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Some things I like, but some of the same old problems are still there too. Sliders that actually work will be the key for this game.
# 1202
DonkeyJote @ 06/15/10 08:33 PM
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And if the issue is so small that you need instant replay to see it, it's not that big of a deal.
One mistake I've found is that I saw a player make a nice catch near the sideline, but fall in bounds. He wasn't ruled dead though. He got back up, and I tackled him.
Too long of a response to post here, so anyone who wants can read the full review here: http://www.offthebag.com/sports-video-games/ncaa-11-demo-review/
# 1206
DonkeyJote @ 06/15/10 08:46 PM
I'm having pretty good success on defense, playing All-American. I held Texas to 3 points, and I beat Florida 17-14 in double OT, keeping them at 7 points in regulation. I like using the basic playcall screen a lot. I hated the new playcall menu until I started using basic.
# 1207
Kevin26385 @ 06/15/10 08:50 PM
I just saw a cool sideline animation, unfortunately they didn't replay it otherwise I could have captured it for everyone to see.
The WR attempted a one handed grab as the corner was about to jump on his back..Looked really smooth.
The WR attempted a one handed grab as the corner was about to jump on his back..Looked really smooth.
# 1208
PennStatePeter @ 06/15/10 08:53 PM
I have had some amazing games, I actually think the crowd is great in this game.
Played 8 games
Beat FSU 20-0 (All American)
Lost to OSU in quad OT 17-4 (Heisman)
Beat Miz 20-3 (Heisman)
Lost to Texas 10-7 Double ot (Heisman)
Beat OSU 14-10
Beat Miami (30-23) Double OT
Lost to Texas 10-7
Beat Texas 7-3
Played 8 games
Beat FSU 20-0 (All American)
Lost to OSU in quad OT 17-4 (Heisman)
Beat Miz 20-3 (Heisman)
Lost to Texas 10-7 Double ot (Heisman)
Beat OSU 14-10
Beat Miami (30-23) Double OT
Lost to Texas 10-7
Beat Texas 7-3
# 1209
countryboy @ 06/15/10 08:55 PM
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I guessing thats 17-14.
# 1210
bigfnjoe96 @ 06/15/10 09:01 PM
Played 1 game. Feel pretty good. But WTH is going-on with the colors? I played FSU/Florida & the colors look horrible. It was an overcast day but geez
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I'm the same way. I always use 'ask coach'.
# 1213
NYJin2009tm @ 06/15/10 09:10 PM
I have played 3 games, all on All American. I'm liking it so far. 1st game I was whatever the 1st game is, I believe Miami-Ohio State. I was Ohio State and I returned the opening kickoff for a 80 YD TD. I lost 21-17 though, I threw 4 picks.
2nd game I was Miami and I won 10-7.
3rd game I was Texas vs OU. A 34-28 3OT thriller!
2nd game I was Miami and I won 10-7.
3rd game I was Texas vs OU. A 34-28 3OT thriller!
# 1214
Von Dozier @ 06/15/10 09:13 PM
I liked NCAA10, and I'm loving this demo. It really feels completely different.
The more I play the game, the more it feels like ice-skating, especially in the passing game. Any time I scramble, I feel like I am on skates and the WRs look like their skating too when watching them run routes.
Kickoffs seem to have this same affect too.
Hope this has been cleaned up for retail.
Overall, good sim but something just feels weird about it.
Kickoffs seem to have this same affect too.
Hope this has been cleaned up for retail.
Overall, good sim but something just feels weird about it.
I believe EA Sports release the demo each year with the main objectives of
a) Enamoring everyone with new graphics/'glamor' features'
b) Using us gamers as guinea pigs to let them know what still needs to be tweaked before final release
Perhaps this is why this demo seems to be 90% offensively based....because that's what initially seems to excite people the most. Everything I've seen and heard was about offense. The user defense on this demo is sorely lacking (tackling, pass defense, swimming/escaping blocks in the trenches).
