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# 81 ScoobySnax @ 06/25/10 10:58 PM
Quote:
Originally Posted by rEAnimator
Yes, ratings will definitely have an influence.

I'd like to dig into what the concern is a little more though so I fully understand.

You're worried that dribble moves will be too easy to perform, or you're worried that people will be able to do things that are unrealistic?

The term cheesing is new to me so I apologize for the ignorance. Is it basically using an exploit to defeat your opponent?
You got it.
 
# 82 RayDog253 @ 06/25/10 11:01 PM
Quote:
Originally Posted by rEAnimator
Yes, ratings will definitely have an influence.

I'd like to dig into what the concern is a little more though so I fully understand.

You're worried that dribble moves will be too easy to perform, or you're worried that people will be able to do things that are unrealistic?

The term cheesing is new to me so I apologize for the ignorance. Is it basically using an exploit to defeat your opponent?
More on the unrealistic side. I just don't want to see players like Artest, or any big man dribbling the ball like they're Chris Paul. I'm hoping the ratings keep this from happening, seeing as we have full 1:1 control over our players.

I love the control we get, but make sure there's some kind of downfall for people trying to double cross spin move with some one like Rashard Lewis.
 
# 83 rEAnimator @ 06/25/10 11:07 PM
Quote:
Originally Posted by ScoobySnax
You got it.
Ah, OK then it's a simple answer.

We'll try our best to make sure there are no exploits

In a perfect world there should be a way to defend every offensive action with a defensive action that is equally difficult to perform as the offensive action. And this includes strategic choices as well as twitch actions you perform with the stick.

That is the design philosophy that I follow. If you think there is an exploit in the final product come on the boards and find out if there is a defense for it. If there isn't then you are well within your rights as online players to complain about it.
 
# 84 rEAnimator @ 06/25/10 11:08 PM
Quote:
Originally Posted by RayDog253
More on the unrealistic side. I just don't want to see players like Artest, or any big man dribbling the ball like they're Chris Paul. I'm hoping the ratings keep this from happening, seeing as we have full 1:1 control over our players.

I love the control we get, but make sure there's some kind of downfall for people trying to double cross spin move with some one like Rashard Lewis.
Understood.
 
# 85 Flightwhite24 @ 06/25/10 11:18 PM
I wanna like this game but I am just not feeling it. It's still early so hopefully as more is released my feelings will change. Another concern of mine is will big men have handles like a PG? Seems like we have been down this road before. PEACE!!!!
 
# 86 RayDog253 @ 06/25/10 11:27 PM
Quote:
Originally Posted by rEAnimator
Understood.
Thanks for hearing me out.
 
# 87 loadleft @ 06/26/10 12:05 AM
Quote:
Originally Posted by rEAnimator
Ah, OK then it's a simple answer.

We'll try our best to make sure there are no exploits

In a perfect world there should be a way to defend every offensive action with a defensive action that is equally difficult to perform as the offensive action. And this includes strategic choices as well as twitch actions you perform with the stick.

That is the design philosophy that I follow. If you think there is an exploit in the final product come on the boards and find out if there is a defense for it. If there isn't then you are well within your rights as online players to complain about it.
That's not all of it. The checks that I mentioned in my post have nothing to do with defense. In real life D. Rose is a great ball handler but doesn't spin all over the court doing crazy stuff for more reasons than just the D is there. Again, like one poster mentioned somethings will cause you to lose the ball, even him, some will cause you to lose you orientation, it's better if you simply ask what would happen if I did this in real life. Some things like back to back spin moves could/would cause you to lose track of where you are on the court, crossing over back and forth too fast actually defeats the purpose because it doesn't give the defender opportunity to bite on one of them and it actually makes you kinda not go anywhere so maybe if the moves were strung together too quickly you'd lose forward speed. I'd have to go out and try it but I don't think you can do some of that stuff and move forward at a fast enough pace to get around anyone. Point is there needs to be a reason not to do the stuff beyond the defense. There's a reason guys don't run around poor on ball defenders like Nash doing all kinds of crazy stuff and it certainly isn't because his defense is so good. Also guys don't do all kinds of strung together moves in the open floor because it's faster to just dribble straight to the basket if there are no obstructions so again there's the possibility of a speed penalty.
 
# 88 RayDog253 @ 06/26/10 12:33 AM
Quote:
Originally Posted by loadleft
That's not all of it. The checks that I mentioned in my post have nothing to do with defense. In real life D. Rose is a great ball handler but doesn't spin all over the court doing crazy stuff for more reasons than just the D is there. Again, like one poster mentioned somethings will cause you to lose the ball, even him, some will cause you to lose you orientation, it's better if you simply ask what would happen if I did this in real life. Some things like back to back spin moves could/would cause you to lose track of where you are on the court, crossing over back and forth too fast actually defeats the purpose because it doesn't give the defender opportunity to bite on one of them and it actually makes you kinda not go anywhere so maybe if the moves were strung together too quickly you'd lose forward speed. I'd have to go out and try it but I don't think you can do some of that stuff and move forward at a fast enough pace to get around anyone. Point is there needs to be a reason not to do the stuff beyond the defense. There's a reason guys don't run around poor on ball defenders like Nash doing all kinds of crazy stuff and it certainly isn't because his defense is so good. Also guys don't do all kinds of strung together moves in the open floor because it's faster to just dribble straight to the basket if there are no obstructions so again there's the possibility of a speed penalty.
You have a great point, I really like your view on this.
 
