You guys should really spend the time you complain about strategy pad time trying to get used to the Strategy Pad, Then you'd probably have it figured out by now.
trust me, most of us have......the thing is slower and less responsive....by design it appears after looking at some dev comments
it's an improvement over m10, but not as big of a jump from 09 to 10.
it feels like they were too focused on making the games go quickly.
strategy pad is a frustrating sideways move -- basically change for the sake of change
I wouldn't mind not being able to make pre-play adjustments on D if there were more plays available. These playbooks seem like the same as the past 5 years, unfortunately.
the default game flow plans are following the same play call tendencies of the CPU for the past couple years. they're especially useless on defense. if game flow is going to be used at all, it has to be from a well constructed and thorough game plan customized to your liking.
run blocking is much better for my team, but the CPU still can't move the ball on the ground on All-Pro
it is impossible to get any yards on KR or PR
All-Madden still uses the approach of making my players dumber instead of their players smarter
I love how quickly my players go in motion.
Presentation is similar, but tweaked for the better and ultimately improved
I've been playing the demo more and while it isn't terrible by any means, I'm just not satisfied with it. It's due to the animations, on most plays I can predict what is going to happen because of the 3 or 4 possible animation outcomes. If the Madden team isn't going to pursue real time physics, the least they can do is an animation overhaul. Some animations may seem like a good idea(David Tyree catch) but don't pan out. Adding more casual animations(tackles,swats,blocks) would go a long way towards re-playability and authenticity.This is still the demo so some new animations may be in the retail but not to the degree I'm hoping for.
Lol. It isn't a mistake. He is expressing his opinion as you are yours. Him saying that 2K is the greatest Football game ever doesn't make it so and your saying that it isn't doesn't make it NOT either.
If either of you listed what you think is the greatest Football game of all time, it would be no more of fact than any other opinion. And there would be Millions of people that would disagree with you too.
Actually the guy I was responding to never said 2K was the greatest. I did say it wasn't though... but you're right, Everyone has a right to their opinions... (Best game stopped in the 90's )
played only one game but from what i gathered i liked a lot of things. gameflow might be good but i have to play around with it mode, i just jumped into the game and hated the plays that were called. pass coverage is still terrible, i dont think this is ever going to be fixed.
animations are still awkward and still too much of players getting stuck to each other. im probably gonna pass on it this year or get it used later on down the line
I finally fired up the demo and I'm somewhat underwhelmed. The game play does feel tighter, but with that it also feels stiff and almost robotic in certain areas (mainly on catching animations etc...it seems like things happens in stages rather than fluidly at times. Not slow, just sticky...if that makes sense).
I do feel like the improvements helped the passing game like the earlier round table thread mentioned. The sideline play is a welcome fix and there are some nice new DB/WR interactions (I actually had a few good fights for the ball and position).
-Graphics are as nice as ever (I think NCAA is lit better, but it's tough to gauge Madden's lighting off of 1 stadium in a demo).
-Presentation looks good and while he sounds a bit robotic at times and VERY forced at others (we get it...Gus is more exciting than Tom...do we need him trying to get us pumped about Verizon being a sponsor?), Gus Johnson is better overall and should be good for the commentary in the futre if they ever move to a more progressive style.
-The running game is fundamentally the same to me. I didn't notice much "wow" factor about the dual stick controls. It really felt no different than 10. the blocking may be better, but I can't really tell for sure.
-I DO NOT like strategy pad. I've gotten used to it where it's not killing the game for me or anything but I don't see the point at all as all it does is make the game less accessible and fluid. It's more of a bother on offense than defense for me (defensive adjustments have felt clunky to me for awhile and the steps are roughly the same on D with the pad as without) but a bother nonetheless. Not the end of the world or anything, just a really odd choice they made IMO.
In fact, that brings me to my biggest gripe with 11 so far. Nothing seems to have been done to really push this franchise forward. Game planning is a nice concept, but I don't like gameflow playcalling very much (and it's basically a polished ask madden without madden). The strategy pad pushes the game interface backward, the kicking meter is as easy as the R stick and now I have a giant 1990s meter on my screen, etc.