*However, I must note that this game DOES NOT seem 'Cheeser-friendly'
Having said that, my likes/dislikes are as follows:
Likes/Dislikes:
Anyway, I hope EA can tweak at least some of the above listed concerns by July 13th. But all in all, I'm still pleased in comparison to NCAA10. Remember that last year's demo was much different from the actual release. Therefore, I'm hopeful EA will get it right.
a) Enamoring everyone with new graphics/'glamor' features'
b) Using us gamers as guinea pigs to let them know what still needs to be tweaked before final release
Perhaps this is why this demo seems to be 90% offensively based....because that's what initially seems to excite people the most. Everything I've seen and heard was about offense. The user defense on this demo is sorely lacking (tackling, pass defense, swimming/escaping blocks in the trenches).
*However, I must note that this game DOES NOT seem 'Cheeser-friendly'
Having said that, my likes/dislikes are as follows:
Likes/Dislikes:
- MUCH better graphics and lighting/Still a very poor broadcast (I miss Corso too)
- Fans/Stadium/Player entrances are NICE!/Fans in the stands cheering have on the wrong team colors (ex. When playing Mizzou vs. Clemson, the Clemson fans have on Clemson Nike Pro Combat Jerseys in Ohio State colorways...same thing on the other matchups)
- Better blocking on both runs and passes/Too hard to get pressure with front 4
- Locomotion is cool/Too hard to wrap up and tackle on defense
- WRs (with good Acc rating) get off the line quicker on routes/DB a.i. is still unrealistic (they jump too many routes and still run in perfect synch with WRs, step for step and stride for stride
- Acceleration aspect is great/Player movement is still unrealistic (looks and feels like I'm gliding on ice)
- QBs can no longer shift directions without losing speed when scrambling/when escaping pressure or scrambling, QB all of a sudden loses speed as soon as he crosses the line of scrimmage (wth?)
- Less face mask penalties on attempted strips/TOO MANY FUMBLES!
- Better animations on WR/DB play/Still poor user catch ability and not enough pass interference calls
- Referees visible in the game/Coaches/team sidelines are not
- No huddle more realistic for both O and D/Players don't look to sideline for calls from coaches
- Uniforms and accessories are great/Still not enough variation on players faces (same faces as last year...10-20 guys on one team have the same exact face...saw this in the Dynasty update blogs on EA Sports website) and where are the dreadlocks/long hair???
Anyway, I hope EA can tweak at least some of the above listed concerns by July 13th. But all in all, I'm still pleased in comparison to NCAA10. Remember that last year's demo was much different from the actual release. Therefore, I'm hopeful EA will get it right.
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# 1218
Playmakers @ 06/15/10 09:24 PM
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There's a way to trick the engine by using the body types of other positions.
That's how i was able to slow down the NCAA 10 game speed by increasing the size of the players at RB, WR and DB. You see EA seems to factor in speed with their player module types for some reason.....
It's kinda weird but lets say you have a 220 lb RB......at default last year he moved really fast because EA made him loook skinny even though he weighed 220 in the game.
Well that same RB even with 94 speed if you gave him a DL or OL build in the game his running speed seemed to slow down even though he was at 94 speed rating for the game.
They (EA) do all kinds of weird stuff with their sports engines.....just like in their basketball games if you lower the players verticals and agility ratings in NBA Live or NCAA Basketball then you stop the game from having sliding issues on the floor.
# 1219
DonkeyJote @ 06/15/10 09:24 PM
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# 1220
CreatineKasey @ 06/15/10 09:31 PM
Cool football strategy moment:
I saw the defense in a cover 1/0 on 3rd and medium. I audible to a quick pass. The quick pass is a bubble screen. The idea here of the bubble screen is to play a numbers game and isolate a playmaker. Well, I get the ball out against 2 defenders and 1 blocker. The defender makes a cut inside at the ball, I run outside for a big gain. It was a really cool play to see where I've seen bubble screens work in similar situations in real life. Press man would've shut it down, but off man was still vulnerable.
I still need to try draw plays out.
I saw the defense in a cover 1/0 on 3rd and medium. I audible to a quick pass. The quick pass is a bubble screen. The idea here of the bubble screen is to play a numbers game and isolate a playmaker. Well, I get the ball out against 2 defenders and 1 blocker. The defender makes a cut inside at the ball, I run outside for a big gain. It was a really cool play to see where I've seen bubble screens work in similar situations in real life. Press man would've shut it down, but off man was still vulnerable.
I still need to try draw plays out.
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