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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 1241 y2j469 @ 06/15/10 11:00 PM
I usually just play NCAA for the draft classes, but after playing the demo this game has definately become a day 1 buy for me. Locomotion is a welcome improvement this year.
 
# 1242 IGGYBOY34 @ 06/15/10 11:15 PM
I believe EA Sports release the demo each year with the main objectives of
a) Enamoring everyone with new graphics/'glamor' features'
b) Using us gamers as guinea pigs to let them know what still needs to be tweaked before final release

Perhaps this is why this demo seems to be 90% offensively based....because that's what initially seems to excite people the most. Everything I've seen and heard was about offense. The user defense on this demo is sorely lacking (tackling, pass defense, swimming/escaping blocks in the trenches).

*However, I must note that this game DOES NOT seem 'Cheeser-friendly'


Having said that, my likes/dislikes are as follows:

Likes/Dislikes:
  • MUCH better graphics and lighting/Still a very poor broadcast (I miss Corso too)
  • Fans/Stadium/Player entrances are NICE!/Fans in the stands cheering have on the wrong team colors (ex. When playing Mizzou vs. Clemson, the Clemson fans have on Clemson Nike Pro Combat Jerseys in Ohio State colorways...same thing on the other matchups)
  • Better blocking on both runs and passes/Too hard to get pressure with front 4
  • Locomotion is cool/Too hard to wrap up and tackle on defense
  • WRs (with good Acc rating) get off the line quicker on routes/DB a.i. is still unrealistic (they jump too many routes and still run in perfect synch with WRs, step for step and stride for stride
  • Acceleration aspect is great/Player movement is still unrealistic (looks and feels like I'm gliding on ice)
  • QBs can no longer shift directions without losing speed when scrambling/when escaping pressure or scrambling, QB all of a sudden loses speed as soon as he crosses the line of scrimmage (wth?)
  • Less face mask penalties on attempted strips/TOO MANY FUMBLES!
  • Better animations on WR/DB play/Still poor user catch ability and not enough pass interference calls
  • Referees visible in the game/Coaches/team sidelines are not
  • No huddle more realistic for both O and D/Players don't look to sideline for calls from coaches
  • Uniforms and accessories are great/Still not enough variation on players faces (same faces as last year...10-20 guys on one team have the same exact face...saw this in the Dynasty update blogs on EA Sports website) and where are the dreadlocks/long hair???
By the way...THE UNIVERSITY OF FLORIDA SUCKS for not allowing EA to include the white helmets with their Nike Pro Combat uniforms. No other school had complaints. What makes Florida so much better??? How arrogant.

Anyway, I hope EA can tweak at least some of the above listed concerns by July 13th. But all in all, I'm still pleased in comparison to NCAA10. Remember that last year's demo was much different from the actual release. Therefore, I'm hopeful EA will get it right.
 
# 1243 sportyguyfl31 @ 06/15/10 11:17 PM
Quote:
Originally Posted by CreatineKasey
Has anyone broken through a pro-tak animation yet? How did it look? I have not broken through a pro-tak animation yet.

What's the biggest gang tackle people have seen? I'm not sure if I've even seen a 3 man gang tackle yet.

Yes.

Jeff Demps is going to be a problem this year.

He breaks out of a pro tak pile, and its over.

Ive done it with him about 3 times in 2 games.
 
# 1244 sportyguyfl31 @ 06/15/10 11:18 PM
I tried auto sprint...I dont like it.

I dont like anything that takes control of my player out of my hands...I want to be in control of when I burst and when I dont.


Mizzou has been a total pain in the neck to play BTW.
 
# 1245 DonkeyJote @ 06/15/10 11:25 PM
Quote:
Originally Posted by IGGYBOY34
I believe EA Sports release the demo each year with the main objectives of
a) Enamoring everyone with new graphics/'glamor' features'
b) Using us gamers as guinea pigs to let them know what still needs to be tweaked before final release

Perhaps this is why this demo seems to be 90% offensively based....because that's what initially seems to excite people the most. Everything I've seen and heard was about offense. The user defense on this demo is sorely lacking (tackling, pass defense, swimming/escaping blocks in the trenches).

