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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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# 1261 brahmagoul @ 06/16/10 05:29 AM
I thought sprinting (with the trigger) was being eliminated in Madden and NCAA. Same goes for controlling everything in the upper body with the right stick. I guess that's just Madden, right?

Sounds like the majority digs the auto sprinting. I haven't given it a try yet, but I am truly eager for this game. It feels like it could be MLB the Show potential on being on on-par sports game.
 
# 1262 Lavar @ 06/16/10 07:07 AM
Quote:
Originally Posted by Lavar
Still the CPU/AI is in a rush once again to snap the ball, although I have on occasion seen the CPU/AI fake hike the ball. Whats the point in all these pre-snap audibles on defense If you don't have time to use them. Even in a no huddle Offense the QB doesn't just get under center and snap the ball as quickly as he does here, he will scan the field at least and bark out some orders. Please give the CPU/AI a chew clock to help him with clock management.
Not that anybody from EA will read this but I want to add.

That there is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.

Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.

In closing give us the option to make the CPU/AI chewclock.

Thank you
 
# 1263 SeventhWard @ 06/16/10 07:10 AM
First NCAA Football title I'll be bringing home since '07.

As far as 360 vs PS3; I own both systems and I admit to being a PS3 Fanboy. Having said that, the 360 version is superior to my eyes and hands. The game looks sharper and more colorful. It even "felt" different. On both consoles, Locomotion is a great visual upgrade, but with the sticks in hand - PS3 feels floaty while 360 feels like controlling a football player. Demo issue? Probably not. I see the same thing in Madden 10.

Great job, Tiburon. Now share your Progressive Lighting with Madden 11 and I'll be thrilled.

-SeventhWard
 
# 1264 FlyingFinn @ 06/16/10 07:15 AM
Quote:
Originally Posted by sportyguyfl31
I tried auto sprint...I dont like it.

I dont like anything that takes control of my player out of my hands...I want to be in control of when I burst and when I dont.
The whole locomotion thing is a big FAIL because there is no analog running. Try to get your player to jog by easing back on the left stick... You can't. Therefore, I suggest leaving auto sprint off so you can at least have 2 different speeds.
 
# 1265 NDIrish98 @ 06/16/10 07:51 AM
has anyone been running w/ the ball and triggered a pro tak animation and have one of your offensive lineman get in behind you and try pushing u forward? was that animation in Madden last yr or is it new to NCAA this yr? i thought it was pretty sweet.
 
# 1266 dan_457 @ 06/16/10 07:54 AM
I've seen the Gang Tackle/Pro-Tak animations a few times, and yeah there were offensive players pushing the pile.
 
# 1267 sportyguyfl31 @ 06/16/10 08:15 AM
Zone coverage AI...

4 Verticals is going to be a money play this year, vs zone coverage.
 
# 1268 thor-17 @ 06/16/10 08:20 AM
Not sure what I think, yet. Some good things-players move with a little weight, graphics are sharper, crowd noise is good, team entrances are out of the park.

Now the bad-the lighting. I thought I had a layer of cepia over the screen until halftime. Right before my eyes before the 3rd qtr started, it vanished and left colors more vibrant. The crowd is a bunch of 2d circles. I busted an 84 yard run on the ist play from scrimmage with Texas in their own house, the stadium got louder, but the rendered crowd never moved. Come on EA, its 2010. The players don't move as smooth as the do in FIFA or NHL. LBs still jump 10 ft in the air to grab ints. Players still cutting on dimes without having to plant a foot to change direction. Had waaay to much time to throw.

In summary, presentation excellent. gameplay-not so much.
 
# 1269 ODogg @ 06/16/10 08:48 AM
NDIRish - yes, I had that happen but it wasn't a lineman, it was a TE who pushed my RB in for a score. Just like when USC cheated and did it to you guys back in the day..
 
# 1270 SteelCityChamp @ 06/16/10 09:11 AM
I am more excited about getting this when it comes out July 13 than I was when I got Backbreaker (okay but not as fun as NCAA 11). Why can't Madden be as authentic in presentation and playability for the NFL as NCAA 11 is for college football? Anyway, I love this game. Will probably be playing this more than any other game that I have. Good job EA!
 
# 1271 sportyguyfl31 @ 06/16/10 09:34 AM
I got off of the DL, and controlled my FS this time..so I can see what's going on around me a bit better.

Aggressive jump snap is a necessity once again this year, otherwise, you are going to be covering a really long time..and getting no base DL penetration.

I do like the feel of my player...he feels like he has some weight to him: good thing...I didnt feel like I had bionic ankles.

Hopefully this means that the 40" vert rocket catch INT, is closer to being a thing of the past.

