"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."
Unless there's a fix for computer int's I'm starting to get negative about the game.Yes I'm playing pro mode on hard.I picked off Indy's qb 3 times in 9 attempts and am averaging a pick per 4-5 attempts on average.I don't want to get the game and end up with 10 picks playing 6 minute qtrs.
I know what you mean, but this game is weird like that.
Today for example I played 4 games so far without a single pick! I also see people talking about all the roughing calls and I've only had one in over 6 hours of play.
Another first today is I had and 80+ yard kick return. I was taken down just inside the 10 and it was amazing. But before that I'd average around 25 yards or so. I broke some tackles had awesome blocks and so on, stumbled a few times almost falling down.
But to return, yes they do seem to be way too much. The first few games I played I saw a lot of tips, no ints, then I saw tons of ints, and today no tips or ints.
Unless there's a fix for computer int's I'm starting to get negative about the game.Yes I'm playing pro mode on hard.I picked off Indy's qb 3 times in 9 attempts and am averaging a pick per 4-5 attempts on average.I don't want to get the game and end up with 10 picks playing 6 minute qtrs.
What does intercepting the CPU too often have to do with needing to get his stick skills up?
LOL @ Stick skills. That crap cracks me up Gideonprime is such a joke. That guy can't even spell physics nevertheless explain how they should be applied in a video game.
I know what you mean, but this game is weird like that.
Today for example I played 4 games so far without a single pick! I also see people talking about all the roughing calls and I've only had one in over 6 hours of play.
Another first today is I had and 80+ yard kick return. I was taken down just inside the 10 and it was amazing. But before that I'd average around 25 yards or so. I broke some tackles had awesome blocks and so on, stumbled a few times almost falling down.
But to return, yes they do seem to be way too much. The first few games I played I saw a lot of tips, no ints, then I saw tons of ints, and today no tips or ints.
I only had a couple roughing calls yesterday and saw new things today as well.The int. issue is the only big one I have,otherwise I really like this game.Indy's qb is the best one in the demo so it bothered me to see that.I would hope the form setting or tweaking qb ratings up would help.It would be nice to see if there are other ratings than the basic(form,speed,strength and agility).Catch for defensive players would be nice so we could bring it down.
I'm throwing slightly more picks than I would like but that's on me and I know I can improve that by playing less reckless but to take a linebacker and see a computer qb (best one in the demo)throw a pass right to a corner and then have it happen every few passes is alarming right now.I'll certainly be playing more and hoping it was a fluke but like I said Ive played a good many games and it's more than a little high.At this rate I could play a 16 game schedule on 6 minute qtrs. and get about 100 or so picks a season and that might be a low estimate.
What does intercepting the CPU too often have to do with needing to get his stick skills up?
LOL @ Stick skills. That crap cracks me up Gideonprime is such a joke. That guy can't even spell physics nevertheless explain how they should be applied in a video game.
You're right, because most of the interceptions(I've seen) are by computer controlled players. I've only picked off one pass by a player I was controlling.
That guy is hilarious. I don't think he knows what he's talking about half the time but it always gives me some good laughs.
The demo storage size was rather small so is it possible to dumb down the AI to get a smaller demo size?
That is very possible, and I sure as heck hope that is the case. The AI seems kind of dumbed down and I hope it's due to demo constraints and/or the fact that quarters are 2 minutes.
Then again I wouldn't count on that being true. Let's hope for the sake of my $44.99 that it is.
The demo storage size was rather small so is it possible to dumb down the AI to get a smaller demo size?
i doubt that. I think the small demo size is because they're really efficient programmers. There are no loads virtually and the game looks great. From what I understand things like textures and moving parts take up the most file sizes graphical assets etc. The fact that so many 'animations' are created on the fly via the engine probably brings it down a bunch too.
Not trying to sound like a jerk or anything, but people keep complaining about that. Indianapolis is rated in the 70's on offense. Wagoner might be the best QB in the demo, but I doubt he is even the middle of the field on the final build.
No you're not sounding like a jerk by saying that.I'm just hoping there are ways to improve this and I would be very pleased with the game.This one thing is something that would kill the game IMO if the A.I. is really that bad for the computer offense.
Not trying to sound like a jerk or anything, but people keep complaining about that. Indianapolis is rated in the 70's on offense. Wagoner might be the best QB in the demo, but I doubt he is even the middle of the field on the final build.
That's a fair guess. But even if he is in the middle of the pack, the rate at which I have seen the CPU throw INT"s at such a rate.
Even the worst QB's in most leagues won't throw 3 INT's in 4 minutes of gameplay. At least not on a semi-regular basis.
To what extreme are we talking about? Are you talking about the NFL average of things or a fictional league where this might be the norm. Some of the offenses in there are rated in the 40's. If lets say, a QB in the 90's in this game throws lets say Drew Brees number, what would a 40 something rated quarterback do?
In what league ever would throwing 3 picks in 4 minutes ever be considered with in the realm of normality?
Come on, I understand the need to defend the game, but let's stay in the realms of reality when doing so.
To what extreme are we talking about? Are you talking about the NFL average of things or a fictional league where this might be the norm. Some of the offenses in there are rated in the 40's. If lets say, a QB in the 90's in this game throws lets say Drew Brees number, what would a 40 something rated quarterback do?
I would really like to see the breakdown of ratings per position.When you check the depth chart you see the basic 4 and there were supposed to be at least a couple others per position stated in a thread at the Backbreaker forum from awhile back.I would be alright if there was a fix based on players ratings in a customized league.
Also I've been staying away from the poor teams in the demo and only playing Indy and Pittsburgh for the most part.I was taking Indy but started to play against them in hopes I would see a vastly superior result.Which I really didn't unfortunately.
The demo storage size was rather small so is it possible to dumb down the AI to get a smaller demo size?
Highly, highly doubt it. First, creating an AI routine is a lot of hard work, to create a second, slimmed down version for the demo would take even more time (although given how terrible it is, maybe not). But secondly and more important, AI code doesn't take up a lot of disk space, it's just words. Art, game assets, video, music, that's what takes up a ton of disk space, not the AI routines.
LOL Dont get me wrong. I would like NFL numbers.....definitely. Im not defending anything. Just giving a different point of view.
Right, but NFL, College, HS, Pee Wee, at no level would 3 picks in 4 minutes of game play be considered normal. So I am not sure what your point of view would be.
How are we suppose to seperate player ability with only 4 ratings
That seems pretty bland if you ask me
I am not sure that is true. The devs stated on at least a couple of occasions that there were position related ratings beyond the general ones.
If I had to guess I think they just made the position related ratings not viewable in the demo. At this is what I am going with until we play the final game since the devs did state there was position related ratings at least a couple of times.
The offensive ai continues to frustrate me in the demo however, everything thing else is pretty good, but the offensive ai isn't cutting it. Too many picks and sacks.
Well, for instance, in Madden the difference in ratings for starting QB's is on the norm of about 20 points. In Backbreaker, it could be 50 for all we know. Thats a long stretch down when it comes to performance.
Play against a 40 rated quarterback in Madden and see if hes just as bad.
Ratings stretches don't mean anything here.
In no way shape or form at any level of play would 3 or 4 picks in 4 minutes of game time be considered normal. I have seen it from the CPU in this game on more than one occasion. That's where my fear about CPU QB play comes from.
If that is in fact the case where it happens often in the release version of the game there is simply no way you could justify that as normal. No matter if you are replicating the NFL, High School or any level.