I just have a hard time believing that a year of work went into the gameplay, and in the case of locomotion, nearly 2 years. Really? My expectations were much higher after playing the NCAA demo, but IMHO, the gameplay doesn't measure up at all.
This is how I have been feeling for months now.
I'm in love with NCAA 11
Madden 11 is clearly inferior to it, and I do not understand why.
Maybe I'm missing something, but how do I shade my safeties? How do I press? How do I shift linemen? How do I audible a route to a streak or a slant?
I believe its:
Pad then up to select DB's the pad for the direction
Pad then up to select DB's then down on pad
Pad then Lpad then either up/down/L or R
Pad then up then select which wr and then pick the route....
From work and I can remember what to do. Pad is simple. I agree it should have been an option but I'm 44 and can remember from work after playing for about 1 hour yesterday what the controls are.
The scarey part is if the simple D-Pad configuration/change is this problematic for a lot of people then we can pretty much kiss any real innovation to, for example, the passing system. If EA ever gets rid of the brain dead system that been this way and stale for the last umpteen years (Hit X for X...Hit Y for Y) the world will collapse into itself.
I'm somewhat new to the forums and I thought that I could post my perspectives from a casual Madden fan/player POV.
I read about 35 pages of this thread yesterday at work to get a feel for what the demo would be when I got home. Needless to say I surprised at the amount of negative reviews. The top 3 complaints were the Strategy Pad, run blocking, and players "skating" due to the new engine. After playing only one game, and being in the position I am in as far as the casual Madden crowd, I've got to say that I enjoyed playing the demo regardless of the supposed "flaws."
I grew up with the Madden franchise as a kid. My first video game (that I can remember anyways) was Madden '92 for the Sega Genesis. I played that game until I got sick of it and then came back an hour later to play it again. My family bought each Madden iteration year after year until about 2000 or so. I had a Dreamcast at the time, found the 2K series, and never looked back. The reason is because I found the 2K series much more fun to play. What's my point in all of this? Fun.
I enjoyed Madden 09 and 10, but they didn't have the lasting appeal for me that other sports games had. I'm a huge hockey fan and buy/play every version of the sport I can get my hands on, EA's NHL franchise being my favorite. I played 08 and 09 until I my hands bled raw because they were downright fun. NHL 10? Not so much. It didn't feel right and there were some things that were a little off. Madden was ok for a while but then I got bored and went onto something else, just like after NHL 10. Both games were not fun to play in my case.
After playing the demo last night, I can honestly say that I enjoyed my time and will be picking up the game on day 1 as always, but this time it might be different. This time I think I'll be playing Madden 11 for a while because it has something for me that I just find fun again. I have NCAA 11 as well and I haven't stopped playing the game until last night because of the Madden demo!
I guess my point is, instead of bickering and trying to find faults with the game, honestly ask yourself if you're having fun with the game despite the flaws you find. No game is perfect, especially sports games. That's probably why I like them so much. Just like in real sports, every game is different, good or bad. If you're not having fun with the game, then don't get it. If you can get past the flaws and still find yourself smiling after a huge run or defensive stop on the goal line, then get it. It's all about fun gents!
I've been on a EA boycott during this generation. Other than the early NCAA's of this console generation, I haven't purchased a single EA (sports or general) game since 2006. Actually, I take that back, I did pick up Madden 10...briefly.
I've been gaming for 20 years. Of course, over time my interests have changed a little. Before as long as the game sort of appeared to mimic its respective sport, I enjoyed it. I didn't care about realistic stats or things of that nature. Nowadays, I want games that I can get immersed in; I want to feel that the only way I can succeed is to use "real world" logic rather than "video game" logic. I think Madden 11 may finally be one step closer to that.
The problem I had with the NCAA 11 demo was that I was able to use the same strategy I used way back on NCAA 04, 05, and so on: get a fast QB, rollout, go for the strike if available or simply scramble for the first down. It worked almost all the time. While that demo was impressive to me visually, I couldn't see myself enjoying the game long term, so I passed on getting the retail.
After reading the Madden 11 demo impressions, I too was a bit skeptical about the game. But I decided to play and get a feel for the game myself. Visually, it's not that much different than last years game, but I am no longer the graphics whore I once was during my teen years, so I'm willing to let that go. Although, I do hope the jerseys get dirty. I always liked that little touch in sports games.
On the field, this game feels more confined than the NCAA demo. I feel like I have to nickel and dime my way down the field to put together and successful drive, rather than go for the long bomb every play. That's what I like most about it though. I like a game that forces me to slow the game down and exhibit patience rather than just lucking my way to victories. I like that I have to take my time, stay in the pocket, scan the field, look for the best opportunity for the completion, and oh yeah, avoid the pass rush. I feel like a real QB in this game, and that is the first time I've ever felt that way on an EA football game. The only other game this generation to replicate that feeling for me was APF 2K8.