Hopefully users will have to read and react properly rather then being able to cover multiple areas with one guys.
 
# 1272 callmetaternuts @ 06/16/10 09:55 AM
One thing I noticed, I had one second left in the half and one timeout left. For some reason it wouldnt let me call timeout either by hitting the select button or going to the pause menu.

I guess I'm in the minority because it does feel like an improvement but I'm not overwhelmed or overly impressed. Not trying to hate, I feel like we're still at 80% of last gen. No doubt that this is better than 10 (at least the demo is).

I'll be waiting to buy this though. Every year at OS, the hype off the demo is just like this, everyone is pumped. Then Day 1, everyone is pumped and saying how great it is, talking about highlights, uploading videos. About a week in, people start to see the shine come off and then the huge glitches are talked about and the shortcomings and the game leaves most of us disappointed.

Its a good demo for sure, but until I see a good bit of solid feedback on the retail version, I'm tempering my enthusiasm.
 
# 1273 TomBrady @ 06/16/10 09:58 AM
Brilliant demo. Has the potential to become the football game with best gameplay IMO. Love how receivers and defenders actually fight for the ball, and the receivers has finally started turning their body to make the catch. The runblocking is also brilliant. But the thing i love the most is the qb movement in the pocket. If I see a outside blitz I can make my qb take to steps foward, and buy some time - that was almost impossible in NCAA10.

Another great thing is that going deep finally actaully works. Even if you dont get the completion the CPU starts playing less agressive in coverage after a deep throw.

Potential to become best football game ever
 
# 1274 noplace @ 06/16/10 10:11 AM
Played the demo last night. Color me impressed! Still need some work with the ol/dl interactions but its a huge jump from 10.. Dont like the replay angles as often as we get thme but I maybe able to actually play this game & finish a dynasty.

Thank you for a spinning ball EA... Finally...
 
# 1275 aliefallstar @ 06/16/10 10:28 AM
Quote:
Originally Posted by sportyguyfl31
Zone coverage AI...

4 Verticals is going to be a money play this year, vs zone coverage.
4 verticals is a money play against zone coverage in real football.
 
# 1276 sportyguyfl31 @ 06/16/10 10:37 AM
Quote:
Originally Posted by callmetaternuts
One thing I noticed, I had one second left in the half and one timeout left. For some reason it wouldnt let me call timeout either by hitting the select button or going to the pause menu.

I guess I'm in the minority because it does feel like an improvement but I'm not overwhelmed or overly impressed. Not trying to hate, I feel like we're still at 80% of last gen. No doubt that this is better than 10 (at least the demo is).

I'll be waiting to buy this though. Every year at OS, the hype off the demo is just like this, everyone is pumped. Then Day 1, everyone is pumped and saying how great it is, talking about highlights, uploading videos. About a week in, people start to see the shine come off and then the huge glitches are talked about and the shortcomings and the game leaves most of us disappointed.

Its a good demo for sure, but until I see a good bit of solid feedback on the retail version, I'm tempering my enthusiasm.

That.

I recognize that it is a noticeable improvement, and by far, the closest to NCAA 06, that weve been...but there's still a noticeable amount of "same old" there as well, as you play more.
 
# 1277 ODogg @ 06/16/10 10:43 AM
I think some of you simply dislike EA football and you simply have to accept that and move on. It's like me buying Gears of War every time a new one comes out and disliking it because it's improved but still Gears of War. I hate to say it but you might just have to give up entirely on the series. Because they can improve things every year and make the game better and better but it's still EA's version of football.
 
# 1278 RoyalBoyle78 @ 06/16/10 10:47 AM
I have chimed in yet, but after playing I love this years game best graphics ina any football game to date IMO.
 
# 1279 ndfan1993 @ 06/16/10 10:57 AM
Downloaded and played the demo on the PS3 last night:

  • Awesome graphics and animations...I am sure some of them will get old over time but they really look great.
  • O-Line blocking looks badass, saw a lineman getting out and around the corner last night.
  • The game slowed down after calling the play and trying to hurry to the line of scrimmage, probably just an effect of being a demo version.
  • The play calling screens will def. take a while to get used to but the option to go straight to the special teams or goal line menus is going to be great in tight games.

For being a demo and being this early I was very impressed and can't wait to see the final, hopefully, polished version of this game....really excited!

*EDIT*

For those of you that kept saying their Play of the Game was always the last play, I was shown a TD pass I threw in the first half as my play of the game.....so not really sure what is up with that.
 
# 1280 raguel @ 06/16/10 10:59 AM
I can't remember the last time I played NCAA football. have they always had different stadium sounds/crowd chants, or is this a new feature?
 


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