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Madden NFL 11 News Post


The Madden NFL 11 demo is available now for 360 and later today for the PS3. Please post your impressions here.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 221 blklightning @ 07/27/10 02:33 PM
Quote:
Originally Posted by joejccva71
You have confirmed this because you have the final version of the game already right?
youtube some retail game play. i have, and i think it looks and sounds pretty good. and this is coming from someone that has literally hated all current gen versions. they must have actually spent some time with the audio this year. a player clapped during a TD celebration, and you could actually hear it. i don't remember that level of audio detail in 10.
 
# 222 mm boost @ 07/27/10 02:33 PM
Quote:
Originally Posted by Krioniq
Anyone else having an issue with the kicking? It never seems to register my third button press for accuracy, and thus the little slider goes right past it and all my kicks go in random directions. I think Adam Vinatieri took out three fans and a popcorn vender during my first game, lol.

 
# 223 cake612 @ 07/27/10 02:34 PM
Played one game, it was OK, I used the Jets. The running game and blocking is definitely improved. I don't want to sound like a ***** but I agree with the people who said the game just feels stale, to me it's just the same old Madden that it has been since the PS2 days. I don't really notice a difference. It looks nicer the lighting is better and it seems brighter but gameplay is just meh to me. This is when NCAA coming out first hurts Madden. The few gameplay improvements I've noticed so far would look a lot cooler if I hadn't seen them already in a finished retail game for 3 weeks.

Instead of really getting down and dirty with the AI and fixing all weird stuff that happens they just came up with a couple gimmicks to hide the mistakes it still makes. Instead of figuring out how to get rid of nanos they just made it harder to do them in the pre snap menus. Instead of fixing the AI so all the same routes that have always worked in Madden can be defended against by the CPU they just recommend you use gameflow so that the computer picks different plays for you.

In the end it doesn't really matter what I think right now. I love football I've bought every Madden since about '01 and I'll buy it this year and have fun with it but I've noticed I've stopped playing the game entirely earlier and earlier the past couple years. Instead of ripping through a season in 2 or 3 days it takes 2 or 3 weeks to finish up a season. Instead of sitting around for 2 or 3 hours and just playing game after game online I'll play a game or two and then turn it off. I don't have that feeling when I'm not home that I just want to get home and play Madden. Instead it's go to work or go out, come home, watch some TV, surf the web for a while then if I'm in the mood play a game or two.
 
# 224 rellion600 @ 07/27/10 02:35 PM
Yea yall I have the real game and the gameplay isn't as fast as madden 10 I love the flow of the game the only thing that is kind of difficult is the way u audible and hotroute offense and dfense players to do certain assignments other than that I think EA should patch the gang tackle issue like last year when the game first came out it was to easy to break out of 3 and 4 man gang tackles like ADRIAN PETERSON he is incredible hulk on the game the only down side on him is his carrying at a 62
 
# 225 FlyingFinn @ 07/27/10 02:39 PM
If Madden 11 plays anything like the demo then it has gotten worse since Madden 10.

Pro-Tak - seems to be gone. Didn't see one gang tackle in 2 demo games.

Locomotion - not the game changer they said it would be

Audio - Why does it go silent when I am at the LOS ready to snap the ball? No fan noise, no nothing. Gus seems to have a more pep then Tom but his enthusiasm seems out of place/disjointed from the action.

Gameflow - Letting the CPU run things is a mess. You would have to set up a gameplan to use this. Coordinator audio is something that needs to be turned off immediately.
 
# 226 MAHAM @ 07/27/10 02:40 PM
Quote:
Originally Posted by Gotmadskillzson
I'm not in a party and I still can't hear crap through the headset.
Its likely your mic settings since its a new mic. Go to the PS3 main menu and adjust your mic settings. Check the volume maybe.
 
# 227 cake612 @ 07/27/10 02:40 PM
One other thing, I am glad they finally switched the kicking game back to the 3 click. It's worked perfectly fine for me and now it's at least possible to botch a kick it seems like because before with the R stick unless your kicker was awful or there was a lot of wind anything inside 45 and usually yards was automatic.
 
