[...] With that said, the gameplay on the field is exceptional in my opinion.[...]
Seriously?!? Exceptional?!? In the very short time the game has been out and the video that are already showing up on Youtube of game play that I have already experienced, and I know you must have [because we are all playing the same demo] you call the game play exceptional?!? Are you not paying much attention to what is going out on the field? that has to be it. I just can't understand how you can possibly call the game play exceptional.
Safeties in Cover 2 take WAY too long to react to deep routes. They're usually still in their backpedal while the WR is running by them.
I think this is because locomotion actually works, but some of the logic is flawed. I've seen WRs running free all over the place.
If the Safeties didn't have to stop and plant, they would probably be in position to make a play, but with locomotion, there is a slight hesitation to gather and start sprinting.
I wonder if years of neglecting momentum has caught up here--can the old passing system work properly with the new locomotion?
First let me say that I was pretty down on this game, in fact, I was convinced I wasn't going to buy it. Now, I am cautiously optimistic.
I just got done playing my first game. I noticed a marked improved over 10 immediately. I was the Colts. Gameflow seemed to be realistic in the plays it called for Indy. Lots of passes, and a few runs mixed in.
Just playing one game, I can't really get a read on whats good and whats bad. However in the ONE game I did play, I saw more good than bad. Not once in all my passing attempts did I see a psychic defender. (all-pro) It seemed like if a WR got open they earned it, and if a pass was defended the DB earned it. This is HUGE for me. I just hope it stays this way the more I play.
I thought the coverage on defense was improved from last year. Man and zone. I thought the presentation well done. The cut-scenes fit the situation.
I did see a little bit of warping, a little sliding, but overall much less than previous years.
One thing I noticed that I think could be an issue, is when your AI corner suddenly stops on a deep ball right before the ball gets there. That needs to be fixed.
So I will play some more tomorrow, or today i guess, and hopefully it keeps looking good. As of now, the game seems to do more good things than bad. Oh, and best part about it. It felt like football.
Demo is good. Feels like Madden 10 with a few tweaks. Not a bad thing since i liked Madden 10.
I like the new presentation and the animations look good. Gus sounds better than Hammond.
As others have said, strategy pad either sucks or will take getting used to.
I think the initial negative reaction is due to NCAA going from horrible to really good and Madden going from really good to better.
The demo is a Work in progress but M11 is not THAT bad...
I agree that this is probably why more people like NCAA's improvements compared to Madden's this year.
After playing the demo, I was really impressed with how smooth the game played compared to last year. I have to get used to the controls more, as past Maddens were more pick up and play, but the gameplay itself seems solid. The graphics look much more improved, and having Gus Johnson in the commentary booth is a big plus as well. I haven't gotten used to GameFlow enough, specifically GamePlanning, but I will say that with GameFlow, the coordinator commentary wasn't as bad as I expected; and after my small time with GamePlanning, I felt that it would be a highly used strategic feature for me when I get the full game. In conclusion, I think that it's not fair to say that Madden NFL 11 is the same game as Madden NFL 10. It plays different, and looks different, despite its similar overlays and stat banners to Madden NFL 10. I think that Madden NFL 11 will be a pretty solid game this year.
I love it. Absolutely love it. Most of the minute details that bothered me about M10 seem to be fixed, and given that M10 already played a great game of pigskin, this seems like a winner.
One thing i have NEVER done in a madden game before, is instant replay. I played about 6 games, and i kept pausing the game to see stuff happen on instant replay. Of course there are some unrealistic things, but most of the time it's great.
Wayne and Revis have a real battle going there. I also love it how the Colts o-line manhandles the Jets' scrub RDE. Kris Jenkins is... Kris Jenkins. These things, especially ol/dl interactions seem to be much improved. Cant remember the last time i have played a game where i love to watch replays. Some of the interactions are fantastic.
And finally, maybe the greatest thing: The teams play like themselves. Hopefully this will be true with the full version with some of the more conservative teams, and not just with these all-pass and all-run teams.
All in all, the differences are pretty minor in stature, but make the game so great. Cant wait for the retail version to hit the shelf.
Things I like are the catching seems better especially with sidelines.
Presentation is also better but I really hate pressing X a few times and then getting to the gameplay.
I will say though I'm never a fan of change, so I hate a lot of little things that are different for the sake of being different.
I don't like the new kick meter, don't like a lot of the new hud stuff like strategy pad, the markers that show where players are going without me even wanting to look at them first.
Locomotion feels pretty meh and not as responsive as I would have thought, it has nothing on FIFA or NCAA (based on the demo).
anyone with the ps3 version getting a lot of stuttering in the auto replays?
Same thing here too. It really distracts from the gameplay. But the worst thing ist that it sometimes takes up to 5 seconds until the play selection screen appears and during those 5 seconds the game is just frozen.
