Madden demo is very disappointing. The Strategy pad has to be the worst design ever in Madden. It takes to long and your opponent can see what your doing. Also when you go hurry up your opponent can also see if you want to Run, Play Action, Deep Pass, or short pass. Game flow is just for people who dont know their own strategies in football. Ncaa is much much better this year than this pathetic madden.
The coordinator play calls were horrible. A 3rd and 18 draw was called.
...draws on 3rd and long are common NFL strategy to play field postiion, or maybe break a big gain. You gain 10 yards on a punt if it works, as opposed to running an 18 yard pass play that's low percentage
I've played about four games, and so far I'm on the fence with this one. They've fixed some things that bothered me in madden 10. Namely, run blocking follows legitimate assignments, catch animations have been vastly improved, and I like the smoother acceleration curve.
However, there are just as many problems that detract from the package. 1)The strategy pad is an unnecessary and obnoxious tweak that inhibits the ability to make presnap adjustments.
2)The gameflow feature is just dumb. Does anyone actually want the computer to pick their plays? In any case, the playcalling AI breaks down as the game progresses, and it is far too common for the computer to call the same play two or even three times in a row.
3)Several times, a defender was camped out in front of a wide receiver on a curl route, and the defender failed to even attempt a play on the ball.
4)Finally, and perhaps most obnoxious in the long run, I don't see this new implementation of player momentum they've talked about. Wide receivers seem to make instantaneous changes in direction following catches. On top of that, it seems to be more difficult to tackle (especially with the hitstick). This could make is far too easy to break big plays.
To me the game felt and looked the exact same as Madden NFL 10. The running felt a bit better and I thought the animations generally looked crisper and smoother, but the player models looked terrible.
They just don't look like they are in HD almost. The jerseys are ultra fuzzy, and there is a lot of choppiness on their silhouettes. It just looks bad.
Also, the game time says it's 1:00 pm. Why is the sun setting? This problem has been here since Madden NFL 06 for the 360 and it's still here. This just leads me to believe that they don't care about this product.
Gus Johnson was ok. Much better than Hammond so I can't really complain much.
But other than those few differences, the game felt exactly like Madden NFL 10. I'll need to see some spotless reviews to even consider buying it (mostly because they basically said they didn't even touch franchise mode, online franchise, etc).
...draws on 3rd and long are common NFL strategy to play field postiion, or maybe break a big gain. You gain 10 yards on a punt if it works, as opposed to running an 18 yard pass play that's low percentage
Thank you, I read that and was confused.
One question I have, is Pro-Tak taken out of the game? I only played 2 games in the demo but didn't notice. I'd be disappointed if it was.
I'm curious....all you anti-'stratpad' posters, you do understand that in an actual game of football after the OC/DC sends in a play you have seconds (if that) to make any checks or adjustments...especially defensively. You might see a Mike LB check into a different blitz or check out of one, but the ability to change coverages, put LB's in zones and adjust you D-line's positioning seconds before a snap is not the essence of actual football at all. I guess it's one of the reasons I'm cool with it.
...draws on 3rd and long are common NFL strategy to play field postiion, or maybe break a big gain. You gain 10 yards on a punt if it works, as opposed to running an 18 yard pass play that's low percentage
Yes they are done, but they are not the most common play on 3rd and long. And they sure aren't the play of choice for 3rd and long when you need a touch down. but who cares
I played about 4 games of the demo last night. I'm still trying to make up my mind on Madden 11. I didn't like Madden 10 or NCAA 10, as I skipped buying both.
This year, I'm still on the edge about buying Madden 11 as I feel NCAA 11 has nailed the game play. Madden feels much different to me, maybe in a good way, but I'm still trying to decide. As for the strategy pad I don't see why everyone is complaining about it. It took me two games to get used to it and by the third game I was comfortable with it, and easily making DL, LB, and coverage shifts all before the computer snapped the ball. It is pretty quick once you memorize the methods. I like the way hot routing is done.
I'm going to spend some quality time with the game planning system. It is highly customizable to situations and could be beneficial with time spent with it. People hate change though...and Madden 11 has a lot of change in the controls and game play. NCAA right now feels like the better game to me, but I may change my mind the more time spent with Madden.
Presswithsafetyshad - in real life a MLB or a QB can make multiple changes simply with one set of voice commands. No one is saying they do that on every play (with Manning being the exception) but it's possible.
