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NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Old 06-15-2010, 09:08 PM   #1593
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by DonkeyJote
I like using the basic playcall screen a lot. I hated the new playcall menu until I started using basic.
Yeah it's way better. I played my first few games on Basic and when I switched to Advanced it felt terrible. Basic is the way to go.

Also, from what I've seen so far, the default play the game chooses is generally pretty good. Haven't had too many (if any) cases of "no way that play sucks." I'm generally cool with what the game brings up.
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Old 06-15-2010, 09:09 PM   #1594
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by SA1NT401
HOLD LT/L2 and you can select 3 plays....Click the RS and go to advanced playcalling....Choose ASK COACH....There are options.

I ONLY use ask coach.....gives me the Offensive coordinator feel...I only pick from the 3 shown..
Thanks.

I'm the same way. I always use 'ask coach'.
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Old 06-15-2010, 09:10 PM   #1595
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I have played 3 games, all on All American. I'm liking it so far. 1st game I was whatever the 1st game is, I believe Miami-Ohio State. I was Ohio State and I returned the opening kickoff for a 80 YD TD. I lost 21-17 though, I threw 4 picks.

2nd game I was Miami and I won 10-7.

3rd game I was Texas vs OU. A 34-28 3OT thriller!
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Old 06-15-2010, 09:13 PM   #1596
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I liked NCAA10, and I'm loving this demo. It really feels completely different.
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Old 06-15-2010, 09:17 PM   #1597
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

The more I play the game, the more it feels like ice-skating, especially in the passing game. Any time I scramble, I feel like I am on skates and the WRs look like their skating too when watching them run routes.

Kickoffs seem to have this same affect too.

Hope this has been cleaned up for retail.

Overall, good sim but something just feels weird about it.
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Old 06-15-2010, 09:18 PM   #1598
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I believe EA Sports release the demo each year with the main objectives of
a) Enamoring everyone with new graphics/'glamor' features'
b) Using us gamers as guinea pigs to let them know what still needs to be tweaked before final release

Perhaps this is why this demo seems to be 90% offensively based....because that's what initially seems to excite people the most. Everything I've seen and heard was about offense. The user defense on this demo is sorely lacking (tackling, pass defense, swimming/escaping blocks in the trenches).

*However, I must note that this game DOES NOT seem 'Cheeser-friendly'


Having said that, my likes/dislikes are as follows:

Likes/Dislikes:
  • MUCH better graphics and lighting/Still a very poor broadcast (I miss Corso too)
  • Fans/Stadium/Player entrances are NICE!/Fans in the stands cheering have on the wrong team colors (ex. When playing Mizzou vs. Clemson, the Clemson fans have on Clemson Nike Pro Combat Jerseys in Ohio State colorways...same thing on the other matchups)
  • Better blocking on both runs and passes/Too hard to get pressure with front 4
  • Locomotion is cool/Too hard to wrap up and tackle on defense
  • WRs (with good Acc rating) get off the line quicker on routes/DB a.i. is still unrealistic (they jump too many routes and still run in perfect synch with WRs, step for step and stride for stride
  • Acceleration aspect is great/Player movement is still unrealistic (looks and feels like I'm gliding on ice)
  • QBs can no longer shift directions without losing speed when scrambling/when escaping pressure or scrambling, QB all of a sudden loses speed as soon as he crosses the line of scrimmage (wth?)
  • Less face mask penalties on attempted strips/TOO MANY FUMBLES!
  • Better animations on WR/DB play/Still poor user catch ability and not enough pass interference calls
  • Referees visible in the game/Coaches/team sidelines are not
  • No huddle more realistic for both O and D/Players don't look to sideline for calls from coaches
  • Uniforms and accessories are great/Still not enough variation on players faces (same faces as last year...10-20 guys on one team have the same exact face...saw this in the Dynasty update blogs on EA Sports website) and where are the dreadlocks/long hair???
By the way...THE UNIVERSITY OF FLORIDA SUCKS for not allowing EA to include the white helmets with their Nike Pro Combat uniforms. No other school had complaints. What makes Florida so much better??? How arrogant.

Anyway, I hope EA can tweak at least some of the above listed concerns by July 13th. But all in all, I'm still pleased in comparison to NCAA10. Remember that last year's demo was much different from the actual release. Therefore, I'm hopeful EA will get it right.

Last edited by IGGYBOY34; 06-15-2010 at 09:29 PM.
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Old 06-15-2010, 09:21 PM   #1599
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Deegeezy
Any time I scramble, I feel like I am on skates and the WRs look like their skating too when watching them run routes.
Yeah Deegeezy, I totally agree. I noticed it a lot in the kick return game, and also when attempting the user catch. When I tried to take control of the WR and bring him back to the ball, he kept gliding out of bounds!
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Old 06-15-2010, 09:24 PM   #1600
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

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Originally Posted by babyfat9
Yeah but will it be reversed again like years passed when editing players. Like 09 when Beenie Wells was with Ohio State, editing him made his arms scrawny and no matter how you tweaked it, it showed up skinny in game play.
I gave the big rb's the same body build as Offensive Linemen and they came out perfect for me.

There's a way to trick the engine by using the body types of other positions.

That's how i was able to slow down the NCAA 10 game speed by increasing the size of the players at RB, WR and DB. You see EA seems to factor in speed with their player module types for some reason.....

It's kinda weird but lets say you have a 220 lb RB......at default last year he moved really fast because EA made him loook skinny even though he weighed 220 in the game.

Well that same RB even with 94 speed if you gave him a DL or OL build in the game his running speed seemed to slow down even though he was at 94 speed rating for the game.

They (EA) do all kinds of weird stuff with their sports engines.....just like in their basketball games if you lower the players verticals and agility ratings in NBA Live or NCAA Basketball then you stop the game from having sliding issues on the floor.
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