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NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

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Old 06-25-2010, 02:32 PM   #49
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC

Quote:
Originally Posted by rEAnimator
Hey guys, I'm on my laptop at home and for some reason I can't get any youtube videos working so I haven't watched the full clip yet, but I will when I get to work (leaving soon).

However, looking at the screenshot that was posted has already given me some insight into what's going on.

The first thing I can say is that the skating you're seeing (I haven't een the video yet so I'm guessing here) is very likely due to missing animations. I can tell from the screenshot that durant is playing an animation to go one way while the underlying physics system is moving him in another. The hint for me is how straight his leg is and the awkward angle of the body.

I could be wrong having nt watched it yet, but I'm pretty sure about that one. If that is the cause I'm not worried at all, it's an easy fix once we have all the data.

The players going through each other is what's bothering me more. Haven't seen that happen in a build for a long time. I'm hoping once I see the vid I can repro it quickly and get a fix in there.

Fortunately we have a whole QA department whose job it is to find these problems, and now that they've seen the video it shouldn't be long before I have a bug written up for this.

I can tell you that if I can get someone to reproduce this at my desk in ANT it will be a relatively simple 2-3 hour fix. One of the benefits of the tools we're using this year.

So bear with me, it's a little embarassing being my feature and all, but rest assured there's more than enough time to sort some of these problems out.

One of the dangers of releasing videos of early builds is that you might turn people off the game, but the big benefit is that you get early feedback and reaction so you can make the game better and what people want.

I think the risk is worth the benefit, so all I ask is that you try the demo when it comes out and judge us based on that. But use this opportunity to point out the things that bother you so we can fix them (and the things you like so we make sure to keep them).

And real quick, to Da_Czar, great writeup. Very well informed and well written. Looking forward to hearing more from you in the future.
Many thanks, Reanimator. Impressive communication.

Sorry if i take your precious time. When or what situation make that two players "going through" even you are using chest, shoulder and hip for two objects' contact recognition point? Is there any point of time when it doesn't work properly?

And when I read your post about real time physics, i had a curious thing in my mind at that time. How about feet, legs, arms, head part? If you don't use them for the recognition point, is it means we could experience that kind of effect on those parts of two bodies in the future except chest, shoulder and hip?

I think your answer could give me some hints for understanding Elite 11's new engine. But again, if i bother you, please just ignore these.
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Old 06-25-2010, 02:32 PM   #50
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC

I need to see 5 on 5 gameplay before i make any judgement but in terms of what iv seen so far the gamespot video looked more promising.
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Old 06-25-2010, 03:01 PM   #51
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

Nevermind

Last edited by blingballa333; 06-25-2010 at 03:16 PM.
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Old 06-25-2010, 03:04 PM   #52
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

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Originally Posted by ScoobySnax
Suit yourself. Next-gen is further away than you think.

sure theres probly better engineering for next-gen, but WE dont know what these developers employ into their software. We dont know what type of early development structure layout these developers place into the game...hate when people say things like this but have no real subtance to back up their claims....

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Old 06-25-2010, 03:10 PM   #53
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

Let me clear some things up:

That shot of Wall/Cousins was them playing NBA Jam. I don't know who put up this video, but they put it in there for NO reason at all. Hence, the Wii-motes in their hands. They actually had a blast playing; It was fun to be a part of.

Next, coupling of what Czar said and their being "too much control..." is something I've been struggling with since I first played the game. I've wanted repercussions and consequences to users that "ball" like this. I hope this can be the case with high difficulties, but it's a must. Otherwise, you're going to get THIS video as your result - scrubs who throw the stick around like mad men. The game looks TERRIBLE when you do this. Currently, there seems to be more of a consequence on defense. Also, the defender doesn't know what the heck he is doing. He never once used the sidesteps to stay in front of his man.

I wish you guys could see video of guys chaining things together. I've become accustomed enough that I could probably emulate many moves of NBA stars accurately, all because of my input and "skill."

As for that hookshot, that is user controlled. I like the user can DO IT, but I didn't like the fact that it resulted in a swish. I'm hoping that gets tuned prior to release because as it stood, the hooks had a high success %.
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Old 06-25-2010, 03:13 PM   #54
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

Quote:
Originally Posted by Pared
Let me clear some things up:

That shot of Wall/Cousins was them playing NBA Jam. I don't know who put up this video, but they put it in there for NO reason at all. Hence, the Wii-motes in their hands. They actually had a blast playing; It was fun to be a part of.

Next, coupling of what Czar said and their being "too much control..." is something I've been struggling with since I first played the game. I've wanted repercussions and consequences to users that "ball" like this. I hope this can be the case with high difficulties, but it's a must. Otherwise, you're going to get THIS video as your result - scrubs who throw the stick around like mad men. The game looks TERRIBLE when you do this. Currently, there seems to be more of a consequence on defense. Also, the defender doesn't know what the heck he is doing. He never once used the sidesteps to stay in front of his man.

I wish you guys could see video of guys chaining things together. I've become accustomed enough that I could probably emulate many moves of NBA stars accurately, all because of my input and "skill."

As for that hookshot, that is user controlled. I like the user can DO IT, but I didn't like the fact that it resulted in a swish. I'm hoping that gets tuned prior to release because as it stood, the hooks had a high success %.
Absolutely. Hooks, leaners and fadeaways will all have different sweet spots and levels of difficulty, but none of that has been tuned yet. So I wouldn't worry too much about that aspect.

I like the idea someone had of putting in more of a sky hook animation from farther away. I'll run that by some guys and see if we have the anims to do that.

Thanks for the feedback guys.
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Old 06-25-2010, 03:15 PM   #55
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

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Originally Posted by rEAnimator
Absolutely. Hooks, leaners and fadeaways will all have different sweet spots and levels of difficulty, but none of that has been tuned yet. So I wouldn't worry too much about that aspect.

I like the idea someone had of putting in more of a sky hook animation from farther away. I'll run that by some guys and see if we have the anims to do that.

Thanks for the feedback guys.
Thank You sir
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Old 06-25-2010, 03:22 PM   #56
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay

Quote:
Originally Posted by Pared
Let me clear some things up:

That shot of Wall/Cousins was them playing NBA Jam. I don't know who put up this video, but they put it in there for NO reason at all. Hence, the Wii-motes in their hands. They actually had a blast playing; It was fun to be a part of.
Thank you for clearing that up about the wii motes. I am not too worried. it is way too early to get too worried.
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