Same thing here too. It really distracts from the gameplay. But the worst thing ist that it sometimes takes up to 5 seconds until the play selection screen appears and during those 5 seconds the game is just frozen.
thanks for that reply. i was starting to think my ps3 was about to die.
i will say that both of my games were very exciting. especially the last one while playing as the colts. i was up by 18-7 in the fourth. braylon edwards shrugged off a hit stick and took it to the house. very next play and about a minute left, i get cute and try a slip screen to my hb. pressured, the ball was tipped, and picked off for six the other way. with about 35 seconds left, i take a 12 yard chunk out of an 80 yard drive. then i hook up with dallas clark down the right sideline with 2 other defenders near him. with six second left, i roll out to my left from the 15, and fire a prayer to clark who is a yard and a half inside the endzone. caught, but he was hit as he caught it, which drove him back. luckily, his feet remained right on the goal line as he and the defender slammed into the turf. very exciting win.
minor demo bugs and degraded graphics on the replays (ps3 version at least) aside, i am loving this demo. it is really smooth, and has some life thanks to the new commentary and cut scenes. i already know from watching retail footage that the audio only gets better.
this is only 2 games in, so i'll see how it holds up in 10 or 12 games. but so far, i'm really liking it.
I played a drive or two this morning, first chance I've had, and I don't see much of a difference between Madden 10 and 11.
I like that kickoffs don't always end up out at the 30 yard line.
Crowd noise seems non existent then it comes on, and goes back off. Like the crowd is hushing when the announcer is talking which obviously doesnt happen.
Visually the game looks fine, the animations look a bit better.
I think I'm going to really like gameflow and gameplanning. That is the biggest upgrade for me this year. I've heard that it can call some ******** plays in 2 min drill situations and towards the end of the game. Calling run plays when time is running out etc. That might kill it for me but I may just have to switch to calling plays in those situations.
We're probably just getting a bit more refined Madden 10 this year, which overall isn't a bad thing since Madden 10 was a good game, but it makes me wonder what they spent their time doing this year (probably working on next years game).
I barely made it through one game of the madden 11 demo. The strategy pad, commentary, just felt annoying and took away from the fun of just playing football. The overall feel of the game feels stale. I think i may end up just getting ncaa 11 instead.
Play Action is an automatic sack. The OTs just watch the DEs go by sometimes.
Not true.. in fact look a few pages back at vid.
Strategy Pad is driving me nuts. Why should I have to press more buttons to get the same result as past games?
It's actually faster for me to use than the old way BUT it should be an option.
I think I'm gonna end up using Gameplan, but not Gameflow. LOVE the idea of setting up gameplans, but I want to call my own plays.
I'll probably do a Gameflow OF for fun. LOVE gameplanning as it's really a part of football. and when you have a reduced amount of plays to use it makes the gameplan even more important.
I'm creating a ridiculous amount of separation on out routes sometimes. The CB either warps away from the WR or sometimes he turns and runs like it's going to be a go route. That creates way too much separation.
Yeah I had a WR that got a huge amount of seperation. Cool thing is I also seen the AI blow some coverages.
Overal I'm having fun.
Likes...
Players working the sidelines finally seems to work
Gameflow-I think it adds some strategy to Madden
Kicking meter better but still behind 2k
Locomotion or whatever is making the running game smoother
Dislikes...
Still feels like Madden
Camera needs to be zoomed in ala 2k. Especially on running plays against CPU or online.
Overall not bad at all. I enjoyed M10 for the first time on this Gen of consoles and since M11 feels like a really good patch was added, I hope I enjoy this year as well. That being said, I can't wait until a football game draws me in like MLB the Show or NFL 2K5.
I played a couple of games last night one as the Jets and one as the Colts. I actually enjoyed it but didn't see much differend from Madden 10 except some of the obvious things (commentary, gameflow, gameplan, animations).
The stratgey pad is defintiely going to take some time to get use to but once I do I think it will be better in the long run.
I have been getting Madden since the early-mid 90s so this year will be no different. I'm looking forward to it!
Oh, BTW, leaving an empty hole in the commentary for gamespot audio was a dreadful decision. If you choose to not use gamespot and subsequently turn off the coaches talking, you can easily go 30 seconds sometimes without hearing commentary.
That's.... Well, thats just pretty bad lol.
yeah, if you turn off coaches talking, there is dead space not only in the commentary but the crowd audio as well. I mean it is just completely silent.
i dont know what the madden haters are talking about this is a SOLID game to ME it plays better than ncaa 11 you dont have the missed open field tackles like ncaa you dont have a guy breaking 4-5 tackles to go for a td. the wr actually get open and dont have the db in his pocket. it just feals more like football from the presentation to the game play. as for the d pad it just takes some getting use to it was hard for me at 1st but since i got it down its not a problem. if you have not played it, it says that it is a work in progress so that means the final game will only be better. for u haters nobody is making you buy the game if you dont like it dont buy it and why are u wasting time and energy talking about it. for those that have not played the demo i suggest you play it and see for yourself dont listen to the haters cause they are the kind of people that wont like the game no matter what EA does. SOLID game good job EA