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V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 101 Clarityman @ 06/14/10 06:52 PM
Quote:
Originally Posted by bushidonole
I know this is an odd request, but I downloaded the pitch edit rosters where everyone was complaining about stamina. I noticed that Roy Halladay stamina was a 99 the other night. Is that what you guys have on your file?
Yes it is. Can't think of anyone better to have a maxed out stamina rating.
 
# 102 hope4bob @ 06/14/10 08:24 PM
Is there a way to see what's in the roster vault online other than through the ps3?

There is a bug or something that doesn't allow non hd flat screen tvs to see all the
columns and reading their names is practically impossible.

Saving up for a new TV so it won't always be a problem but right now I'd love to see a
list of what's there at a website online.

If OT sorry. I searched a lot of threads and couldn't find an answer.

bob
 
# 103 COMMISSIONERHBK9 @ 06/14/10 09:27 PM
v3 rosters doesmt have updates tranactions correct?
 
# 104 huskerfan4life @ 06/14/10 09:35 PM
I've got a question about the in game use of rosters, I'm strartin my nats franchise been a nats fan since they came back to washington, I've offered trades to cincinnati, san fracisco & chicago and Atlanta and it says the teams are thinkin about the trade how long does it take to know if the trades I offered went through?
 
# 105 jvalverde88 @ 06/14/10 09:51 PM
Quote:
Originally Posted by huskerfan4life
I've got a question about the in game use of rosters, I'm strartin my nats franchise been a nats fan since they came back to washington, I've offered trades to cincinnati, san fracisco & chicago and Atlanta and it says the teams are thinkin about the trade how long does it take to know if the trades I offered went through?
Depends if how much they like the trade. If the they really like it 1-2 days, other times it takes 2-3 days.
 
# 106 RogueHominid @ 06/14/10 09:51 PM
I had some weird statistical anomalies after a week with these. My RP were accumulating way too many innings early, like 6-7 for two of them in week one. My hunch (I simmed two games) was that my starters wend down way early. Still, I was surprised by that stat.
 
# 107 MizzyMike05 @ 06/14/10 10:12 PM
about the pitch edits. after simulating one season, i had a relief pitcher pitch in 125 games, accumulating 137 innings. that is just ridiculous. i said before that the stamina edits suck, and i think they clearly do. i looked at each team in the bigs, and all of them had at least on relief pitcher go over 100 innings and games. that formula is terrible. it should be based on pitches per game, not innings. a starter can go 4 innings and have 95 pitches, but that would mean their stamina should be low because they only pitched 4 innings. the stamina edits really need to be addressed without a question. struts sliders work great in an actual game with the edits, but those edits put up terrible stat number throughout the season.
 
# 108 huskerfan4life @ 06/14/10 10:13 PM
Quote:
Originally Posted by jvalverde88
Depends if how much they like the trade. If the they really like it 1-2 days, other times it takes 2-3 days.
thanks very much for the info, do the except all tradesor do they auctually decline trades?
 
# 109 soonermagic75 @ 06/14/10 10:18 PM
JaSnake , will your rosters have razr's pitch edits, just curious?
 
# 110 RAZRr1275 @ 06/14/10 10:23 PM
Okay just to comment on a couple pitch related things

1. For the guy that says Phil Hughes throws a knuckle curve you are right but I hate the way that pitch breaks in game as it doesn't have the movement that that pitch does for him in real life. 12-6 better fits what he throws break wise

2. For the guys that suggested higher stamina for guys remember that these edits are based on last years numbers. They are accurate. I will, however, consider changes for guys like Silva, Jimenez, and those who really came out of nowhere this year.
 
# 111 jvalverde88 @ 06/14/10 10:27 PM
Quote:
Originally Posted by huskerfan4life
thanks very much for the info, do the except all tradesor do they auctually decline trades?
They decline trades, trades are definitely harder to pull off this year.
 
# 112 ltw0303cavs @ 06/14/10 10:29 PM
Just so you know what your talking about Stu, the relief pitcher throwing 125 innings happened in knights rosters version 1, 2.0 and 2.1. So it isnt Razr's edits, but since you love to take shots at people and their work i figured i would just point that out to you.
 
# 113 RAZRr1275 @ 06/14/10 10:30 PM
Quote:
Originally Posted by Clarityman
Yes it is. Can't think of anyone better to have a maxed out stamina rating.
Yup. He and Greinke, Sheets, Cliff Lee, and Lincecum are all maxed out. Also another comment on the stamina edits. Most get the impression that there was a mass lowering going on. A good amount of guys actually got boosted. The main goal was to separate the great guys from the normal and mediocre pitchers. We simply increased the gap so that you will see a difference in your top and bottom of the rotation guys.
 
