"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."
Even though some of his posts are, in a way, negative, he ALWAYS has the facts to back it up. I might disagree with the guy sometimes, but he knows what he's talking about.
On another note, I've played a good 8 or 9 games and seen the CPU throw only 2 picks in that time span. It seems to happen in bunches, there are either no interceptions or they all come in back to back plays.
I still love the demo, there are just some issues holding it back from being great. I have to tell myself it's just a demo and that perhaps the final game will have all the kinks worked out.
If I saw only 2 picks in 8-9 games my jaw would drop because out of at least 10 games I probably only had one with no picks,4 or so with 1,3 with 2 and a couple with 3.Probably about 1.5 per game.
If it really is the game there are still things we can do about it.
1) Form- Handicapping system which is set to normal (if there is any effect in the demo).
We really need a franchise video, because form is what's supposed to be used there to simulate the ebb and flow of player attributes during a season, but now in other modes it clearly seems to be more of a handicapping option. Really like the concept, but would love to know how it works. Those are 2 really different functions.
Maybe when flow is enabled, there are more options specific to position, if not, then perhaps flow doesn't apply to individual players, and instead acts like an entire-team handicapping system. Win by a ton, continue to roll into your next game, get your teeth kicked in then you have to play even harder to get out of the rut.
I made the CPU fumble 9 times in 2 quarters and I picked him off twice and ran back for TD's.
Graphics are amazing, crowds okay! I played in the rain and love it, but they didn't get dirty or muddy....weird.
Overall Defense took time but I love it, running game is cool...but Passing is terrible, that camera angle and the lack of throwing the ball is just hideous....
This just turned into a rental....I was backing the buy crap, but not anymore....I love it and I hate it....
Look, if Indy is throwing too many INT's then there's a problem. According to the dev teams demo guide, they have an awesome offense and are one of the top teams in the best league...
"The BBFL contains the best teams in Backbreaker. In all there are 32 BBFL teams, 4 of which are represented in the demo. All these teams should be able to hold their own against the UPFL teams relatively easily - when playing with them, bear the following in mind:
Indianapolis Spartans
---------------------
The Spartans are a tough team to beat. Taking them down requires containing their offense - easier said than done. Those trying to break through their O-line by Blitzing are often forced to rethink things pretty quickly. Getting through to sack Reed Wagoner at Quarterback is easier said than done.
Strengths:
Awesome offense. Even though McPherson is said to be somewhat slow at WR - the Spartans have enough options in their receiver corps to spread the ball around. Once a defense has been weakened, they often strike a killing blow with their star Tight End, Stone Lara.
Weaknesses:
It's hard to find any, which is why they are currently sitting pretty near the top of the BBFL. Their Defense isn't the best in the league, but it won't help most teams that come up against these guys. You need to bring your A-Game against the boys from Indiana.
They said it clearly - Indy should be able to wipe any team from the UPFL. If not then this should be considered a valid concern. This was from the demo guide written by the dev team! At no point did they say, "Oh by the way the AI might have issues due to an early build or memory restrictions." No, they said Indy kicks balls and should cream the lower teams.
The two UPFL teams are Charleston and Columbia, so I'm off to play these guys against the Spartans and will report back with several games of stats later.
Look, if Indy is throwing too many INT's then there's a problem. According to the dev teams demo guide, they have an awesome offense and are one of the top teams in the best league...
"The BBFL contains the best teams in Backbreaker. In all there are 32 BBFL teams, 4 of which are represented in the demo. All these teams should be able to hold their own against the UPFL teams relatively easily - when playing with them, bear the following in mind:
Indianapolis Spartans --------------------- The Spartans are a tough team to beat. Taking them down requires containing their offense - easier said than done. Those trying to break through their O-line by Blitzing are often forced to rethink things pretty quickly. Getting through to sack Reed Wagoner at Quarterback is easier said than done.
Strengths: Awesome offense. Even though McPherson is said to be somewhat slow at WR - the Spartans have enough options in their receiver corps to spread the ball around. Once a defense has been weakened, they often strike a killing blow with their star Tight End, Stone Lara.
Weaknesses: It's hard to find any, which is why they are currently sitting pretty near the top of the BBFL. Their Defense isn't the best in the league, but it won't help most teams that come up against these guys. You need to bring your A-Game against the boys from Indiana.
They said it clearly - Indy should be able to wipe any team from the UPFL. If not then this should be considered a valid concern. This was from the demo guide written by the dev team! At no point did they say, "Oh by the way the AI might have issues due to an early build or memory restrictions." No, they said Indy kicks balls and should cream the lower teams.
The two UPFL teams are Charleston and Columbia, so I'm off to play these guys against the Spartans and will report back with several games of stats later.
