person's opinion goes. I've bolded 3 things:
1) If all they showed were perfect clips, then the "liar, spin dr., hype machine" posts show up. They can't win.
2) Don't call the devs silly. Find a way to make this point without calling names.
3)If you take "devs" out , this opinion is fine.
No warnings this time...this will be the only time. Again, constructive criticism is fine...calling out the devs is not. I hope you guys see what I'm getting at. Carry on ...