As far as locomotion goes, I personally feel that it's another victim of the EA Hype Machine. It's not that game changing to me in my opinion. I still see plays and movement that defy momentum and the law of physics. I think it they were to implement the physics engine that Backbreaker has, this would really break it wide open then. But until then, I guess I have to deal with the canned tackling animations and such that has plagued Madden football for generations. Ultimately, it's not a game killer to me; moreso a nitpick at this point. It doesn't harm the progression on the field, and it still looks like football so I can deal with it.
I'm a fan of GameFlow. As a player who only called the same 10 or so plays in previous editions, GameFlow makes sense to me. No need in using the whole play book and wasting time sorting through plays. If anything, it forces me to try different plays that I otherwise would not have picked. And for gamers who dislike this feature, at least you still have the option to use the whole playbook before each play.
I also like the new kicking meter. In previous editions, I feel that I can always make any given field goal (inside of 60 yards) with any kicker in the game. With the new meter, your kicker's rating actually matters a bit more. I would have preferred it if they were able to keep the old mechanic but somehow make it more challenging as I do prefer that mechanic more, but if this is the way they have to go to make kicking something to actually concentrate on again, then I'm all for it.
Will I purchase the retail? I'm not sure. I'm yet to purchase the NCAA retail, and I do want to try that out to give it a fair shake. With the price of games being $60, I want to make sure that the game is going to be a good long term investment first. So I will rent both and decide if either game is worthy of a purchase for me. In other words, which game if any will make me still want to play it well into February and March of next year.
Based on the Madden 11 demo, I can say that the prospects of this game are promising to me.
Wasn't really that bad, gameflow is a decent feature strategy pad is really weird and I'm not completely a fan of it but it will take sometime to get used to. Overall Madden demo was alright locomotion really does help the game out, and I did enjoy coming from behind to beat the jets once I got a feel for the game 21-20 (was down 20-0 at halftime lol). I will pick up madden this year since I have NCAA Football, it's almost a bundle pack for me anytime I get NCAA.
We're trying to clean it up. Negativity is fine, however non-constructive criticism, telling a developer to "**** off", etc. is not.
And as a final warning to any other readers, TOS Violations won't be tolerated by any members in this thread.
I understand that being rude isn't right, but If someone have a gripe about EA and the development team, why can't a person voice those gripes? If a difference is backed up with facts, Like how the reason they can't expand that much on certain game modes is because their old code holds them back, or that they use the same commentating over and over instead of getting the team in the booth and recording fresh new stuff. Why cant I voice an opinion that might hurt their feelings. This is the business they chose and they know that they will get feedback whether good, bad or indifferent they will get feedback.
Most of the Madden core fans are smart and just feel shafted sometimes like I know Gameflow is just "ask madden" dressed up and I feel patronized by that. Why is this wrong? In my business I don't want people around me who only tell me good stuff. Sometimes I need to hear the blasts so I can progress and better myself as I know I don't know it all. Anyway Im just asking because I want to stay here cause I see there are real fans here but do I have to just praise EA even though they need to hear a little tough love.
I played one half before quiting and deleting the demo. I found it steps back from last year's game. I didnt buy Madden for about 3-4 years around 2003-2007 and I won't buy it again this year. I also don't like the dumbing down of the game.
Graphics do look nice, but I find NCAA more enjoyable and will stick with that.
I do like the old play calling (3 plays, press Square, X, or Triangle) more than the change that NCAA took.
The Strategy Pad also was a disappointment.
I do not know how else to explain it other than it feels very Fisher-Price. The style seems very elementary and deliberate.
The strat pad thing is for the birds. Maybe it will get better the more you use it. Why change something for the sake of just changing it if it works fine?
The gameplay is neither significantly better nor significantly worse than last year.
Maybe team play would be fun but other than that, its whatever.
I understand that being rude isn't right, but If someone have a gripe about EA and the development team, why can't a person voice those gripes? If a difference is backed up with facts, Like how the reason they can't expand that much on certain game modes is because their old code holds them back, or that they use the same commentating over and over instead of getting the team in the booth and recording fresh new stuff. Why cant I voice an opinion that might hurt their feelings. This is the business they chose and they know that they will get feedback whether good, bad or indifferent they will get feedback.
Most of the Madden core fans are smart and just feel shafted sometimes like I know Gameflow is just "ask madden" dressed up and I feel patronized by that. Why is this wrong? In my business I don't want people around me who only tell me good stuff. Sometimes I need to hear the blasts so I can progress and better myself as I know I don't know it all. Anyway Im just asking because I want to stay here cause I see there are real fans here but do I have to just praise EA even though they need to hear a little tough love.
