Home
NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 1301 sportyguyfl31 @ 06/16/10 01:07 PM
I dont see any CB problems in zone coverage.

Man, yes..man coverage is what it has always been..I just accept it annd move on at this point.

The hook zone stuff does make me nervous though. They close better, but I just want to see them play the ball some.

Its an early build, so we'll see what the final is like.
 
# 1302 bh446066 @ 06/16/10 01:09 PM
What about running the 4 streaks pattern only in situations where that play call is warranted? Does the cpu AI react properly then? If it does, then I have no issue b/c I call plays based on the situation. Just curious if anyone has tried that...
 
# 1303 ckarlic @ 06/16/10 01:14 PM
Haven't had time to check but is the demo out on the PSN?
 
# 1304 NAdkins01 @ 06/16/10 01:34 PM
Football rosters are available! http://www.easports.com/teambuilder#/home For some reason the link on EA official site links to the old team builder but this one is for NCAA 11.
 
# 1305 raguel @ 06/16/10 01:39 PM
I'm not getting any problems re: play of the game and I've played about 5 games now. I get scoring plays, sometimes from the first half.
 
# 1306 Palo20 @ 06/16/10 01:50 PM
Anyone else enjoying the new QB Roll Out animations?
 
# 1307 ehh @ 06/16/10 02:10 PM
Quote:
Originally Posted by JerseySuave4
i forget to mention, i also like that new way of changing players on defense instead of having to cycle through everyone. Its so much faster and convienent.
This has been in since 06 on Xbox1 I believe.
 
# 1308 mm boost @ 06/16/10 02:13 PM
This game is absolutely badass. I FEEL like I am playing college football, FINALLY!!!! Few things I noticed and loved:

-blocking makes a huge difference
-the players "feel" better when running and catching and passing
-the new control over the ball when passing is phenomenal. I can put the pass anywhere I need to and I can lead my receivers. I feel like I have more control on this than I do with 2k5 with max passing turned on
-graphics are BEAUTIFUL and the difference in players/positions is clearly noticeable
-in the rain, the wet skin on the players looks very real. and the splashes from where they are running in the rain looks great as well
-defense seems to be playing better in my experience...I beat Mizzou 35-0 with Clemson on AA last night. I countered that no-huddle effectively.
-pre-game scenes, celebrations, half time tunnel runs, and post game are small things, but really adds a lot to the game. last year's NCAA you didn't see anything until it was time to return opening kick off. I HATED that ****. I hope for the Nat'l Championship and the Bowl Games, that the presentation is turned up to match the excitement and make the games feel unique.
-commentary is bland, but you can also tell there are no-new lines and there is commentary with things about it being the demo and look for the final on july 13th. This makes me think that they are rolling out some fresh commentary with the full final retail game.
-I enjoy the replay angles, it makes the game feel more fun and each play more impactful. Seeing my QB getting reamed is awesome in replay. They used to not have enough replays, now there are more than enough!
-showing the crowd adds a whole lot more realism to the game.

Overall - I am VERY impressed, and I can't wait to get the roster downloads and start my dynasty with Virginia Tech and shoot for the Championship.
 
# 1309 splff3000 @ 06/16/10 02:14 PM
Quote:
Originally Posted by ehh
This has been in since 06 on Xbox1 I believe.
yep, that's definitely not new lol.
 
# 1310 WKUweather @ 06/16/10 02:21 PM
Quote:
Originally Posted by raguel
I'm not getting any problems re: play of the game and I've played about 5 games now. I get scoring plays, sometimes from the first half.
Are you PS3? I have an XBOX 360 and the Play of the Game on mine is the very last play...
 
# 1311 muggins @ 06/16/10 02:24 PM
Quote:
Originally Posted by WKUweather
Are you PS3? I have an XBOX 360 and the Play of the Game on mine is the very last play...
I believe this happened with mine as well
 
# 1312 bukktown @ 06/16/10 02:24 PM
Quote:
Originally Posted by bh446066
What about running the 4 streaks pattern only in situations where that play call is warranted? Does the cpu AI react properly then? If it does, then I have no issue b/c I call plays based on the situation. Just curious if anyone has tried that...
well I just had the ball at my own 20 with 30 seconds left in a tie game so I ran 4 streaks and the AI called an 8 man blitz twice in a row. I had two 40 yd completions for the winning td. The AI defensive playcalling is a little ridiculous in that regard.
 