# 228 roadman @ 07/27/10 02:41 PM
My 1st half impressions.

I still have Madden 10 and I'm still playing it. So, this is what I will compare it to, not NCAA 11 like so many people have.

It's night and day better than 10.

1. The running game is so much better, including the CPU running game. If you follow your blocks, you should have a good running attack.

2. The draw play gained positive yds instead of negative yards.

3. Locomotion makes a big impact on 11.

4. Gus Johnson huge upgrade over Tom Hammond. Love the excitement vs the ho hum drum of Hammond.

5. The teams play like they do in real life. The Colts passed most of the time and the Jets ran most of the time.

6. The chain gang is much better this year.

7. Wr catches are spot on this year.

8. Gameplanning works nicely.

9. Jets sacked Manning vs last year duck throw.

10. Crowd chants are a nice welcome.

11. Replays are much better this year and much welcomed.

Negatives

1. Camera is too far back on passing plays and on defense. Cmon EA, get that defensive camera lock from your neighbors in the same building.

2. Strategy Pad- I started getting used to it after awhile. To me, it's just one extra step. Like anything new, it takes time adjusting to.

3. Some skating still evident.

4. Only saw one LB swat during the half, so, I need more time with this.

5. Kicking meter. Harder for me to adjust than kicking meter.

Compared to 10, it's not even close.

I cut my gaming back to two games per year. NCAA was the first one I bought and Madden will definitely be the next one.
 
# 229 rellion600 @ 07/27/10 02:42 PM
Quote:
Originally Posted by cake612
Played one game, it was OK, I used the Jets. The running game and blocking is definitely improved. I don't want to sound like a ***** but I agree with the people who said the game just feels stale, to me it's just the same old Madden that it has been since the PS2 days. I don't really notice a difference. It looks nicer the lighting is better and it seems brighter but gameplay is just meh to me. This is when NCAA coming out first hurts Madden. The few gameplay improvements I've noticed so far would look a lot cooler if I hadn't seen them already in a finished retail game for 3 weeks.

Instead of really getting down and dirty with the AI and fixing all weird stuff that happens they just came up with a couple gimmicks to hide the mistakes it still makes. Instead of figuring out how to get rid of nanos they just made it harder to do them in the pre snap menus. Instead of fixing the AI so all the same routes that have always worked in Madden can be defended against by the CPU they just recommend you use gameflow so that the computer picks different plays for you.

In the end it doesn't really matter what I think right now. I love football I've bought every Madden since about '01 and I'll buy it this year and have fun with it but I've noticed I've stopped playing the game entirely earlier and earlier the past couple years. Instead of ripping through a season in 2 or 3 days it takes 2 or 3 weeks to finish up a season. Instead of sitting around for 2 or 3 hours and just playing game after game online I'll play a game or two and then turn it off. I don't have that feeling when I'm not home that I just want to get home and play Madden. Instead it's go to work or go out, come home, watch some TV, surf the web for a while then if I'm in the mood play a game or two.
I haven't played the demo becuz I got the game 2 days ago so I don't no the experience of how it is but the actuall game feels pretty nice it does has it madden 10 feel a little but it is a totally different game I just wish they would of kept the offensive and defensive audibling and hot routing the same as madden 10 it just takes to long to adjust for a game that they speeded up so much
 
# 230 fossen @ 07/27/10 02:42 PM
- I could not get a run game going, but maybe it's just the Colts.

- What I love in the Gameplan/Gameflow is that the team really feels like itself. Letting the CPU pick the plays, it was a ton of streaks and deep outs, very Colts. Having teams play like themselves is huge.

- The presentation is awful. Just the menus, popups, etc. NCAA seems so much sleeker and more modern, this feels like the overwrought crap of NFL FEVER days.

- Gus is great, but the mix is really off. Doesn't sound like he's in the stadium, or anywhere near Chris.

- Kick meter is a bit of a disappointment, I understand what they are going for - modeling kickers a bit better - but a three-click seems like a big step backwards.

- Strategy Pad will be fine. Give it time, and get to know what you want to do, instead of assuming you can read menus while the offense politely allows you to make adjustments.
 