*However, I must note that this game DOES NOT seem 'Cheeser-friendly'


Having said that, my likes/dislikes are as follows:

Likes/Dislikes:
  • MUCH better graphics and lighting/Still a very poor broadcast (I miss Corso too)
  • Fans/Stadium/Player entrances are NICE!/Fans in the stands cheering have on the wrong team colors (ex. When playing Mizzou vs. Clemson, the Clemson fans have on Clemson Nike Pro Combat Jerseys in Ohio State colorways...same thing on the other matchups)
  • Better blocking on both runs and passes/Too hard to get pressure with front 4
  • Locomotion is cool/Too hard to wrap up and tackle on defense
  • WRs (with good Acc rating) get off the line quicker on routes/DB a.i. is still unrealistic (they jump too many routes and still run in perfect synch with WRs, step for step and stride for stride
  • Acceleration aspect is great/Player movement is still unrealistic (looks and feels like I'm gliding on ice)
  • QBs can no longer shift directions without losing speed when scrambling/when escaping pressure or scrambling, QB all of a sudden loses speed as soon as he crosses the line of scrimmage (wth?)
  • Less face mask penalties on attempted strips/TOO MANY FUMBLES!
  • Better animations on WR/DB play/Still poor user catch ability and not enough pass interference calls
  • Referees visible in the game/Coaches/team sidelines are not
  • No huddle more realistic for both O and D/Players don't look to sideline for calls from coaches
  • Uniforms and accessories are great/Still not enough variation on players faces (same faces as last year...10-20 guys on one team have the same exact face...saw this in the Dynasty update blogs on EA Sports website) and where are the dreadlocks/long hair???
By the way...THE UNIVERSITY OF FLORIDA SUCKS for not allowing EA to include the white helmets with their Nike Pro Combat uniforms. No other school had complaints. What makes Florida so much better??? How arrogant.

Anyway, I hope EA can tweak at least some of the above listed concerns by July 13th. But all in all, I'm still pleased in comparison to NCAA10. Remember that last year's demo was much different from the actual release. Therefore, I'm hopeful EA will get it right.
Why did you post the exact same post a second time?
 
# 1246 Zasnow @ 06/15/10 11:35 PM
Quote:
Originally Posted by bdarnell
Why, yes it is.
VN is one of the best sites known to man.
 
# 1247 Skyboxer @ 06/15/10 11:53 PM
Quote:
Originally Posted by Oliver Beyer
Well if you prefer the bonehead AI of backbreaker over a dull crowd, be my guest. Backbreaker is visually appealing, but it's complete failure in most other ways.
His post had ZERO to do with AI and all about being able to render crowds......
 
# 1248 UCFTirade @ 06/16/10 12:11 AM
great demo. definitely had a little learning curve (or getting the rust off) to get back into it since I didn't get NCAA 10.

love the locomotion. As well, I actually enjoyed the auto sprint feature as it makes going through the line and tackles a lot smoother. Finding cutback lanes was a lot more fun for me. Jet sweeps and end arounds working great now with the updated blocking. The read option will take a little getting use to but it has been interesting so far.

Hoping that the commentary will be better in the full game. I figure pretty much it will be as most of the commentary was pertaining to the demo before and after the game, which left some awkward blank spots.

I won't add too much because of everything already said but I thoroughly enjoyed the demo and can't wait for the game.

Oh. and the pistol formation is effing amazing. I decided to play a whole game out of the pistol formation for UF and it was too much fun.
 
# 1249 Madwolf @ 06/16/10 12:32 AM
Quote:
Originally Posted by sportyguyfl31
I tried auto sprint...I dont like it.

I dont like anything that takes control of my player out of my hands...I want to be in control of when I burst and when I dont.


Mizzou has been a total pain in the neck to play BTW.
Why is everyone having so much trouble with Mizzou? I've smashed everyone on All-American. I would go to Heisman, but I think the game cheats on Heisman, and it's bad enough that it always comes out in 4-3, 3-4, Bear, or 5-2 when you call a running play on All-American play, even if you're 4 wide.
 
# 1250 niggarachi @ 06/16/10 12:51 AM
I can't seem to stop playin this demo! It's alot of fun. Locomotion seems to have improved gamplay alot. Much better than last yrs game. With that being said. I'm not sayin the game is perfect. There is always room for improvement and polishing some things in the game but overall this is astep in the right direction. Good job ea. And if we keep the suggestions coming and constuctive criticism it wi only continue to get better. I can't wait for July 13th. I'm oroerdering mine on Friday! :-)
 
# 1251 evilc08 @ 06/16/10 12:59 AM
I downloaded on bothe consoles. I prefer PS3 since I play my sports on it. However the 360 seemed much better on the graphics. PS3 lagged now and then and seemed darker.
 