No where does anything say they can't voice their opinion. NOWHERE.
However you have to do it without being an *** and being insulting. If they can't voice your opinion in an adult manner then that's their problem.
Played demo last night and lost to Colts 17-14 in ot. Pro's Love the feel of the sticks when running the ball, very fluid . Wr animations improved esp near sidelines . Gameflow very nice but would also recommend gameplanning to remove many of the streak pass plays that prior post spoke of earlier. Cons Defense seemed to give up to many big pass plays. I play with lbs and de lineman alot and loved the animations on the push rush, just sick but while I did sack Peyton a couple of times, I still feel like there were other times when I should have gotten to him and he was able to get rid of the ball. The new fg /punt features will take some getting use to but I like it though. No comment on d-pad adjustments as I didn't use it but can see how this can be a concern if you aren't able to make subtle adj prior to the snap. Overall not a bad demo. Curious to see the final build on this in a couple of weeks. Side note ** I saw the use of gang tackling where the ball carrier gets knocked back/side as oppose to just falling down/forward in prev versions. Nice
After playing the demo for a while. I must say that I didn't like the demo. The game feels too robotic. The game isn't smooth. I'm going to skip madden this year. I love the NFL, but this in a way feels worst the madden 10. The graphics are good, and gus sounds ok in the game, but the gameplay feels slugish..
No where does anything say they can't voice their opinion. NOWHERE.
However you have to do it without being an *** and being insulting. If they can't voice your opinion in an adult manner then that's their problem.
Also the bolded part.. 2 words...
Strategy Pad
just play'n
I know, that it just seems that people get banned for being angry. And you know sometimes it seems that EA gets protected a lot. They should get blasted I mean they are pretty darn cocky and full of themselves. I can say that because its their actions that show it, but I had a friend get banned here because he made a little joke about them. I mean wow can the devs not handle a little jab? I just think when your dealing in the public arena all bets are off. I am in public relations for political figures, mostly small time people but they get blasted heavy all the time and when they cry about it I tell em that's the game your in. If you can't handle it go and find a new career. You got to have thick skin. And most of all I tell em to actually listen to the people they are trying to help, that works sometimes.
I understand that being rude isn't right, but If someone have a gripe about EA and the development team, why can't a person voice those gripes? If a difference is backed up with facts, Like how the reason they can't expand that much on certain game modes is because their old code holds them back, or that they use the same commentating over and over instead of getting the team in the booth and recording fresh new stuff. Why cant I voice an opinion that might hurt their feelings. This is the business they chose and they know that they will get feedback whether good, bad or indifferent they will get feedback.
Most of the Madden core fans are smart and just feel shafted sometimes like I know Gameflow is just "ask madden" dressed up and I feel patronized by that. Why is this wrong? In my business I don't want people around me who only tell me good stuff. Sometimes I need to hear the blasts so I can progress and better myself as I know I don't know it all. Anyway Im just asking because I want to stay here cause I see there are real fans here but do I have to just praise EA even though they need to hear a little tough love.
If you say all this without profanity you'll be fine and calling people dumb ******** stupid or lazy, you'll be fine.
Being a PS3 owner, I couldn't get the demo until last night and the size of it made the download take forever... so I just kept playing NCAA '11 instead... having literally just played a game in the demo as the Jets, I have assembled a short list of notes about it.
- Strategy pad. If this year's overall theme is about quickness and simplicity, why did they make something that was quick and simple into something that's unnecessarily convoluted? It's not a deal breaker for me once you get the hang of it, but I don't get the logic behind making such a big change.
- Kick meter. I like the change. It took me two kicks to get the hang of it; I shanked my opening kickoff out of bounds for an illegal procedure call, haha.
- The zoomed-out camera. This will bother the hell out of me, and I really hope it's changed for the retail product. After playing so much NCAA, my head started to hurt with the readjusted vantage point.
- Catching animations and Locomotion. Catching seems to have been refined a bit and I'm glad for that, but the use of Locomotion doesn't look like it was as well implemented as NCAA 11's version. It also makes running way too easy, which I'm sure can be balanced out with slider adjustments.
- Commentary. While I appreciate the new energy brought by Gus Johnson, he seems terribly out of place and his delivery is off. Again, something I hope that is just because it's was a work-in-progress demo. Collinsworth's lines were almost verbatim from Madden 10.
I really want to play the retail version, but I have to admit that I am terribly on the fence for this game. I fear my love of the NFL will force my hand at some point in August, but I don't see myself shelling out $60 on opening day, especially since money is a little tight right now. I can satiate my need for football with NCAA '11 which, right now, looks like the superior product anyway. I was never a Madden fan to begin with and I really felt defeated when EA gobbled up the rights and killed my beloved 2K5, but Madden 10 really sold me on their attempt to change their ways. This game.... eh, not so much. It's like NHL 10 is to NHL 09. There are changes, but the biggest one is probably just an updated roster. We'll see.