I'm curious....all you anti-'stratpad' posters, you do understand that in an actual game of football after the OC/DC sends in a play you have seconds (if that) to make any checks or adjustments...especially defensively. You might see a Mike LB check into a different blitz or check out of one, but the ability to change coverages, put LB's in zones and adjust you D-line's positioning seconds before a snap is not the essence of actual football at all. I guess it's one of the reasons I'm cool with it.
In real life they have a lot more defensive plays to choose from. I can't pick a Cover 2 with the line slanting right, I HAVE to change it at the line. If I want a creative zone blitz, or want to cancel a stunt and re-route the DE to a straight rush I HAVE to do it at the line.
If we had better defensive playbooks, we wouldn't have to make so many changes at the line.
I've read every single post in this thread and compared to the NCAA demo impressions, wow what a difference in tone.
NCAA was full of people talking about how great the demo was with a few grumblings.
This thread seems to be mostly grumblings with a few people talking about how they enjoy the game, with hardly anyone talking about how great it is. The biggest compliment I'm seeing is the game is enjoyable or good. I wonder if this bodes ill for Madden sales this year. I know this is a small sampling but it held true for NCAA (reviews here were mostly positive and the game has outsold what EA expected) so you never know.
I've read every single post in this thread and compared to the NCAA demo impressions, wow what a difference in tone.
NCAA was full of people talking about how great the demo was with a few grumblings.
This thread seems to be mostly grumblings with a few people talking about how they enjoy the game, with hardly anyone talking about how great it is. The biggest compliment I'm seeing is the game is enjoyable or good. I wonder if this bodes ill for Madden sales this year. I know this is a small sampling but it held true for NCAA (reviews here were mostly positive and the game has outsold what EA expected) so you never know.
I think Madden is more of a lightning rod, ODogg. While NCAA, too, is the only thing on the market, GameBreaker, college FB 2k etc. never gained as much traction as their NFL counterparts
I'm curious....all you anti-'stratpad' posters, you do understand that in an actual game of football after the OC/DC sends in a play you have seconds (if that) to make any checks or adjustments...especially defensively. You might see a Mike LB check into a different blitz or check out of one, but the ability to change coverages, put LB's in zones and adjust you D-line's positioning seconds before a snap is not the essence of actual football at all. I guess it's one of the reasons I'm cool with it.
sorry, but the CPU cheating you and knowing your play all the time isnt the essance of football either.....and they do that on the higher levels where I like to play
And I disagree about the their not being tons of stuff going before the snap....Every Sunday during the Season....Opposing Qbs play "Where's Troy" and have to decipher the "Organized Chaos" from the Ravens.....not to mention all the dancing the Jets do before the snap
I said this in one of the other SP Discussions threads....Id be more willing to accept less user control if we were provided with a deep Defensive playbook that shows off the personality/flare of an NFL teams D
We are given very run of the mill and generic stuff to work with...The base playbook has very little soul to them at all.....and EA limited even further what life we can give to our Defensive Schemes with this SP
Each year for the past 5yrs I wait for Madden football and hope that the gameplay of the game is improved, each year I am dissapointed and continue to play 2k5 football. Th gameplay is what's important to me, untill that changes I will not play Madden.
Each year for the past 5yrs I wait for Madden football and hope that the gameplay of the game is improved, each year I am dissapointed and continue to play 2k5 football. Th gameplay is what's important to me, untill that changes I will not play Madden.
awesome impression...although I guess everything that can be said has been
Presswithsafetyshad - in real life a MLB or a QB can make multiple changes simply with one set of voice commands. No one is saying they do that on every play (with Manning being the exception) but it's possible.
They do groupings more than anything. They don't do individual callouts to 10players. Madden(and other games for that matter) has allowed gamers to get used to being able to do that, unfortunetly.
In real life they have a lot more defensive plays to choose from. I can't pick a Cover 2 with the line slanting right, I HAVE to change it at the line. If I want a creative zone blitz, or want to cancel a stunt and re-route the DE to a straight rush I HAVE to do it at the line.
If we had better defensive playbooks, we wouldn't have to make so many changes at the line.
BINGO!!!! Couldn't agree more. If the game was built around and focused on the game of football and less on BS stuff like 3 on 3, locomation which really is only there to help hide the awful animation system, etc...
we'd have some of the issues resolved.
That's why I'm not downing those that want to use the old way if it's faster for them to get adjustments done. I just choose not to redesign at line as it just doesn't seem right..