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Backbreaker News Post


The Backbreaker demo is now available on the Marketplace. Post your impressions here.

Quote:
"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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Member Comments
# 601 blazer003 @ 05/22/10 09:41 PM
Initial thoughts: This game is sweet. After play a bit, I think it's going to be fun, I am going to buy it, but there are some concerns.

The Good:

Animations are off the hook. So many realistic situations. It's all physics based, so it makes sense but interactions look like they should. Night and day compared to NCAA/Madden.

The feel like you are the player you are controlling. Some won't like the camera, but I love it.

Making big plays is rewarding. When you make a big play, you feel like you did. I pulled off a kick return for a td with some nifty moves, some sweet sacks from the DE and LB possition, and a sick Int where I read the play with the safety and stepped up and picked off the pass.

The Not So Good:

Too many interceptions. I just had the CPU throw 4 in my last game. Have had a couple others that were interception fests.

The running game doesn't seem to be very effective. I've broken a couple decent runs and one long one, but by and large running is usually -2 to 1 yards. Same for the CPU, though they too have busted a couple on me here and there.

Player control (sometimes): I'm sure this is probably just getting used to it, but especially when I'm running a toss or throwing to the flats, it seems like it takes forever for my guy to turn up field. Maybe I just need to break my EA habit of holding turbo all the time.
 
# 602 CreatineKasey @ 05/22/10 09:41 PM
Quote:
Originally Posted by mgoblue678
Ok, so I played a game against Indy using the Cougars who have have 29 rated defense on hard. I punted the ball anytime I got in order to maximize their possessions on offense. They had 5 possessions total and managed only 64 yards and one field goal. Good news is their qb looked decent, didn't throw a pick. I only called a 2 blitzes, one worked the other didn't.

A 73 rated offense should manage more than 64 yards on 5 possessions against a 29 rated defense. I also sacked their qb 3 times.

Unfortunately another issue cropped up in this game that I have been noticing and that is cpu clock management. They were at my 26 with about 27 seconds left in the half and decided to kick a field goal. They had no timeouts but still they are kicking a field goal with 27 seconds left in the half.

I then punt the ball back to them after the field goal and kickoff. They have about 15 seconds left and are at midfield. Instead of throwing it to get into field goal position they run the ball on first down to about the 45. Then they spike the ball with about 8 seconds left, throw an incomplete pass. With 2 seconds left instead of throwing ball into the end zone from my 45 they run the ball instead.

I think people should do what I did and play Indy using the two worst defenses on hard. Punt them the ball back when they get the ball and see what they do on offense. That seems like a good test to me.
I use the Cougars like that, too. I also agree that they still don't rip through that soft Cougar defense like they should. The MLB I user sheds blocks too good for my liking against superior OL.
 
# 603 linkboy @ 05/22/10 10:28 PM
Quote:
Originally Posted by MarkAdrianPI
PS3 and XBOX owner, still waiting. Any word on PS3 demo release? I refuse to pay for gold or any form of online. With that said any word on PS demo release?
Probably Tuesday. Sony only updates PSN on Tuesdays.

I've been playing the demo some more and I'm getting better at the game. The camera is hit or miss with me. Wouldn't mind seeing it raised just a bit higher. I think that would solve a lot of the complaints, but still allow for what NaturalMotion wanted.

This is going to be one of my favorite football games ever, I totally love it. Can't wait for the full version.
 
# 604 raiders81tim @ 05/22/10 11:13 PM
Quote:
Originally Posted by michaeljordanjr
People who've played it, do you see this engine working its way to Madden? Or even NBA games or sports games in general?

Do you feel its something that would work in other sports? Or strictly for Football?
This engine in general I doubt, but a custom physics engine is no doubt something we will see in future versions of madden.
 
# 605 Valdarez @ 05/22/10 11:53 PM
Has anyone found a way to move the camera during a replay? It looks like it's stuck on the player you controlled. I wanted to get an overall picture of the gameplay, which is looking pretty bad from what I can see, particularly decision making and coverage.

For example, I completed a pass to a receiver covered by 4 guys who had no concept that the ball was coming. Problem with that is there were literally 4 guys on 1 CB, and the 2nd problem is they couldn't cover the pass. I was 'focused' when I passed, but still, 4 on 1 and the WR is able to stop catch it while the DB's look lost?

Anyhow, I digress. If anyone can explain how to move the camera (or if it's possible) in a replay like we have done in other football games, I would appreciate it.
 
# 606 Valdarez @ 05/22/10 11:54 PM
Quote:
Originally Posted by michaeljordanjr
People who've played it, do you see this engine working its way to Madden? Or even NBA games or sports games in general?

Do you feel its something that would work in other sports? Or strictly for Football?
It could work for any type of game. It's in GTAIV (not sure about the recently released Red Dead Redemption). There's no reason it couldn't be used in other football or sports games (I actually hope it is).
 