Where does it say Wagoner is a good QB? I mustve missed it.
It doesn't directly state it, but when he says he is tough to sack you could infer part of the reason other than a strong o-line is because he makes quick reads and gets rid of the ball quickly. Sounds almost like Peyton Manning to me at least in that regard.
Not to mention even if he isn't great his wr should still be tearing the db's on the poorer teams a new one and there should be open receivers.
The CPU is a little more rational on the "hard" setting.
Still, I see that hurry up and lack of fatigue as a possible online cheesefest waiting to happen. I was hoping a game like this with such realism could put to bed that type of play.
Get your audibles ready...
Any word on if they plan to restrict customized teams in terms of skill?
The CPU is a little more rational on the "hard" setting.
Still, I see that hurry up and lack of fatigue as a possible online cheesefest waiting to happen. I was hoping a game like this with such realism could put to bed that type of play.
Get your audibles ready...
Any word on if they plan to restrict customized teams in terms of skill?
No official word although I swear I remember the devs mentioning something about online balancing..like restricting a certain amount of 'gold' players.
I have to find where I heard that, though.
Where does it say Wagoner is a good QB? I mustve missed it.
It doesn't but it does say they have NO WEAKNESSES and they have an AWESOME OFFENSE. This would lead me to conclude the QB is at worst average and competent. Meanwhile it does state the OL and receivers are good.
Hey man, in APF you don't want to go against two gold WR's and a silver TE, even if Bernie Kosar is at QB.
The offensive line is in the 90's in both focus and strength. What their individual blocking ratings (if there are any) might be different.
Wagoner has 94 focus and 81 strength. If strength ties in with throwing power his arm strength isnt good. Check out his backup though, Armstead. Hes just as good as Wagoner.
But as Swaldo said since his receivers and tight end are good they should be dominating the two weaker teams secondaries. Even an average qb can look great if that is the case.
I getting the feeling playing your position the whole play and doing your assignment instead of blitzing ever play and swapping players plays much more realistically when it comes to stats. Columbia just threw a TD on me and I am Indianapolis.
That is exactly how I play. I play mostly safety. I still haven't give up a TD
I getting the feeling playing your position the whole play and doing your assignment instead of blitzing ever play and swapping players plays much more realistically when it comes to stats. Columbia just threw a TD on me and I am Indianapolis.
I have been controlling one player on defense for the entire play. Hasn't seemed to help the CPU QB. I have been only calling the occasional blitz as well.
I still think the blitzes are too effective though, seems like a jailbreak into the backfield most times.
I getting the feeling playing your position the whole play and doing your assignment instead of blitzing ever play and swapping players plays much more realistically when it comes to stats. Columbia just threw a TD on me and I am Indianapolis.
I do that as well. I always did that in other games anyway, so it's not a new concept to me.
Thats what I just thought about. The demo help thread states he is the best QB in that particular league. We might be playing with the worst league in the game. These teams are probably the first league you are in in Road to Backbreaker.
I think you hit the nail on the head. I was thinking the same thing but didn't want to post without reading first.
This game is a ton of fun and a breath of fresh air.
Is anyone else getting a lot of fumbles? I cause like 3 per game on average. That's a pretty high number, and I've gotten that on each difficulty setting, in rain and in clear weather. Very odd, but at the same time, trying to track down a fumble is a lot of fun in this game.
Ok, so I played a game against Indy using the Cougars who have have 29 rated defense on hard. I punted the ball anytime I got in order to maximize their possessions on offense. They had 5 possessions total and managed only 64 yards and one field goal. Good news is their qb looked decent, didn't throw a pick. I only called a 2 blitzes, one worked the other didn't.
A 73 rated offense should manage more than 64 yards on 5 possessions against a 29 rated defense. I also sacked their qb 3 times.
Unfortunately another issue cropped up in this game that I have been noticing and that is cpu clock management. They were at my 26 with about 27 seconds left in the half and decided to kick a field goal. They had no timeouts but still they are kicking a field goal with 27 seconds left in the half.
I then punt the ball back to them after the field goal and kickoff. They have about 15 seconds left and are at midfield. Instead of throwing it to get into field goal position they run the ball on first down to about the 45. Then they spike the ball with about 8 seconds left, throw an incomplete pass. With 2 seconds left instead of throwing ball into the end zone from my 45 they run the ball instead.
I think people should do what I did and play Indy using the two worst defenses on hard. Punt them the ball back when they get the ball and see what they do on offense. That seems like a good test to me.
Didn't the info they gave us on the teams a say Greathouse, the qb of the Cougars was actually the best qb in the demo and perennial all star selection?
Has anybody compared his 4 ratings to the other qb's? If they are lower, that has to mean their are other attributes we can't see.