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# 1261
brahmagoul @ 06/16/10 05:29 AM
I thought sprinting (with the trigger) was being eliminated in Madden and NCAA. Same goes for controlling everything in the upper body with the right stick. I guess that's just Madden, right?
Sounds like the majority digs the auto sprinting. I haven't given it a try yet, but I am truly eager for this game. It feels like it could be MLB the Show potential on being on on-par sports game.
Sounds like the majority digs the auto sprinting. I haven't given it a try yet, but I am truly eager for this game. It feels like it could be MLB the Show potential on being on on-par sports game.
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That there is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.
Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.
In closing give us the option to make the CPU/AI chewclock.
Thank you
# 1263
SeventhWard @ 06/16/10 07:10 AM
First NCAA Football title I'll be bringing home since '07.
As far as 360 vs PS3; I own both systems and I admit to being a PS3 Fanboy. Having said that, the 360 version is superior to my eyes and hands. The game looks sharper and more colorful. It even "felt" different. On both consoles, Locomotion is a great visual upgrade, but with the sticks in hand - PS3 feels floaty while 360 feels like controlling a football player. Demo issue? Probably not. I see the same thing in Madden 10.
Great job, Tiburon. Now share your Progressive Lighting with Madden 11 and I'll be thrilled.
-SeventhWard
As far as 360 vs PS3; I own both systems and I admit to being a PS3 Fanboy. Having said that, the 360 version is superior to my eyes and hands. The game looks sharper and more colorful. It even "felt" different. On both consoles, Locomotion is a great visual upgrade, but with the sticks in hand - PS3 feels floaty while 360 feels like controlling a football player. Demo issue? Probably not. I see the same thing in Madden 10.
Great job, Tiburon. Now share your Progressive Lighting with Madden 11 and I'll be thrilled.
-SeventhWard
# 1264
FlyingFinn @ 06/16/10 07:15 AM
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has anyone been running w/ the ball and triggered a pro tak animation and have one of your offensive lineman get in behind you and try pushing u forward? was that animation in Madden last yr or is it new to NCAA this yr? i thought it was pretty sweet.
I've seen the Gang Tackle/Pro-Tak animations a few times, and yeah there were offensive players pushing the pile.
# 1267
sportyguyfl31 @ 06/16/10 08:15 AM
Zone coverage AI...
4 Verticals is going to be a money play this year, vs zone coverage.
4 Verticals is going to be a money play this year, vs zone coverage.
Not sure what I think, yet. Some good things-players move with a little weight, graphics are sharper, crowd noise is good, team entrances are out of the park.
Now the bad-the lighting. I thought I had a layer of cepia over the screen until halftime. Right before my eyes before the 3rd qtr started, it vanished and left colors more vibrant. The crowd is a bunch of 2d circles. I busted an 84 yard run on the ist play from scrimmage with Texas in their own house, the stadium got louder, but the rendered crowd never moved. Come on EA, its 2010. The players don't move as smooth as the do in FIFA or NHL. LBs still jump 10 ft in the air to grab ints. Players still cutting on dimes without having to plant a foot to change direction. Had waaay to much time to throw.
In summary, presentation excellent. gameplay-not so much.
Now the bad-the lighting. I thought I had a layer of cepia over the screen until halftime. Right before my eyes before the 3rd qtr started, it vanished and left colors more vibrant. The crowd is a bunch of 2d circles. I busted an 84 yard run on the ist play from scrimmage with Texas in their own house, the stadium got louder, but the rendered crowd never moved. Come on EA, its 2010. The players don't move as smooth as the do in FIFA or NHL. LBs still jump 10 ft in the air to grab ints. Players still cutting on dimes without having to plant a foot to change direction. Had waaay to much time to throw.
In summary, presentation excellent. gameplay-not so much.
NDIRish - yes, I had that happen but it wasn't a lineman, it was a TE who pushed my RB in for a score. Just like when USC cheated and did it to you guys back in the day..
# 1270
SteelCityChamp @ 06/16/10 09:11 AM
I am more excited about getting this when it comes out July 13 than I was when I got Backbreaker (okay but not as fun as NCAA 11). Why can't Madden be as authentic in presentation and playability for the NFL as NCAA 11 is for college football? Anyway, I love this game. Will probably be playing this more than any other game that I have. Good job EA!
# 1271
sportyguyfl31 @ 06/16/10 09:34 AM
I got off of the DL, and controlled my FS this time..so I can see what's going on around me a bit better.
Aggressive jump snap is a necessity once again this year, otherwise, you are going to be covering a really long time..and getting no base DL penetration.
I do like the feel of my player...he feels like he has some weight to him: good thing...I didnt feel like I had bionic ankles.