The game play is taking such small steps forward, but at least it's forward I guess. It's certainly better than the direction the rest of the game is taking IMO. Everything else is 1 step forward, 2 steps back to me. Now, this is just a demo and maybe the changes will be better/more pronounced in the final copy. Maybe it's something that takes multiple full games with a variety of teams to appreciate. I dunno.
I've been playing the demo more and while it isn't terrible by any means, I'm just not satisfied with it. It's due to the animations, on most plays I can predict what is going to happen because of the 3 or 4 possible animation outcomes. If the Madden team isn't going to pursue real time physics, the least they can do is an animation overhaul. Some animations may seem like a good idea(David Tyree catch) but don't pan out. Adding more casual animations(tackles,swats,blocks) would go a long way towards re-playability and authenticity.This is still the demo so some new animations may be in the retail but not to the degree I'm hoping for.
Yeah I was expecting them to add alot more new animations then what I'm seeing, in my opinion, that's necessary to keep the game fresh if keeping the same engine. Not to mention, could collingsworth have at least 50% new material. It's like the commentary in NCAA, that commentary is plain stale just because they haven't added enough new stuff.
After my first game, I like the demo. Gameflow feels good and speeds up the
playcalling. Jets (me) beat the Colts 35-0. Manning with 4ints on pro. The running game felt nice and fluid. Have to try it on all-pro to see what happens. I don't like that sometimes the corners don't look to defend a pass and are able to knock down the ball.
The demo is nice, which leads me to believe the retail version will also be nice. Gameflow/gameplanning is the real deal. I was playing with the jets and the plays called where authentic, to me anyway. I was up by a touchdown and had the ball on my side of the field on 3rd and 20, a draw was called. At first I was shaking my head, but that's NFL play calling. Must of us would throw long and go for the first, which is what we are use to, but game flow called the right play.
I like the strategy pad, it minimizes the nanos, IMO, which are cheesy. Online play should be the bomb, especially if there is a lobby strictly for gameflow/gameplan. Come on August 10
I would like to know this too. I couldn't find a way to do it.
i figured it out. the problem was me pushing the left analog stick down instead of the right.
the game isn't on right now so I don't quite remember but you have to hot route, then choose man, and flick down on the right stick. my problem was I kept flicking the left one down.
I'm pausing my third consecutive game of the demo right now to post this.
The first two games I told myself I would stick to Game Flow only. I barely made it to the half before going back to old method in game one. The second game I made it through all the way on offense, audibling and hot routing quite a bit, but on Defense I just couldn't handle it.
now, I've played about 4-5 games on the demo before today, but not in a row. I used game flow a little bit here and there, mostly to check out the audio in the headset, but I audibled and hot routed most plays. I did make a custom offesnsive and defensive Game Plan for NY yesterday, and it did work better. Of course, it didn't save and I didn't want to spend another hour on it...
Regardless, I want to give this new feature a fair shot (just like I'm reluctantly learning the strategy pad) but the default defensive game plans are absolutely terrible! I haven't audibled yet, similar to the challenge of strictly using Ask Madden.
So now I'm late in the 4th quarter and my Colts are leading 21-14, and the Jets are driving on me. WHY DO THE COLTS BLITZ 8 EVERY OTHER DOWN?!?!? I mean, all game long!?!
Dare I say, this is worse than Ask Madden? probably not, just because there's still the old way available. However, at least Ask Madden gives you a few options so you could basically pick the lesser of the evils.
Once I get the full game I'll definitely try it out in a frachise with a saved gameplan, and see how I like it then. So far -- eh...
I've been playing the demo more and while it isn't terrible by any means, I'm just not satisfied with it. It's due to the animations, on most plays I can predict what is going to happen because of the 3 or 4 possible animation outcomes. If the Madden team isn't going to pursue real time physics, the least they can do is an animation overhaul. Some animations may seem like a good idea(David Tyree catch) but don't pan out. Adding more casual animations(tackles,swats,blocks) would go a long way towards re-playability and authenticity.This is still the demo so some new animations may be in the retail but not to the degree I'm hoping for.
you must b reading my mind .even if the game is not what some people wish 4 it 2 b at least give me some sweet wow did u see that animations.then mayb the rest wouldnt b so bad