# 1252 DaReapa @ 06/16/10 01:14 AM
I have held a gudge against EA Sports every since they pulled off that NFL licence fiasco a half a decade ago, but lately, I must admit that EA has been showing signs of improvement with the quality of their titles. I loved FNR4 and last year's Madden showed that they were at least on the right track. Having said that, this demo has been one of the better (if not the best) football experiences I've had this side of ESPN NFL 2K5. As someone mentioned in an earlier post, the "feel" of the game is much more of a sim experience as I've ever witnessed in an EA published football game. The gameplay and animation has a "naturalness" to it unlike the robotic animations of past Madden's/NCAA's, and the AI does not feel as cheap. Although the demo is limited, it was enough to grab my attention. However, I can't instill full faith in this one until similar impressions of the retail release. All things considered, at least for the demo, I am impressed.
 
# 1253 MarvellousOne @ 06/16/10 02:28 AM
This demo is amazing! I must say this has been the most enjoyable Football game on Next-Gen so far and I am saying this off just playing a demo that obviously has flaws but wow they made great leaps over last year. I played an epic game between OU and Texas using Texas, went into triple OT before I pulled off the victory 38-35. Then I went on to get blasted by FLA 28-14 score doesn't tell the story as FLA is a beast with it's passing game my CBs just didn't match up well I guess lol. Finally I played a tight one against Missouri which I managed to win in OT 10-7.

I am really liking how the game feels, teams play more like there NCAA counter parts, I mean Missouri was pretty efficient with there No-Huddle Spread offense, they kept me on my toes the whole game. The animations of players look much better, models are more life like, stadium atmosphere has been done really well especially FSU, I was loving how the crowd was getting pumped chanting FSU FSU and there signature Seminole chant. I've seen lots of dropped interceptions which I really liked since in previous years it seemed to easy to get a pick, also seen a realistic amount of fumbles, so the turnover game looks to be about right (then again it's only 2 minute quarters) anyway I am rambling but I'm definitely getting this game on launch. Oh one last thing, the presentation is also great, nicely done by EA's NCAA crew this year. The Verdict is still out on Madden but NCAA Football 11 is where it's at.
 
# 1254 Pheud @ 06/16/10 03:28 AM
I'm honestly not too impressed with the demo. I don't know what it was but everything just seemed so outdated and stale--from gameplay to commentary, to whatever else you can think of. Got bored after 20 minutes and deleted it off my hard-drive. I just cant seem to get into the game anymore if that make sense. Its just a "been there done that" kind of feeling.

Probably going to be skipping NCAA 11 this year. Shame too, I was really hoping for something good.
 
# 1255 UATide @ 06/16/10 03:42 AM
I noticed the zone coverages too, felt like I was cheating.
 
# 1256 cparrish @ 06/16/10 04:01 AM
I finally just had the time to play the demo; at my parents for a couple of weeks, so do not have the luxury of having my Xbox in a bedroom, and I really enjoyed it. I love the look of the game, the feel, and so far I am horrible at option read. There are some flaws as some people have pointed out, but I am even more excited for the game to drop in a month.
 
# 1257 Palo20 @ 06/16/10 04:06 AM
They have pre designed roll out passes and new animations for the QB rolling each way. I think it looks awesome and I'm glad they finally made that adjustment.
 
# 1258 jth1331 @ 06/16/10 04:10 AM
As has been mentioned, deep passes can be easily exploited I found out. If your WR is 1-1, chuck it deep and most likely you'll get a big gain, at worst a knockdown if you throw it far enough ahead. The WR beats the CB too easily I've found.
Only way it can be stopped is if the CPU has a safety to help cover it seems.
I'm playing on All-American by the way.

I have noticed the CPU also not necessarily go deep, maybe like a 15 yard pass play, but nothing bigger than that I can recall. Granted, some of these teams don't throw those passes a lot, so can be understandeable.
 
# 1259 smlmeyer @ 06/16/10 04:18 AM
The poor CB coverage may be from the new agility vs. acceleration vs. speed attribute thing. Perhaps there is some tweaking to be done in that area as I've heard complaints about players being sort of backwards as to how they are actually as far as speed and acceleration goes.
 
# 1260 Potatoes002 @ 06/16/10 05:09 AM
Quote:
Originally Posted by stevedrumsdw
Well the zone coverages are broke on this demo, just run four verticles the whole game, the cpu DBs on heisman have the awareness of box turtles.
Box turtles lol
 


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