# 607 NoDakHusker @ 05/23/10 12:03 AM
Quote:
Originally Posted by Valdarez
Has anyone found a way to move the camera during a replay? It looks like it's stuck on the player you controlled. I wanted to get an overall picture of the gameplay, which is looking pretty bad from what I can see, particularly decision making and coverage.

For example, I completed a pass to a receiver covered by 4 guys who had no concept that the ball was coming. Problem with that is there were literally 4 guys on 1 CB, and the 2nd problem is they couldn't cover the pass. I was 'focused' when I passed, but still, 4 on 1 and the WR is able to stop catch it while the DB's look lost?

Anyhow, I digress. If anyone can explain how to move the camera (or if it's possible) in a replay like we have done in other football games, I would appreciate it.
You can't move the camera in replay, however [supposedly] the final version of the game has a better replay mode.
 
# 608 Valdarez @ 05/23/10 12:06 AM
Quote:
Originally Posted by ndhusker90
You can't move the camera in replay, however [supposedly] the final version of the game has a better replay mode.
Quote:
Originally Posted by Clemalum2007
Replay system is dumbed down in the Demo... Full game will have that capability.
Got it, thnx guys. I kept trying combination of buttons out trying to pick the proverbial camera locks so to speak but kept coming up dry. Hard to watch the play develop even when your not playing the position. I wanted to follow the pathing of the DB's over the course of the play to see how they were covering their zones, play man coverage, determining when to make a play on the ball versus a play on the player, etc.
 
# 609 mrprice33 @ 05/23/10 12:12 AM
Quote:
Originally Posted by Valdarez
It could work for any type of game. It's in GTAIV (not sure about the recently released Red Dead Redemption). There's no reason it couldn't be used in other football or sports games (I actually hope it is).
The collision system seems a little too touchy for basketball. But it could certainly work for sports games where contact is key (boxing, MMA, hockey, wrestling, football, etc)

and yes, the tech is in RDR. It's better implemented there than in GTA4, IMO.
 
# 610 23 @ 05/23/10 12:27 AM
Quote:
Originally Posted by sasquatchboy
Not overrated. Just tired of Madden and EA's fluff to disguise poor quality of their monopolized game.
Im not sure if you read the warnings but the Madden talks dont belong here.

There is the Football other forums for the comparisons sake. This thread is impressions only fellas. Its been said too many times already
 
# 611 AlphaTrojan @ 05/23/10 01:06 AM
Not sure if this has happened to you guys but I just encountered a strange glitch after a punt block. I blocked the punt and had the ball on the ground but people just kept jumping on the pile. Here is a video of the glitch, sorry for the bad quality.

 
# 612 mestevo @ 05/23/10 02:44 AM
Finally played some more games and man I just cannot run. Will have to try the alternate controls and spend some time in tackle alley tomorrow.

I can throw on anyone though, unless I start using aftertouch.

When I realize that was why I was missing some of my WRs, I started trying to use it on purpose... my incompletions turned into INTs
 
# 613 Playmakers @ 05/23/10 02:48 AM
Quote:
Originally Posted by thelwig14

2. Not feeling the player models...the players on roids look just looks a little off to me.
Man i was hoping the game allows us to edit player body type. In fact after reading more of the demo impressions i'd say if the game has more ratings overall and some way to knda make players look smaller or skinnier based on position I'd probably be very content with it.

As it stands right now I'm kinda on the fence in regards to buying it.....

I saw some videos earlier and they had me excited about the game. But after reading some more impressions today I've become skeptical. It's only the demo so that leaves me some hope things will be better later
 
# 614 ZeeAyKay @ 05/23/10 02:53 AM
Even though the demo frustrates me, I keep coming back to it because of how rewarding playing offense is. I just got a 45 yard RB screen TD, and it felt oh so good. Had a nice juke, a perfectly timed spin move, and a truck. It was so cool and fluid. I just love how every interaction really is different. Watching a defender try and grab you when he's falling after a truck/spin move just never gets old. The offensive line blocking can be bad sometimes because they get through too fast, but the open field blocking has been working great from what I've seen.

Defense will be fun when playing against a human opponent, or if the CPU brings it's game when the retial game is out. If the AI is like this in the retail game it really will ruin season and road to BB. It would be dissapointing to say the least.
 
# 615 Primal80s @ 05/23/10 07:13 AM
Quote:
Originally Posted by kgisyourfather
why because i don't like being deceived and lied to?
No, because it's off topic and not constructive .

I don't really follow football, so the lack of licensing hasn't affected my decision. I've spent about as much time with a Madden game as with the Backbreaker demo.

