Can anyone confirm if on the demo, they purposefully reduced the amount of replays and stat banners? At e3 they had replays on almost every other play. Here, they are almost as infrequent as madden 10.
My initial impressions after three games..this feels like wide open gameplay that NCAA had a few years back. Offense has too much of an advantage this year. Just driving it up and down the field at will and I'm playing on All-Madden. My receivers are constantly burning the defenders and don't get me wrong the jets have a decent receiving core,but not this good.
I don't think NFL defenses make more than 2 or 3 adjustments per play...I also don't think that I play in the NFL ... I think it just means you have to call better D. I wish they'd have tiered defensive play-calling...tell your guys in the box to do one thing, and the secondary to do another...I'd like that a lot
Yeah, the lack of defensive plays is the reason why we've all had to make a ton of changes at the line. I could care less about cheesers, but I usually make a bunch of defensive adjustments just to get a realistic play that's not in my playbook, a good zone blitz for instance.
The interface to create gameplans is just horrible. I LOVE the gameplan feature, but if they just made the screen to look just like in-game play calls, it would be 1000 times better.
The Colts have about 200 Shotgun plays, and I have to surf through all of them to find the one I want to add to the gameplan. Not intuitive.
I actually found the JETS D very easy to beat due to the fact they blitz so much....Was playing on ALL-Pro with some slider tweaks to the Jets Pass D/Run D...
But that individualism of teams seems to be in place...Colts pass and cant really run worth a lick, Jets run well and have an aggressive D...Hope that pans out in the final version. Being able to adjust the CPUs gameplans is actually kinda sweet IF it works well.
Yea I do get a ton of passing yrds because the jets blitz so much. When im on d with the colts everytime i go to man their is a wr running across the field with a db a couple steps behind them so I have to go to zones like the colts run in real life and hope i can get pressure because if i dont then the jets wr will have enough time to find a hole in the zone
I didnt mean that in a bad way. Its just in the past madden games running has not been this tough. I like the challenge to try and get 100yrds when its hard like that. I was just saying though that on all madden there is no way you can have a good running game. Like i said as soon as i snap the ball im looking at where I suppose to be running and I see the dlineman swimming past my blockers or ripping through them. I dont have time to make a cut or anything. Even when i try to run off tackle its the same results
When I was playing last night I remember saying to myself, "thank God, I can run playaction." I didn't have any trouble with it at all.
It could just be the one play I kept calling. In the Jets playbook, from Strong I Close. Just to see, I ran that same play action 6 straight times and got sacked 4 times and pressured the other two. Maybe the blocking on that play needs tweaking.
I've been getting some HUGE gains on Out routes. I'll throw it just before the cut, and the CB will usually keep backpedaling way out of position. Then my WR catches it and has all day to run.
I think it looks great once in a while, but it seems like it's happening too much.
Does anyone else have a ton of injuries per games?
I actually like the new kick meter. You have to do more then just aim the kick and fill up the meter now. Its kinda like how mlb the show does their pitching meter. First you have to set the marker in the right place then you have to account for power and accuracy. I kicked a 40 yrd field goal and everything was good but the accuracy. the marker was in the right place, power was 99 but i stoped the bar just a tad bit short of the correct spot and my kicked hit the upright. Also viniteri leg is not that strong. On a 50 yrds I had the power as high as it could go but the kick was short. This way means kicking a game winning field goal, or an extra point is not a gimmie anymore and people will not just take that part of the game for granted.
Skyboxer, I don't think that's a good example because it was a 3 man rush and Freeney tackled the HB on the fake.
Any time I've had at least a 4 man rush against me, at least one of my OTs just ignores either the DE or a blitzing LB and I'm getting killed.
Well to be fair the previous posts didn't say "Getting pressure on every PA pass when they run 4 man fronts" Just playing
However ... It WAS a 4 man front. Look at vid again.
I'll have to check it out when I get home. Are you all setting up the play action?
One thing you can't deny though is the LB did NOT super jump. I've yet to see that problem in M11 yet.
Some DB's have a higher catch rating, but they do drop a ton of passes, but that isn't any different then it was in Madden 10. If they did catch all the easy passes thrown their way, there would be like 10int's a game
im not saying every pass that hits their hands should be picked but when that many passes comes to them at least one should be picked