It's very hard to make a decision based off this demo. I admit when I first played I was not satisfied with what I saw.
I felt the graphics could have been better, and the fact that after playing the demo (which I ended in the 3rd quarter even though I was winning) I went on Madden 10 to play my online franchise, and felt like I had a better experience playing that playoff game then I did playing that demo.
That being said, I didn't like the way WR's morphed to certain spots just so that they could do their leaning, toe sliding catches, but other than that I felt the experience wasn't all that bad, just wasn't as ground breaking as I expect locomotion to feel. This is judging locomotion from what I saw playing the NCAA demo because I haven't played the actual game.
I'm looking forward to hearing from OS peeps, and reviewers who have played the final build, and how it compares to the demo. Add this with the fact that, supposedly, online, and offline franchise haven't changed. I can't help but to feel let down just a little by EA.
Yeah the strategy pad seems like a wild idea, but I'll get use to it. I just hope the nano blitzers don't get use to it. There are a few other issues, but I'm not gonna pick at the demo, like I said, I'll give the final build a look.
Played the PS3 demo last night and I must say that I personally enjoy the game. You can tell that the demo is stripped down as you don't see any cut scenes for booth reviews and the crowd noise was not all there. I am confident that the retail version of the game will have all those cut scenes and sounds. Just watch some of the gameplay vids.
As for the gameplay, I really like it. I also enjoy gameflow as well but im not sure if I will use it in my franchise full time just yet. I think the game will be good this year and enjoyable...at least for me that is
This morning EA sent me an email, the subject read, "We've Changed The Game", and I replied, "Your Mistake, what I played last night was not worth $60,not even the $20 I paid for 2k5 five years ago!" All I could ask myself was...what happened? From what I can see, it's not as good as Madden 9 or 10. The player figures are small, I have a 40 inch led 120hz tv and could barely make out the players. The Strategy Pad, what were they thinking? GameStop's not gonna be happy (not that I really care) an hour from now cause I'm going to get my $ back. Mabe this has somthing to do with the players union and the leauge not having a CBA contract in place for next year. These are same people that made NCAA 11 with the same exclusive contract as the NFL...is it because there may be a player lockout next year so they trashed Madden this year? We know for a fact the NCAA will have football next year, and look at their game, almost flawless...hmmmm!
LoL
to say Madden 11 isn't as good as Madden 10 is funny to me, because it's basically the same game with some good tweaks. But I bet money you don't go get your money back. I bet you end up buying the game like everyone else
MrCheese - it's the same game in most respects but as I pointed out there are some things Madden 10 does better, for instance it has no strategy pad, the computer doesn't call its plays for you out of the box, the camera isn't zoomed out so far the players look like ants and the rushing game isn't overpowered.
Now with that being said I am comparing Madden 10 retail to Madden 11 demo but that's all I have to go on right now. If given the choice between those two though I'd take Madden 10 I think...
You know one other thing that I disliked that I forgot to include is the amount of warping that the WRs do to the ball. In the 2 games I played I saw several times where the WR warped to the ball. I thought this was supposed to finally be fixed this year??
Overall I dont think I like this years version of Madden. It seemed a bit of run and gun, maybe it was just the demos settings. In comparison of the two systems.
360 lighting was better, gameplay was smoother.
PS3 lighting alot darker, during replays I noticed framerate problems. I wonder if its just my PS3 though.
Everything else seemed about the same in comparison.
Passing camera is too far away. I couldn't distinguish the back judge from a safety.
This, I can't tell if the person in the middle is the linebacker/safety or the ref. On defense it's even worse because i usually play safety and shadow crossing routes but the camera is so far back i can't see them. I guess i will have to get used to it but the camera from ncaa is perfect on both sides of the ball
Yes I know that in the retail version the CPU will take longer to snap the ball but that does me NO GOOD for online play as human opponents won't so kindly wait for me to make adjustments.
You know one other thing that I disliked that I forgot to include is the amount of warping that the WRs do to the ball. In the 2 games I played I saw several times where the WR warped to the ball. I thought this was supposed to finally be fixed this year??
By far my biggest gripe with the demo. It wasn't nearly that bad at CD and didn't seem to be that bad from the E3 vids. Hopefully, this is an inconclusive build.