# 89 Gotmadskillzson @ 06/26/10 12:54 AM
What the duece ???????????

Granted it was on the Wii so I am not expecting uber graphics, but all that ice skating was just blah. Looked like they were playing on fast forward.
 
# 90 loadleft @ 06/26/10 12:57 AM
Quote:
Originally Posted by RayDog253
You have a great point, I really like your view on this.
Thanks, I was expecting for someone to post how I should just be satisfied, LOL
 
# 91 NoTiCe_O @ 06/26/10 12:58 AM
Quote:
Originally Posted by Gotmadskillzson
What the duece ???????????

Granted it was on the Wii so I am not expecting uber graphics, but all that ice skating was just blah. Looked like they were playing on fast forward.
Sadly, that wasn't on the Wii
 
# 92 rEAnimator @ 06/26/10 01:46 AM
Quote:
Originally Posted by dat swag
In a nutshell YES...exploits are "CHEESY" for sure but "CHEESY" play can also be prevalent in the game by simply playing the game unrealistically...A perfect example would be NBA Live 10...Shooting nothing but 3Pt shots or running the same play over and over and...

No game will ever be cheese proof...I think the most irritating thing for gamers is to watch a person play a game with no respect for the sport and watch the nonsense be rewarded...I personally don't care how anyone plays...I just hate to see the cheesy tactics be rewarded.

If a cat is running around the floor with one guy jacking up 3's or trying to get dunks off every trip down the floor and I'm running plays and offense and trying to tap into the fundamentals of solid realistic game-play I feel like the game should reward me for that...I think that's something most gamers want
I completely agree with what you're saying here. We want the same thing that you want. We want people to be rewarded for playing good basketball and punished for playing bad basketball.
 
# 93 JulesMendoza @ 06/26/10 05:26 AM
Hey reAnimator!

One thing that annoys me in live 10 was the inability of doing drop passes while going for a layup or a dunk. would drop passes be implemented this year?
 
# 94 Pared @ 06/26/10 10:13 AM
This thread is a perfect example why companies don't release videos until closer to the release.

It's obvious the general public still can't handle an unfinished, buggy game. They just don't understand it.

And that's not a slight... more of an observation. It's tough to grasp when a certain something isn't in the game from the video... like the lack of footplanting, or missing fouls...

I think those seeing it for what it is can see the potential. Of course there is room for error, but I do get the feeling some guys are excited by the promise of the glass being half full as opposed to half empty.
 
# 95 YoungG @ 06/26/10 10:35 AM
I'm usually on this site just reading and rarely posting, but i can understand what Pared is saying. A lot of the time people don't seem to take the videos for what you is, right now.

It's good that the developers are releasing it, so we can have a chance to point some things out, in order to help and make the game better by release, but it all has to be in proper context.
 
# 96 Pared @ 06/26/10 10:52 AM
That's exactly it. Maybe you should post more.

It's also why these companies are hesitant to let guys in the forums see the game in an unfinished state. We were even told this specifically when we were there and I knew that from the beginning.

The last thing you want to do is turn off your consumer but at the same time, there's no way to show them what is being worked on unless it is incomplete. It's a catch-22.

Over in the 2k forums, some guys are complaining about not having videos to complain about...? Really?

Seems like you're damned if you do and you're damned if you don't.

I'm hoping our members can begin seeing things a bit differently when confronted with a "work in progress" video. It will only help us have better games available to buy when released... criticize constructively and to improve the game, not just to do it.
 
# 97 DaveDQ @ 06/26/10 12:11 PM
The ball physics in this game still look so odd. Sometimes it's like the ball has helium in it and then it quickly switches to air. You couple that with very weird player movements and the game looks very awkward.
 
# 98 Winson~~ @ 06/26/10 01:30 PM
To EA sports,

I have been supporting NBA Live series for many years. I really have a high expectation on this year's basketball game. I REALLY want a perfect basketball game this year.

From the video, several points of suggestions:
1. A bit slower pace for the players
2. More and more body collison/ contact both on the ground and in the air (as the players tend to slip away easily from the video)
3. Successful defence could influence shooting/ layups/ dunking more, i.e. more contest shoots and contest layups

Hope these suggestions would help. Thank you very much~
 
# 99 Piccaso @ 06/27/10 12:09 AM
I would like to say that we need to be thankful for getting an oppurtunity to help create a game for guys who hate cheesers we need to be the solution for a good game so if they release videos for help then help them cause they obviously havent got it right so when they post another act like u sitting in Vancouver and tell them what could be better cause complaing is only gonna result in bad game that we purchased
 
# 100 clivo1050 @ 06/27/10 01:58 AM
Quote:
Originally Posted by Gotmadskillzson
What the duece ???????????

Granted it was on the Wii so I am not expecting uber graphics, but all that ice skating was just blah. Looked like they were playing on fast forward.
It was 360/PS3 footage they were showing. The event also showed NBA Jam on the wii which is why you saw the wii remotes being used. It was weird the way they edited the video, showing Elite footage then showing wall using a wii controller.
 


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