After playing the demo for a while. I must say that I didn't like the demo. The game feels too robotic. The game isn't smooth. I'm going to skip madden this year. I love the NFL, but this in a way feels worst the madden 10. The graphics are good, and gus sounds ok in the game, but the gameplay feels slugish..
have you tried a different game speed??
Personally, i buy madden every year no matter what and i previously thought i was gonna be buying the same game as madden 10. but after i played it, i was totally stunned. graphics are amazing and its realistic football. WRs can get separation on corners unlike the physic corners in NCAA 11 but theres a good pass rush which is like in real football. i am so excited for the full game
I believe its:
Pad then up to select DB's the pad for the direction
Pad then up to select DB's then down on pad
Pad then Lpad then either up/down/L or R
Pad then up then select which wr and then pick the route....
From work and I can remember what to do. Pad is simple. I agree it should have been an option but I'm 44 and can remember from work after playing for about 1 hour yesterday what the controls are.
The scarey part is if the simple D-Pad configuration/change is this problematic for a lot of people then we can pretty much kiss any real innovation to, for example, the passing system. If EA ever gets rid of the brain dead system that been this way and stale for the last umpteen years (Hit X for X...Hit Y for Y) the world will collapse into itself.
Lol. So true. I'm having flashbacks of of all the Vision Cone complaints.
In fairness, I don't really like the Strat Pad either, but it's not the end of the World.
I would like to see reform in the Passing Mechanic though, and I know that it will be met with a lot of angst if it ever happened.
I know this point will get lost in this thread so I'll probably blog it later this week along with some other impressions.
Anyway, I like GF a lot. There's something I enjoy by not being interrupted by the playcall screen every couple of seconds. But as I said while @ CD, I despise the auto-coach cam functionality. IMO and only my opinion, it's intrusive, invasive, and makes me feel away from the action. I know that we all use coach cam when we get to the line anyway, but having it pop up automatically takes away from other presentational things they could do.
I thought the ideal solution would be to have a little play art graphic appear in the left-hand corner of the screen. Waa-lah! It leaves the screen clean and you know what the play is right off the bat. As it is now, the players approach the line with various routes underneath but you can't completely tell what the play is until they settle at the LOS. And then on defense, by default the coach cam only shows my assignment? Why not the entire play (single player mode) as it does on offense?
Again, I like GF, but I think it could've been implemented better. It would be so much cleaner if I could see a graphic of the play art (about the same size of the plays in the play call screen) as opposed to auto-coach cam.
I know, that it just seems that people get banned for being angry. And you know sometimes it seems that EA gets protected a lot. They should get blasted I mean they are pretty darn cocky and full of themselves. I can say that because its their actions that show it, but I had a friend get banned here because he made a little joke about them. I mean wow can the devs not handle a little jab? I just think when your dealing in the public arena all bets are off. I am in public relations for political figures, mostly small time people but they get blasted heavy all the time and when they cry about it I tell em that's the game your in. If you can't handle it go and find a new career. You got to have thick skin. And most of all I tell em to actually listen to the people they are trying to help, that works sometimes.
Then they better start filtering some of my recent posts. lol
Listen I give my feedback both good and bad yet I can do it in an adult manner. EA (Especially at OS) isn't getting protected but quite the contrary. We want everyone to give opinions to make the games better.
Would you like it if someone berated you and said you were lazy and an idiot etc.. for the work you did (especially on a VIDEO GAME)? Or would you rather have someone say "Hey the work you did isn't exactly what we expected. Here's some things I didn't like and would like to see if you could improve on"
Who are you going to be more inclined to listen to?
Then they better start filtering some of my recent posts. lol
Listen I give my feedback both good and bad yet I can do it in an adult manner. EA (Especially at OS) isn't getting protected but quite the contrary. We want everyone to give opinions to make the games better.
Would you like it if someone berated you and said you were lazy and an idiot etc.. for the work you did (especially on a VIDEO GAME)? Or would you rather have someone say "Hey the work you did isn't exactly what we expected. Here's some things I didn't like and would like to see if you could improve on"
Who are you going to be more inclined to listen to?
I totally agree however if the person that I keep giving constructive criticism to blatantly ignores my efforts for years and years it tends to gte a little frustrating. Also think of it this way, if I tell my people all the time do your job listen and account fr everybody's voice and you will find that you can do your job better, however if blatant disregard for the opinions of the people who matter (in this case the fans) is occurring then my actions will be much more stern and aggressive.
I just can't understand why they can't get Chris collinsworth and gus johnson in the same room and record fresh new stuff so it sounds like they are actually together. That kind of stuff insults me and it's been going on for years!