# 114 RAZRr1275 @ 06/14/10 10:37 PM
Quote:
Originally Posted by Trojan Man
I had some weird statistical anomalies after a week with these. My RP were accumulating way too many innings early, like 6-7 for two of them in week one. My hunch (I simmed two games) was that my starters wend down way early. Still, I was surprised by that stat.
Give it some more time and let me know on that. Two bad starts in a row could easily happen.
Quote:
Originally Posted by stusteelersqb5
about the pitch edits. after simulating one season, i had a relief pitcher pitch in 125 games, accumulating 137 innings. that is just ridiculous. i said before that the stamina edits suck, and i think they clearly do. i looked at each team in the bigs, and all of them had at least on relief pitcher go over 100 innings and games. that formula is terrible. it should be based on pitches per game, not innings. a starter can go 4 innings and have 95 pitches, but that would mean their stamina should be low because they only pitched 4 innings. the stamina edits really need to be addressed without a question. struts sliders work great in an actual game with the edits, but those edits put up terrible stat number throughout the season.
So you run a sim for the first time with any roster set and it's the stamina edits that caused any statistical errors for pitchers?

By the way you actually can go 100+ pitches with a guy with 60 stamina. It will simply take more work so your 4 innings 95 pitches thing doesn't exactly hold up in this case. Plus this is calculated over an entire season and I'd assume that if a starter only was going 4 innings every start he wouldn't be starting. I am going for in game play instead of simmed issues. And also I've said it before and I'll state it more clearly now. I am finished editing stamina on these rosters. Any other requests/solutions/claims that action needs to be take will not be done by me. If you want the ratings that "suck" changed then take care of it on your own accord.
 
# 115 Dexter1028 @ 06/14/10 10:53 PM
Well put RAZRr1257. I never post on here but I just had to. I think that all the time and effort people put in these rosters goes above and beyond what anyone should be doing. And instead of some people appreciating what is done they cry about how bad it is done. No one said you certain individuals had to use the rosters as is. If you don't like them don't use them or change them to how you want them. Personally I would like to thank everyone for their time and I'm looking forward to V4. Oh and thanks for the comment about taking a look at Silva. He has totally come around from the last couple years.
 
# 116 huskerfan4life @ 06/14/10 10:53 PM
Quote:
Originally Posted by RAZRr1275
Yup. He and Greinke, Sheets, Cliff Lee, and Lincecum are all maxed out. Also another comment on the stamina edits. Most get the impression that there was a mass lowering going on. A good amount of guys actually got boosted. The main goal was to separate the great guys from the normal and mediocre pitchers. We simply increased the gap so that you will see a difference in your top and bottom of the rotation guys.

hey raxr do u want us to post are ip & # of pitches throwen here are is there another thread you want us to do that in
 
# 117 RAZRr1275 @ 06/14/10 11:01 PM
Quote:
Originally Posted by huskerfan4life
hey raxr do u want us to post are ip & # of pitches throwen here are is there another thread you want us to do that in
I just created a thread in the slider forum for that sort of thing just to clear up other areas. If you could post some stats that would be great.
 
# 118 mattlanta @ 06/14/10 11:01 PM
To anyone who plays w/ the pitch edits: Do you guys have any tips on how to get K's with the different types of 2-seam/sinkers? I can't ever strike anyone out especially with the sinker and if I pitch it up and away or up and in, they always seem to kill it. I play on All-Star difficulty.
 
# 119 42 @ 06/14/10 11:03 PM
Quote:
Originally Posted by stusteelersqb5
about the pitch edits. after simulating one season, i had a relief pitcher pitch in 125 games, accumulating 137 innings. that is just ridiculous. i said before that the stamina edits suck, and i think they clearly do.

This is your one and only warning - if I see another post like this, I'm removing you from the forms. End of story.


If you disagree with the edits, make your own adjustments.
 
# 120 RAZRr1275 @ 06/14/10 11:07 PM
Quote:
Originally Posted by mattlanta
To anyone who plays w/ the pitch edits: Do you guys have any tips on how to get K's with the different types of 2-seam/sinkers? I can't ever strike anyone out especially with the sinker and if I pitch it up and away or up and in, they always seem to kill it. I play on All-Star difficulty.
For 2 seams if your going high start it outside of the K zone and let the movement carry it back in, you can freeze some guys looking and swinging that way. You can also start out and let it move back in. If a guy throws one hard you can blow it over the plate like a 4 seamer and get guys that way. For sinkers to get strikeouts you want to just keep pounding it down and get guys to chase. Also try the painting the corners tactic as mentioned with the 2 seamer.
 


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