Hopefully this means that the 40" vert rocket catch INT, is closer to being a thing of the past.
Hopefully users will have to read and react properly rather then being able to cover multiple areas with one guys.
Aggressive jump snap is a necessity once again this year, otherwise, you are going to be covering a really long time..and getting no base DL penetration.
I do like the feel of my player...he feels like he has some weight to him: good thing...I didnt feel like I had bionic ankles.
Hopefully this means that the 40" vert rocket catch INT, is closer to being a thing of the past.
Hopefully users will have to read and react properly rather then being able to cover multiple areas with one guys.
# 1272
callmetaternuts @ 06/16/10 09:55 AM
One thing I noticed, I had one second left in the half and one timeout left. For some reason it wouldnt let me call timeout either by hitting the select button or going to the pause menu.
I guess I'm in the minority because it does feel like an improvement but I'm not overwhelmed or overly impressed. Not trying to hate, I feel like we're still at 80% of last gen. No doubt that this is better than 10 (at least the demo is).
I'll be waiting to buy this though. Every year at OS, the hype off the demo is just like this, everyone is pumped. Then Day 1, everyone is pumped and saying how great it is, talking about highlights, uploading videos. About a week in, people start to see the shine come off and then the huge glitches are talked about and the shortcomings and the game leaves most of us disappointed.
Its a good demo for sure, but until I see a good bit of solid feedback on the retail version, I'm tempering my enthusiasm.
I guess I'm in the minority because it does feel like an improvement but I'm not overwhelmed or overly impressed. Not trying to hate, I feel like we're still at 80% of last gen. No doubt that this is better than 10 (at least the demo is).
I'll be waiting to buy this though. Every year at OS, the hype off the demo is just like this, everyone is pumped. Then Day 1, everyone is pumped and saying how great it is, talking about highlights, uploading videos. About a week in, people start to see the shine come off and then the huge glitches are talked about and the shortcomings and the game leaves most of us disappointed.
Its a good demo for sure, but until I see a good bit of solid feedback on the retail version, I'm tempering my enthusiasm.
Brilliant demo. Has the potential to become the football game with best gameplay IMO. Love how receivers and defenders actually fight for the ball, and the receivers has finally started turning their body to make the catch. The runblocking is also brilliant. But the thing i love the most is the qb movement in the pocket. If I see a outside blitz I can make my qb take to steps foward, and buy some time - that was almost impossible in NCAA10.
Another great thing is that going deep finally actaully works. Even if you dont get the completion the CPU starts playing less agressive in coverage after a deep throw.
Potential to become best football game ever
Another great thing is that going deep finally actaully works. Even if you dont get the completion the CPU starts playing less agressive in coverage after a deep throw.
Potential to become best football game ever
Played the demo last night. Color me impressed! Still need some work with the ol/dl interactions but its a huge jump from 10.. Dont like the replay angles as often as we get thme but I maybe able to actually play this game & finish a dynasty.
Thank you for a spinning ball EA... Finally...
Thank you for a spinning ball EA... Finally...
# 1275
aliefallstar @ 06/16/10 10:28 AM
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# 1276
sportyguyfl31 @ 06/16/10 10:37 AM
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That.
I recognize that it is a noticeable improvement, and by far, the closest to NCAA 06, that weve been...but there's still a noticeable amount of "same old" there as well, as you play more.
I think some of you simply dislike EA football and you simply have to accept that and move on. It's like me buying Gears of War every time a new one comes out and disliking it because it's improved but still Gears of War. I hate to say it but you might just have to give up entirely on the series. Because they can improve things every year and make the game better and better but it's still EA's version of football.
# 1278
RoyalBoyle78 @ 06/16/10 10:47 AM
I have chimed in yet, but after playing I love this years game best graphics ina any football game to date IMO.
Downloaded and played the demo on the PS3 last night:
For being a demo and being this early I was very impressed and can't wait to see the final, hopefully, polished version of this game....really excited!
*EDIT*
For those of you that kept saying their Play of the Game was always the last play, I was shown a TD pass I threw in the first half as my play of the game.....so not really sure what is up with that.
- Awesome graphics and animations...I am sure some of them will get old over time but they really look great.
- O-Line blocking looks badass, saw a lineman getting out and around the corner last night.
- The game slowed down after calling the play and trying to hurry to the line of scrimmage, probably just an effect of being a demo version.
- The play calling screens will def. take a while to get used to but the option to go straight to the special teams or goal line menus is going to be great in tight games.
For being a demo and being this early I was very impressed and can't wait to see the final, hopefully, polished version of this game....really excited!
*EDIT*
For those of you that kept saying their Play of the Game was always the last play, I was shown a TD pass I threw in the first half as my play of the game.....so not really sure what is up with that.
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