# 231 yankees022 @ 07/27/10 02:44 PM
Why is it that on the All-Madden difficulty, 99.9% of the time the computer breaks at least one tackle before it can be brought down. I know All-Madden is supposed to be difficult but it's ridiculous to know that a broken tackle is coming before contact is even made. Hopefully sliders can fix this problem.
 
# 232 titansrock2010 @ 07/27/10 02:44 PM
is it out yet on ps3
 
# 233 Glenn33 @ 07/27/10 02:45 PM
Quote:
Originally Posted by fossen

- The presentation is awful. Just the menus, popups, etc. NCAA seems so much sleeker and more modern, this feels like the overwrought crap of NFL FEVER days.
Good Call.
 
# 234 Danimal @ 07/27/10 02:47 PM
Quote:
Originally Posted by joejccva71
Thank you.

Found it here for my very own eyes:

"Of course, one thing to be clear on is that everything is optional. If you want to play without GameFlow you can. You can choose to play with the conventional play call screen (old style play call screen that's been around since the advent of football gaming). You can choose to turn off coordinator audio, subtitles, and strategy pad. Pretty much everything is an option."

Looks like everyone can relax just like SB said in the final version. The awful strategy pad can be turned off.
Not sure but to me turn off means exactly that TURN OFF as in no adjustments. I don't take turn off to mean revert to old way of doing it.
 
# 235 fins2010 @ 07/27/10 02:49 PM
Guys its A Demo the real game with be much better relax... An especially after the do the first few patches n updates i gaurntee u guys eat your words.... College football has nothing on the NFL... JUst relax n wait for the real Game!!!



Dolphins all day!!!! F the J-E-T-S jets jets jets
 
# 236 rellion600 @ 07/27/10 02:49 PM
Has anyone seen that when u go to the dline adjustments pre snap that u can run committ but there is one that also says pass now what is that one for becuz pass commit should be in the secondary section am I right or does the 1 in the dline section cover the whole defense in pass commit
 
# 237 Killa_Khaos7 @ 07/27/10 02:49 PM
2 presentation complaints:

1. Sup with the crowd noise? Every play they get quiet, then erupt as soon as the ball is snapped. It's VERY distracting, and totally kills whatever atmosphere they were going for with all the stadium effects, music, chants, etc. Hopefully this is just a demo problem cause it's annoying.

2. The presentation cutscenes are SO hitchy, and very videogame looking. The players don't look natural at all constantly vibrating among other things.
 
# 238 03MstGT290 @ 07/27/10 02:52 PM
The CPU snaps the ball wayyyyyy too fast.

Need to tone it down so we will have time to adjust the defense.
 
# 239 SkinsBoYee @ 07/27/10 02:53 PM
Can anyone with the demo confirm that the broadcast angle is playable in the demo this year? Just curious and much thanks.
 
# 240 xylocaine @ 07/27/10 02:54 PM
Couple more observations.


It seems that to cut down of crossing routes and over the middle passes they have given MLB's incredible jumping and swatting ability. Few games i've played the LB definitely jumped and swatted passes that would have been completed in Madden 10.

WR's definitely are aware of the sidelines which is a welcome change from previous maddens. But one weird thing was I saw this animation get triggered on a pass that was 15 yards over the WR head with no chance of catching it. But the WR animation triggered and he got his toes down and put arms out like he was cradling a catch that was Well above his head. (looked weird)

Definitely getting more pressure and sacks on the QB (unlike alot of people here). In M10 when you would touch the QB he would throw a lame duck, M11 definitely has cut down on that. After reading this thread I'm going to try to be more observant if it's the player I'm controlling or only the cpu DL that's getting the sacks but the pocket does collapse and the QB's are getting sacked for sure.

I like how when running a sweep if you try to change directions with the RB to say cut back, he has to lose momentum before changing direction, really looks realistic, but I'm just going to have to get use to it.

Kicking meter seems like a trip to the past before analog thumpads.... I don't get it, and maybe i'm in the minority but it's made kicking easier.

Why did they take out player isolation on defense, when playing Randy Moss or A.P. it was nice to make sure the defense isolated on him. It seems that you can't focus the defense into shutting down a particular player anymore. Hope I'm wrong.
 


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