Home

NCAA Football 11 Demo Available Now, Post Your Impressions Here

This is a discussion on NCAA Football 11 Demo Available Now, Post Your Impressions Here within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Reply
 
Thread Tools
Old 06-16-2010, 04:06 AM   #1649
MVP
 
Palo20's Arena
 
OVR: 21
Join Date: Dec 2006
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

They have pre designed roll out passes and new animations for the QB rolling each way. I think it looks awesome and I'm glad they finally made that adjustment.
Palo20 is offline  
Reply With Quote
Old 06-16-2010, 04:10 AM   #1650
MVP
 
jth1331's Arena
 
OVR: 4
Join Date: Aug 2003
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

As has been mentioned, deep passes can be easily exploited I found out. If your WR is 1-1, chuck it deep and most likely you'll get a big gain, at worst a knockdown if you throw it far enough ahead. The WR beats the CB too easily I've found.
Only way it can be stopped is if the CPU has a safety to help cover it seems.
I'm playing on All-American by the way.

I have noticed the CPU also not necessarily go deep, maybe like a 15 yard pass play, but nothing bigger than that I can recall. Granted, some of these teams don't throw those passes a lot, so can be understandeable.
__________________
7 National Championships
43 Conference Championships
152 All-Americans
5 Heisman Trophy Winners
#1 in weeks ranked #1 in AP Poll
#1 in weeks ranked top 5 in AP Poll
#1 in wins/winning percentage since 1946
Oklahoma Sooners, Boomer Sooner!
jth1331 is offline  
Reply With Quote
Old 06-16-2010, 04:18 AM   #1651
Rookie
 
smlmeyer's Arena
 
OVR: 9
Join Date: Feb 2010
Location: The Corn, Iowa
Blog Entries: 1
The poor CB coverage may be from the new agility vs. acceleration vs. speed attribute thing. Perhaps there is some tweaking to be done in that area as I've heard complaints about players being sort of backwards as to how they are actually as far as speed and acceleration goes.
smlmeyer is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-16-2010, 05:09 AM   #1652
oh ummm
 
OVR: 20
Join Date: Jul 2008
Posts: 2,154
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by stevedrumsdw
Well the zone coverages are broke on this demo, just run four verticles the whole game, the cpu DBs on heisman have the awareness of box turtles.
Box turtles lol
Potatoes002 is offline  
Reply With Quote
Old 06-16-2010, 05:29 AM   #1653
MVP
 
brahmagoul's Arena
 
OVR: 12
Join Date: Jun 2003
Location: Cleveland, OH
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

I thought sprinting (with the trigger) was being eliminated in Madden and NCAA. Same goes for controlling everything in the upper body with the right stick. I guess that's just Madden, right?

Sounds like the majority digs the auto sprinting. I haven't given it a try yet, but I am truly eager for this game. It feels like it could be MLB the Show potential on being on on-par sports game.
brahmagoul is offline  
Reply With Quote
Old 06-16-2010, 07:07 AM   #1654
Rookie
 
Lavar's Arena
 
OVR: 3
Join Date: Jul 2009
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Lavar
Still the CPU/AI is in a rush once again to snap the ball, although I have on occasion seen the CPU/AI fake hike the ball. Whats the point in all these pre-snap audibles on defense If you don't have time to use them. Even in a no huddle Offense the QB doesn't just get under center and snap the ball as quickly as he does here, he will scan the field at least and bark out some orders. Please give the CPU/AI a chew clock to help him with clock management.
Not that anybody from EA will read this but I want to add.

That there is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.

Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.

In closing give us the option to make the CPU/AI chewclock.

Thank you
Lavar is offline  
Reply With Quote
Old 06-16-2010, 07:10 AM   #1655
Rookie
 
OVR: 16
Join Date: Jul 2008
Location: Los Angeles, CA
Blog Entries: 5
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

First NCAA Football title I'll be bringing home since '07.

As far as 360 vs PS3; I own both systems and I admit to being a PS3 Fanboy. Having said that, the 360 version is superior to my eyes and hands. The game looks sharper and more colorful. It even "felt" different. On both consoles, Locomotion is a great visual upgrade, but with the sticks in hand - PS3 feels floaty while 360 feels like controlling a football player. Demo issue? Probably not. I see the same thing in Madden 10.

Great job, Tiburon. Now share your Progressive Lighting with Madden 11 and I'll be thrilled.

-SeventhWard
SeventhWard is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-16-2010, 07:15 AM   #1656
MVP
 
FlyingFinn's Arena
 
OVR: 29
Join Date: Jul 2002
Location: NRW, Deutschland
Blog Entries: 2
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by sportyguyfl31
I tried auto sprint...I dont like it.

I dont like anything that takes control of my player out of my hands...I want to be in control of when I burst and when I dont.
The whole locomotion thing is a big FAIL because there is no analog running. Try to get your player to jog by easing back on the left stick... You can't. Therefore, I suggest leaving auto sprint off so you can at least have 2 different speeds.
FlyingFinn is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:48 PM.
Top -