I don't talk about gamekillers a whole lot, but that'll ruin the immerision for me. It happens frequently in the demo, or at least on passes that go over the middle I should say. That's what I've noticed.
No comments on the demo for me yet. But just wanted to say it's refreshing to see the comments here v. the EA boards. Over there you have people that created accounts just to bash the demo and don't list pros and cons like here.
MrCheese - it's the same game in most respects but as I pointed out there are some things Madden 10 does better, for instance it has no strategy pad, the computer doesn't call its plays for you out of the box, the camera isn't zoomed out so far the players look like ants and the rushing game isn't overpowered.
Now with that being said I am comparing Madden 10 retail to Madden 11 demo but that's all I have to go on right now. If given the choice between those two though I'd take Madden 10 I think...
Strategy Pad should have been an option. I like it, but still, an option would have been better.
At least there is an option for you to call your own plays or use gameflow. I'm digging gameplanning for now and know I can turn off gameflow.
I don't like the camera, either, hopefully, there is other camera options in the retail.
I feel just the opposite. I'm loving Madden 11 demo vs Madden 10 retail. Locomotion makes a big difference.
overall i enjoyed it..i really didn see any major flaws when i played my first full game..the only thing tht still needs work is probably the offensive linemen. I will say it is MUCH MUCH improved from last year, but still not what it needs to be..overall though i have a feeling im gonna enjoy 11
i like the demo cuz i really like the feel of the game. the running is smoother, tackles animations have improved, FINALLY they figured out sideline catches, graphics a step up (i still havent figured out the best display setting on my ps3, if anyone has suggestions please let me know), you can sack the AI QB...... d pad is different, gameflow is whatever. im always concerned about the gameplay with madden. usually every yr its better but frustrating at the same time. last yr though i think they made a big leap gameplay wise so im hoping this yr is a continuation of gameplay improvements.
i like the demo cuz i really like the feel of the game. the running is smoother, tackles animations have improved, FINALLY they figured out sidel catches, graphics a step up (i still havent figured out the best display setting on my ps3, if anyone has suggestions please let me know), you can sack the AI QB...... d pad is different, gameflow is whatever. im always concerned about the gameplay with madden. usually every yr its better but frustrating at the same time. last yr though i think they made a big leap gameplay wise so im hoping this yr is a continuation of gameplay improvements.
+1 the commentary makes it feel more like a real nfl games too. I think the challenge system is broke though cuz some clearly foot on the line catches didn't get overturned.
After one and a half games, I saw(and heard) a few things that I liked and a good amount that I (initially) hated:
Gus Johnson is a welcome addition to the commentary. Hammonds sounded like a robot at times while Collinsworth seemed to be doing his own thing. That brings me to my first issue with this DEMO is that is almost seemed as if Collinsworth and Johnson were in two different rooms. I have a decent understanding of how these types of things are recorded but it seems as if it wasn't mixed and both guys sounded like they were in two completely different environments. There were also waaay too much dead air from the commentators and the fans. This was demo code afterall so hopefully this was ironed out in the final build.
To be honest, I didn't bother setting up an offensive strategy and taking full advantage of Gameflow. It felt gimmicky (Passing cone, Madden IQ, Total Player Control...etc) at first. Because I neglected to set up my own strategy, choosing gameflow felt like Ask Coach. When I play through tonight I'll give it a fair shake.
I don't understand why they made changes to the presnap controls. I was one of those players that constantly arranged and hot routed players depending on a situation in case the O or D showed me something I did not expect. My knee jerk reaction was to call it junk, but I think it just needs to be refined a bit more(maybe drop the button press to activate it). I just wish the option was offered to switch back to legacy pre snap controls.
Graphically it looks solid, although I did chuckle at the how it looked like Peyton Manning had his shoulder pads on under his dress suit as he got off of the bus.
Other than that, the Gameplay was right on except for a few minor things that I have yet to adjust to.
Played 5 demo games on PS3 last night. My overall impression is not as bad as most people's. Maybe because I have lower expectations and the fact that I wasn't all that fond of 10 are the reasons why.