My impressions as an unbiased sports gamer; Wow, I am a convert to football games. I checked this out because I enjoyed the Euphoria engine in GTAIV and the idea behind the engine and went from vaguely interested to first-day purchase after a few games. I'm repeating what many have said here. I don't know when I'll stop being amazed at the real-time tackles, probably never because it's constantly fresh and literally never the same.
I enjoy the diversity in the stats and team strengths too. It seems to have a real effect on how the game plays out.
Other sports games (namely EA's NHL series, the game I have most experience with) the stats don't seem to matter so much. You can basically pick any NHL team and have a decent game against any other NHL team without worrying too much about the team's OVR. I do not get that impression from BB. Receiving not your team's strength? Your passing game will blow. High D vs. weak O stats? Expect the D to make lots of blocks, sacks and gather turnovers.

The running game is outstanding and makes me feel like I have earned every single yard I gain. Jukes and spins feel fluid and I "feel" every contact, from successful stiff arms to getting completely obliterated due to my own poor judgement.

The game feels very fair. I do not detect any sort of CPU bias, no rubber-banding or catch-up AI. If I make a mistake, I pay for it. If I play well, I am rewarded. The same goes for the AI. I'm having trouble receiving punts right now, but I think that's due to inexperience more than anything.

As a demo goes, it's HUGE. A load of teams, some good, some clearly less so, practice mode, exhibition and tackle alley? They could have sold tackle alley independently in the XBLM and made megabucks. This is a rich and full demo.

Umm what else?

Graphics. They are lovely and shiny. Stadiums looks great, as does the weather effects, grass and player models. As a non-follower of the NFL, I don't look for all the nitpicky features such as the right number of officials, benches, coaches or anything. I feel privileged (whether or not you agree) for this because I feel like I'm enjoying the game so much more that those who have become used to tiny details present the other football game. I like the fact that all the players wear black visors. It just looks cool. IMO.

Sound. Ah the sound. The sounds actually present in the demo are good. It still makes me smile when I avoid a tackle by inches and hear the guy behind me let out a small cry of disappointment.
The sounds that are missing in the demo stand out a little, even to a non-football gamer such as I. No commentary. A lack of variety in music (though don't get me wrong, when I'm stoked up after making a great TD play, it's very satisfying when "Boom" starts to play and I get ready to flatten some dudes). I understand these features may not be included as it is a demo though. In fact, I've read that custom soundtracks will be available in the retail version, so I look forward to that. How long until I'm chasing the punt return to the Benny Hill music? That remains to be seen

The presentation of stats, playbooks, half-time is good in my eyes. I've not been spoiled by other football games in this regard and I find it adequate. I can understand other people's higher expectations in this department, but a shinier stat box would add nothing to the gameplay enojyment for me. I felt that the playbook was big and varied enough for my liking. Again, people that are used to encyclopedic-scale playbooks will be a little disappointed.

That's all I can think of for now. Will post more if I think of anything.

I'll share a couple of my favourite moments thrown up by the Euphoria engine;
1. It was after the play and I was lying face first on the floor. Two of my team mates came walking over, obviously thinking about something else. The first guy proceeded to trip over my legs and fall on top of me. So did the second guy. Then I lol'd at the three guy man-train that had formed on my screen.
2. Again, after the play, the camera was focusing on the guy who got sacked. Usually in this real-time cutscenes, the player just gets up and walks around a little. This time, he still had the chap who sacked him lying on top of him. No matter how he tried, he couldn't get up and the sacker wasn't helping at all. It was funny to see him stuck floundering on the floor. Talk about rubbing it in.
 
# 616 e0820 @ 05/23/10 08:17 AM
Played the demo, thought it was OK. Graphics seemed good not great as some other impressions have said. Sound was good. Gameplay needs some getting used too. At this point unless its 29.99 I may have to pass. I will still try the PS3 demo when it comes out though.
 
# 617 kbigmike2121 @ 05/23/10 08:38 AM
I hope that one day theres an option for different camera angles. Don't get me wrong... I like the default camera angle, but sometimes it can be hard to use. I guess that comes with playing madden for 14 years...LOL
 
# 618 blitzkrieger @ 05/23/10 08:44 AM
Havent played the demo yet but Im glad to hear that it has been well received. Still way too early to see what kind of impact the game will have on that other Football game but I am real curious to see how the sales go. It will be a important two months for us football gamers..
 
# 619 Pete1210 @ 05/23/10 09:40 AM
I tried the demo yesterday. The game looks great. The animations look more fluid and natural than Madden. The stadium and field also looked better.

Gameplay is hard for me to compare because with the Backbreaker camera angle I can't see all the action, just the action around the player I control. Offense with the close up view was OK, but defense I felt limited. There's not really time to switch players - by the time I did and got reorientated the play was over. So most of defense was not around the ball and with the limited view you miss seeing most of the action around the ball.
The tackle alley mini-game is fun.

I wasn't planning on buying Backbreaker and the demo didn't change my mind. I need the "normal" football game camera. Also I was turned off when I read there are no injuries and no fatigue in the game.
 
# 620 Cincyez @ 05/23/10 10:14 AM
I just love how close you are to the action. Love the POV.
 


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