# 1313 The GIGGAS @ 06/16/10 02:24 PM
Quote:
Originally Posted by Kingspadee
VERY minor gripe - but every game when it ends when it shows the "game changing play" it is always the most insignificant play in the entire game. They showed a QB kneel one game - and it was a fumble that caused the other team to lose.
It's been stated in this thread that due to demo limitations the play of the game will always be the final play. The retail game has no such limitation.
 
# 1314 The GIGGAS @ 06/16/10 02:31 PM
Quote:
Originally Posted by NEOPARADIGM
Not an issue on PS3 and most certainly won't be an issue on full release for 360.
Oh, it's not an issue on PS3?

Interesting.
 
# 1315 ehh @ 06/16/10 02:35 PM
Quote:
Originally Posted by The GIGGAS
Oh, it's not an issue on PS3?

Interesting.
Nope, every game I've played has had a good POTG, pretty much the winning score or a long TD.
 
# 1316 Skyboxer @ 06/16/10 02:47 PM
Quote:
Originally Posted by ehh
Nope, every game I've played has had a good POTG, pretty much the winning score or a long TD.
Which is weird since the dev stated they knew it was an issue but no biggie as it was just a demo thing. Wonder why it's not the same on PS3?
 
# 1317 KG @ 06/16/10 02:57 PM
Quote:
Originally Posted by bukktown
well I just had the ball at my own 20 with 30 seconds left in a tie game so I ran 4 streaks and the AI called an 8 man blitz twice in a row. I had two 40 yd completions for the winning td. The AI defensive playcalling is a little ridiculous in that regard.
That was/is a huge gripe for the guys in our OD. The sellout blitzes the CPU did last year was idiotic. They sent their CBs on blitzes all the time.

Not a huge fan of locomotion because I still think there are inconsistencies in it but overall it's a step in the right direction. I didn't expect them to nail it the 1st time around. I'd like to see the physics get a huge upgrade in the form of the 2nd defender in on the tackle. Kickoffs/Punt Returns are notorious for showing the 2nd defender bounce off the ball carrier as he is getting tackled.
 
# 1318 Palo20 @ 06/16/10 03:03 PM
Quote:
Originally Posted by kgx2thez
That was/is a huge gripe for the guys in our OD. The sellout blitzes the CPU did last year was idiotic. They sent their CBs on blitzes all the time.

Not a huge fan of locomotion because I still think there are inconsistencies in it but overall it's a step in the right direction. I didn't expect them to nail it the 1st time around. I'd like to see the physics get a huge upgrade in the form of the 2nd defender in on the tackle. Kickoffs/Punt Returns are notorious for showing the 2nd defender bounce off the ball carrier as he is getting tackled.
The Engage Eight and Double CB Blitz need to be removed from the Madden/NCAA series.

NFL teams blitz 8 about 0.5% of the time and the Double CB Blitz is about just as rare. They are called WAY too often in both games.
 
# 1319 Playmakers @ 06/16/10 03:06 PM
Quote:
Originally Posted by Jahgee1124
the deep ball is way 2 easy
I'll probably just correct that problem by boosting up Pass Coverage to MAX 100 and lowering the WR Catch slider down a few clicks

It solved the same problem last year for me
 
# 1320 Playmakers @ 06/16/10 03:08 PM
Quote:
Originally Posted by kgx2thez
That was/is a huge gripe for the guys in our OD. The sellout blitzes the CPU did last year was idiotic. They sent their CBs on blitzes all the time.

Not a huge fan of locomotion because I still think there are inconsistencies in it but overall it's a step in the right direction. I didn't expect them to nail it the 1st time around. I'd like to see the physics get a huge upgrade in the form of the 2nd defender in on the tackle. Kickoffs/Punt Returns are notorious for showing the 2nd defender bounce off the ball carrier as he is getting tackled.
The only way to stop it is to lower their Defensive Aggresivness slider under coaching options

In fact the CPU in general does things much better if you edit their coaching sliders
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.