Locomotion:
I'm not a big fan of the Locomotion engine that is in either NCAA or Madden. I don't think they went far enough to convey the sense of realistic motion. The difference is there from the way it used to be, but still too tame in my opinion. Having said that, I don't share the opinion of most people that the Loco in NCAA is so great and the one in Madden 11 is terrible. To me they feel largely the same. There may be more animations in NCAA to convey change of direction (have to play NCAA demo again to be sure), but in terms of how the players control with respect to change of direction is largely the same. In fact, if anything, the control of change of direction in Madden is a little better than NCAA. Here's why. In the Madden demo, when running in one direction and then turning back in the opposite direction, my player actually came to a stop an then had to start back up. This was most evident when I would try to reverse my field on a run when no hole was there or on punt returns. I never once remember having my player stop in the NCAA demo. I thought that NCAA was too zig zaggy still, as Madden is as well, but at least there are some occasions when you can't zig zag in Madden. It still isn't done properly, but I really don't see how someone could think that NCAA loco is great and Madden's is terrible. To me, they are both lacking, but if anything, Madden's is slightly better for the fact that at least every now and then, it does what it's supposed to do, which I never saw in NCAA.
Passing:
There actually seemed to be some improvement in this area. As others have mentioned, the deep ball is viable on this game, due to a combination of Loco, the new emphasis on Acceleration ratings, and either better passing trajectory or faster pass velocity. Not positive which yet. I need to play it more. I also didn't see any evidence of Super LBs like some have said, but again, maybe I need to play more. In my time with the demo though, I found it much easier to pass over players heads than any Madden I can think of, beside Madden 99 and 07. And on the occasion when a LB did try to do a swat of a pass that was intended for a player behind him, the swat was missed most of the time. Again though, maybe I need to play more, but I liked what I saw of the passing game so far.
Player Interaction:
The tackling is still an eyesore. I think I saw 2 "Pro-tak moments" in 5 games when there were many more chances for it to realistically happen. Tackling is a huge issue on this game, but I guess we all already knew that didn't we lol? I also broke off a couple of huge 70 or 80 yard runs, because of a tackle animation being triggered and having other CPU players try to help, only to fall down, and then I would subsequently spin out of the one tackle and there was no one left to tackle me. I don't care if I am the beneficiary, this is a big issue and it hurts the competitiveness of the game to be game to have someone be the beneficiary of a gift 80yd run because the of the archaic tackling engine. Unacceptable. One small positive note on interactions. It seems that the "force fields" are smaller on this game than on any other Madden I can remember. On several occasions I took control of a receiver on a Go and was able to easily slide by the DB to try and position myself for the catch when we were even or if I was a step behind. Usually in that situation, I am met by an impenetrable wall that I have to make a detour a couple yards off target just to try and get around a DB.
Player Models:
I can't stress enough how bad they are lol. The faces look decent, if not creepy, but these Giant heads and skinny alien bodies need to go. These players are as disproportionate as... I don't even know what to compare it too. Super deformed Gundam characters maybe. This is something that EA Sports as a whole, struggles with to some extent. The player models on Live have always been weird. Even the ones on FIFA are not right, but much better than Madden. I implore you all to play the demo again and look at the pre game intros. Pay attention to Peyton when he is getting off the bus. He looks like the Hulk. Then they flash to him throwing warm up tosses and it looks like he lost 50lbs. Serious question. How is it possible that Peyton could be bigger in a suit than he is in full pads? I just have no words for the Player Models in Madden, except to say that they have always had, and when I say always, I mean from the beginning, they have always had the worst Player Models of any Football game that I have ever played. The Player Models are hi-res. They have tons of polygons, but the shape is just wrong, wrong, wrong.
Graphics:
Were largely the same. Textures looked slightly muddier, but I suspect that this is due to a lot of compression going on in the demo that won't be there in the retail. The 10 demo was also similarly muddy. I do notice the lighting changes, and they do look good. I think that NCAA looks better in this dept, but Madden did a better job than before though. Also keep in mind that we are seeing an outdoor game played in bright sun in the afternoon. I have to see how other venues and weather and times of day fare.
Overall, again, I came away with a better opinion than I had going in. I don't think there are as many improvements as there should reasonably be, but I did come away liking it more than 10 at least. In that respect, it met my low expectations.
There is more than one rating which influences this.
What's so wrong with the player models? They look like football players to me...am I just going to easy on EA here?
Can someone repost the vid of play action working Skyboxer mentioned? I've tried but unless I basically sprint backward I'm hosed. Can't slide protect or anything. Even if does "work" , I don't think the "not working" i.e. sack, should be so frequent.