NBA Elite 11 News Post
NBA Elite 11 Videos
Member Comments
# 41
buddy_so_sik24 @ 06/25/10 02:24 PM
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LOL and i jus seen the whole vid it's Demarcus Cousins
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Sorry if i take your precious time. When or what situation make that two players "going through" even you are using chest, shoulder and hip for two objects' contact recognition point? Is there any point of time when it doesn't work properly?
And when I read your post about real time physics, i had a curious thing in my mind at that time. How about feet, legs, arms, head part? If you don't use them for the recognition point, is it means we could experience that kind of effect on those parts of two bodies in the future except chest, shoulder and hip?
I think your answer could give me some hints for understanding Elite 11's new engine. But again, if i bother you, please just ignore these.
I need to see 5 on 5 gameplay before i make any judgement but in terms of what iv seen so far the gamespot video looked more promising.
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sure theres probly better engineering for next-gen, but WE dont know what these developers employ into their software. We dont know what type of early development structure layout these developers place into the game...hate when people say things like this but have no real subtance to back up their claims....
VC/2k sports fan
Let me clear some things up:
That shot of Wall/Cousins was them playing NBA Jam. I don't know who put up this video, but they put it in there for NO reason at all. Hence, the Wii-motes in their hands. They actually had a blast playing; It was fun to be a part of.
Next, coupling of what Czar said and their being "too much control..." is something I've been struggling with since I first played the game. I've wanted repercussions and consequences to users that "ball" like this. I hope this can be the case with high difficulties, but it's a must. Otherwise, you're going to get THIS video as your result - scrubs who throw the stick around like mad men. The game looks TERRIBLE when you do this. Currently, there seems to be more of a consequence on defense. Also, the defender doesn't know what the heck he is doing. He never once used the sidesteps to stay in front of his man.
I wish you guys could see video of guys chaining things together. I've become accustomed enough that I could probably emulate many moves of NBA stars accurately, all because of my input and "skill."
As for that hookshot, that is user controlled. I like the user can DO IT, but I didn't like the fact that it resulted in a swish. I'm hoping that gets tuned prior to release because as it stood, the hooks had a high success %.
That shot of Wall/Cousins was them playing NBA Jam. I don't know who put up this video, but they put it in there for NO reason at all. Hence, the Wii-motes in their hands. They actually had a blast playing; It was fun to be a part of.
Next, coupling of what Czar said and their being "too much control..." is something I've been struggling with since I first played the game. I've wanted repercussions and consequences to users that "ball" like this. I hope this can be the case with high difficulties, but it's a must. Otherwise, you're going to get THIS video as your result - scrubs who throw the stick around like mad men. The game looks TERRIBLE when you do this. Currently, there seems to be more of a consequence on defense. Also, the defender doesn't know what the heck he is doing. He never once used the sidesteps to stay in front of his man.
I wish you guys could see video of guys chaining things together. I've become accustomed enough that I could probably emulate many moves of NBA stars accurately, all because of my input and "skill."
As for that hookshot, that is user controlled. I like the user can DO IT, but I didn't like the fact that it resulted in a swish. I'm hoping that gets tuned prior to release because as it stood, the hooks had a high success %.
# 47
rEAnimator @ 06/25/10 03:13 PM
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I like the idea someone had of putting in more of a sky hook animation from farther away. I'll run that by some guys and see if we have the anims to do that.
Thanks for the feedback guys.
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Who ever was controlling Durant was nice wit it... Damn.....
edit: after watching again, it was a little erratic. And that euro step right into Durants chest was awkward. It should of had a collision that stopped Lebron from trying to finish the euro step.
edit: after watching again, it was a little erratic. And that euro step right into Durants chest was awkward. It should of had a collision that stopped Lebron from trying to finish the euro step.
I like that video ..
And the fact that you have COMPLETE control. I mean I don't want a dumbed down game. If your not good, that's where practice comes in, when playing online you'll know your actually playing the best, not just some kid that can dunk every time.
Alot of things looked encouraging, I like the dribbling, and how Durant was gioing behind his back while walking backwards, and how after Lebron crossed Durant he put up that wet shot, while Durnat on the other hand threwup a Air ball before that .. that's all part of the skill ..
And the fact that you have COMPLETE control. I mean I don't want a dumbed down game. If your not good, that's where practice comes in, when playing online you'll know your actually playing the best, not just some kid that can dunk every time.
Alot of things looked encouraging, I like the dribbling, and how Durant was gioing behind his back while walking backwards, and how after Lebron crossed Durant he put up that wet shot, while Durnat on the other hand threwup a Air ball before that .. that's all part of the skill ..
# 52
thebesteva_22 @ 06/25/10 04:50 PM
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They're still skating on the floor!!! It's just Live with a new name.
# 55
rockchisler @ 06/25/10 05:17 PM
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# 56
rockchisler @ 06/25/10 05:21 PM
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# 57
videobastard @ 06/25/10 05:23 PM
I like the whole idea of controlling what you want to do. But i hope that the game does not become And 1 style basketball where people are just wiggling the stick crazy to cheese there way to the basket.
Maybe if there is some sort of stamina related to a player being wild with stick too often causing the player to fatigue more to cutdown on everybody trying to be hot sauce on the court.
Im looking forward to the demo to try out the controls for myself to see how it plays out.
Maybe if there is some sort of stamina related to a player being wild with stick too often causing the player to fatigue more to cutdown on everybody trying to be hot sauce on the court.
Im looking forward to the demo to try out the controls for myself to see how it plays out.
# 58
rockchisler @ 06/25/10 05:24 PM
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# 59
sniperhare @ 06/25/10 06:44 PM
They make a physics game but have no weight or momentum? That doesn't make sense.
Out of all consumers that buy these games I wonder what percentage of them will want to put large amounts of time into practicing in order to enjoy something that's supposed to be a form of entertainment? Also if that number is small what happens when sales reflect that? Is this game going to be for a niche market? Those are things I thought about as I read through the thread and saw some touting the fact that stick skills will be the determining factor. As far as the video...
I am still concerned that stick skills will turn this into something that's not basketball, but I guess if the consumers want that I can always take up gardening. Looking at the speed of the moves and imagining that some will call it stick skills when they figure out how to string together 3 super quick crossovers 4 spin moves and as a result be standing wide open for a 15 footer because no one could keep up with a whirlwind, I feel the AI will conclude that will actually be a good shot and one that should go in. I too, hope they penalize players w/fatigue or maybe even losing the ball like originally was in Live 10 for stuff like that. At this point I am feeling like my fears are being realized though and stick skills are gonna create "and 1 mixed tapes" and there will be no fundamentals. I am envisioning a string of cheese all over the court and then a mastered shot stick producing perfect swishes at the end!
I am still concerned that stick skills will turn this into something that's not basketball, but I guess if the consumers want that I can always take up gardening. Looking at the speed of the moves and imagining that some will call it stick skills when they figure out how to string together 3 super quick crossovers 4 spin moves and as a result be standing wide open for a 15 footer because no one could keep up with a whirlwind, I feel the AI will conclude that will actually be a good shot and one that should go in. I too, hope they penalize players w/fatigue or maybe even losing the ball like originally was in Live 10 for stuff like that. At this point I am feeling like my fears are being realized though and stick skills are gonna create "and 1 mixed tapes" and there will be no fundamentals. I am envisioning a string of cheese all over the court and then a mastered shot stick producing perfect swishes at the end!
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