We have just posted our hands-on NCAA Football 11 preview. Find out what Christian McLeod has to say about the game, a few months before release.
Quote:
"The NCAA series used to be my favorite sports franchise. I use the past tense because ever since the series came to current-gen consoles the gameplay quality and presentation values have taken steps backwards, culminating in the extremely disappointing NCAA Football 10.
So my mission was clear at this preview event in New York: track down those responsible for the development of the series, ask them the tough questions that the OS faithful expect and see just what was so special about this year's version of the game, especially after years of disappointment.
But before I go any further, I wanted to bring up one thing. In today’s world of yearly sports releases of varying quality, it is quite easy to scapegoat a developer or producer, placing the blame on those particular individuals for the quality of their aforementioned game. Our forum users here at OS have a somewhat notorious reputation for holding development teams to somewhat impossible standards at times -- just look at the 180-degree turn in excitement for NCAA 11 after the initial "gameplay" video was posted on site."
I just read the Madden Hands On article and was excited to hear that there was not going to be a turbo button in the game this year (by default). Did you get any indication for NCAA on this? I would love if this was also the case for NCAA. Both games are making similar adjustments to incorporate locomotion and speed/agility accurately, and removing (or having the option to turn off) the turbo button is a big step in the feel of accurate gameplay.
Ignore my comment, I was going by the article and didn't feel like reading through 9 pages of comments. I see now that turbo is turned off by default in NCAA as well (according to a previous post). Awesome news!
Ignore my comment, I was going by the article and didn't feel like reading through 9 pages of comments. I see now that turbo is turned off by default in NCAA as well (according to a previous post). Awesome news!
by default the Turbo button is on in NCAA 11. the option is called "Auto-Turbo". so if it's on, then you no longer manually use the turbo button(like Madden 11's default) when off, you have to use the sprint button to go full speed. off is default for NCAA 11.
Does anyone know if the issue with conference invitations has been fixed in online dynasty mode? I know that in 09 and 10 you could not receive invitations for new conferences unless you took the dynasty offline.
I NCAA11 dropping the "TURBO" button on the default settings as well like MADDEN (pray to GOD they are)?
I have been BEGGING for this for BOTH NCAA/MADDEN since like '02....Speed should ALWAYS be a GRADUAL increase based on acceleration and agility...Players are NEVER at full speed in like .002 seconds.
Exactly me too! This is how it should be and I wish they would just remove it permanently.
Nice, The game just went from a no buy to rent(Madden too)
I just wann know if the "120 ways to win" applies to the defense as well...
Too much talk about the offensive side of things this year...(both games)
Maybe The game already have realistic defenses?
(havent played since 09)
I like the news about how Loco eliminated the suction blocking and with OL AI, my lineman wont spin around in a 360 before blocking someone...Lets wait and see on this...
Defense is pretty much reactive to what the offense does. I don’t see how much more they can do on that side of the ball. They're already audibles in the game to adjust to what the offense is doing. They just need to get the assignments right and add more defensive strategies. Fixing the DL play with the ends will go along way on defense.
SAINT401 - I see your point, it works well in NHL not having it, but I think hockey players skating is a different way of accelerating than a person running on the football field. Having turbo simply allows you to accelerate the way any player could choose to accelerate very quickly for a brief period of time. The biggest flaw that I have with it though is that the CPU doesn't utilize it or at least doesn't utilize it correctly.
I'm a little confused about this turbo on/off thing. So does the AI decide when it is the best time for me to sprint OR are we constantly sprinting OR am I completely lost...
from what I read, when Auto Turbo is on, the AI will determine when to use sprint. when Auto Turbo is off, you decide when to use sprint. apparently by default, in NCAA 11, Auto Turbo is off.
Thanks. I don't think I want the AI controlling when I need to sprint...that's just how I feel
I don't think it works like that at all. The longer you press up on the left stick, your player will gradually gain speed until he reaches top speed. I don't think the AI dictates anything at all. Just my opinion.
I could be wrong, but the impression I get about this "auto turbo" thing is that it is NOT turbo at all. At least I hope that's the case. The way I see this working is that a player builds up speed based on their acceleration, agility, speed ratings when they are moving without obstruction. Therefore, there is no "turbo". A player has the potential to run at a certain rate of speed and the longer you are able to run in a line without changing direction, the player will reach that top speed based on their ratings. I have a feeling I'm wrong on this, but I wish this was how it went. The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
As always, will reserve judgment. I think that the reviews every year tend to be glowing, but what we get in our consoles is a disappointment. We read now what everyone has already known, that this generation of NCAA has been a major disappointment. I'd like to dig up some Community Day reviews from the past few years to see what was being said. That having been said, presentation isn't quite as subject to the eye of the beholder as gameplay. It sounds like the presentation is going to be awesome, which will go a long way toward making this an enjoyable game to play. NCAA has felt hollow and empty in this generation.
The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
That's a perfect system in a perfect world but it's nearly impossible for me to achieve that type of accuracy with the analog sticks. My thumb is incabable of adjusting the speeds that accurately which is why I like the turbo. I'd prefer full throttle on the analog stick to be about 80 or 90% of top speed and then I can hit turbo to really sprint (and lose the ability to make cuts).
That's a perfect system in a perfect world but it's nearly impossible for me to achieve that type of accuracy with the analog sticks. My thumb is incabable of adjusting the speeds that accurately which is why I like the turbo. I'd prefer full throttle on the analog stick to be about 80 or 90% of top speed and then I can hit turbo to really sprint (and lose the ability to make cuts).
I believe 2k did this pretty well with the exception of tapping the speed burst which was more like a acceleration button if anything.
Good write up and preview but I'm not buying into the hype after years of disappointment. It certainly sounds promising but every NCAA game on next-gen has been touted as the "return to the glory days" of the series and all have sucked. This game isn't a release day purchase anymore, I'll play it at one of my boy's places and then decide if it's worth a purchase.
I'm not buying into the hype either but I still plan to get the game early, if possible. If not I'll buy on release day. I'm still playing both of last years football games and enjoying them. I can't remember saying that EVER on next-gen this late in the year. Usually I'm done with those games by the start of the New Year.