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NCAA Football 11 Hands-On Preview

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Old 04-27-2010, 10:55 AM   #185
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Re: NCAA Football 11 Hands-On Preview

Quote:
Originally Posted by noplace
I believe 2k did this pretty well with the exception of tapping the speed burst which was more like a acceleration button if anything.
I got tired of tapping that button. That's the one control thing I wish they would have dropped.
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Old 04-27-2010, 11:21 AM   #186
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Re: NCAA Football 11 Hands-On Preview

yeah that was awful
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Old 04-27-2010, 11:43 AM   #187
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Re: NCAA Football 11 Hands-On Preview

Good write up and preview but I'm not buying into the hype after years of disappointment. It certainly sounds promising but every NCAA game on next-gen has been touted as the "return to the glory days" of the series and all have sucked. This game isn't a release day purchase anymore, I'll play it at one of my boy's places and then decide if it's worth a purchase.
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Old 04-27-2010, 12:50 PM   #188
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Re: NCAA Football 11 Hands-On Preview

I'm not buying into the hype either but I still plan to get the game early, if possible. If not I'll buy on release day. I'm still playing both of last years football games and enjoying them. I can't remember saying that EVER on next-gen this late in the year. Usually I'm done with those games by the start of the New Year.
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Old 04-27-2010, 10:15 PM   #189
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Quote:
Originally Posted by jmik58
I could be wrong, but the impression I get about this "auto turbo" thing is that it is NOT turbo at all. At least I hope that's the case. The way I see this working is that a player builds up speed based on their acceleration, agility, speed ratings when they are moving without obstruction. Therefore, there is no "turbo". A player has the potential to run at a certain rate of speed and the longer you are able to run in a line without changing direction, the player will reach that top speed based on their ratings. I have a feeling I'm wrong on this, but I wish this was how it went. The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
I think this would add a great deal of realism, if it works properly.
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Old 04-27-2010, 10:21 PM   #190
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Has the passing game been improved, can you still throw the ball at any time and have the receiver automatically adjust to the pass.
Damn good question?! The pass-fests is what hurt this game more than anything.. No Robo AI, No Robo USERS!!
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Old 04-28-2010, 01:44 AM   #191
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I am a tester on this game. Spent several months busting our butts on it. The demo is released soon so check it out. I think you'll all be pleased with it. Speaking as someone who's been playing this game since 97, and has been disappointed the past few years. The game is fun, plain and simple.
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Old 04-28-2010, 02:44 AM   #192
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Re: NCAA Football 11 Hands-On Preview

? the demo has to be over a month away still
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