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NCAA Football 11 Hands-On Preview

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Old 04-26-2010, 02:55 PM   #169
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Does anyone know if the issue with conference invitations has been fixed in online dynasty mode? I know that in 09 and 10 you could not receive invitations for new conferences unless you took the dynasty offline.
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Old 04-26-2010, 03:11 PM   #170
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Re: NCAA Football 11 Hands-On Preview

I NCAA11 dropping the "TURBO" button on the default settings as well like MADDEN (pray to GOD they are)?

I have been BEGGING for this for BOTH NCAA/MADDEN since like '02....Speed should ALWAYS be a GRADUAL increase based on acceleration and agility...Players are NEVER at full speed in like .002 seconds.
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Old 04-26-2010, 03:12 PM   #171
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Re: NCAA Football 11 Hands-On Preview

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Originally Posted by Solidice
NCAA 11 has similar option, Auto-Turbo. it's off by default though.
Nevermind...i found my answer...good news.
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Old 04-26-2010, 03:25 PM   #172
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Re: NCAA Football 11 Hands-On Preview

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Originally Posted by SA1NT401
I NCAA11 dropping the "TURBO" button on the default settings as well like MADDEN (pray to GOD they are)?

I have been BEGGING for this for BOTH NCAA/MADDEN since like '02....Speed should ALWAYS be a GRADUAL increase based on acceleration and agility...Players are NEVER at full speed in like .002 seconds.
Exactly me too! This is how it should be and I wish they would just remove it permanently.
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Old 04-26-2010, 04:31 PM   #173
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Re: NCAA Football 11 Hands-On Preview

Nice, The game just went from a no buy to rent(Madden too)

I just wann know if the "120 ways to win" applies to the defense as well...

Too much talk about the offensive side of things this year...(both games)

Maybe The game already have realistic defenses?
(havent played since 09)

I like the news about how Loco eliminated the suction blocking and with OL AI, my lineman wont spin around in a 360 before blocking someone...Lets wait and see on this...
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Old 04-26-2010, 05:20 PM   #174
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Re: NCAA Football 11 Hands-On Preview

Defense is pretty much reactive to what the offense does. I don’t see how much more they can do on that side of the ball. They're already audibles in the game to adjust to what the offense is doing. They just need to get the assignments right and add more defensive strategies. Fixing the DL play with the ends will go along way on defense.
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Old 04-26-2010, 05:49 PM   #175
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Re: NCAA Football 11 Hands-On Preview

SAINT401 - I see your point, it works well in NHL not having it, but I think hockey players skating is a different way of accelerating than a person running on the football field. Having turbo simply allows you to accelerate the way any player could choose to accelerate very quickly for a brief period of time. The biggest flaw that I have with it though is that the CPU doesn't utilize it or at least doesn't utilize it correctly.
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Old 04-26-2010, 06:39 PM   #176
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Re: NCAA Football 11 Hands-On Preview

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Originally Posted by Strummer101er
Me too. Hearing the same stuff over and over kinda kills stadium sounds. Would be nice to create a random playlist for each event.
Ever been to a game at USC or Tennessee? You're pretty much going to hear the same thing over and over again in real life at some stadiums.
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